Pacific Campaign 1

Download scenarios and talk about scenario design.

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junk2drive
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Post by junk2drive »

I played through the 3rd battle. The AI play is somewhat jerky, but not a delay. Mortar fire tends to freeze for a half second.

I have a AMD Sempron 2.7 and ATI HD 4200 integrated video, 2G ram.

There are a lot of units in the 3rd but not so many in the forth. Poly count may be an issue.
junk2drive
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Post by junk2drive »

Updated first post with link to version 2. Added tim1966 Chi Ha and Ha go. No more PZIII and Caro Armato.
You can call me junk - and type that with one hand.
MesaDon
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Post by MesaDon »

Are we going to see this update as game menu downloadable? Is there a MP version coming soon?
junk2drive
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Post by junk2drive »

That would be up to Pip to update the one in the game menu. I would think so but who knows when the next game update will be.

For me to make MP versions would require me coming up with a balanced OOB and testing it. I make them so that the AI has a chance and make it a challenge for the average player.

My maps are not works of art but you (or anyone) are free to use what I have posted in the various threads to make a MP battle.
You can call me junk - and type that with one hand.
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