Sherman Flame

Modders can post their questions on scripting and more.

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junk2drive
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Post by junk2drive »

If I do the above csv changes, will it still fire the MGs when out of range for the ft?
Merr
Captain - Heavy Cruiser
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Post by Merr »

junk2drive wrote:If I do the above csv changes, will it still fire the MGs when out of range for the ft?
In your last download of the japan scenario (2011) ... I never saw the MG fire. I saw the flame fire if using HE attack button.

When does the MG fire?

And, yeah, If it does fire the MG at some point, then the settings of zero would cancel that out.
junk2drive
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Post by junk2drive »

At two or three hexes you get MG fire with the HE button. Long range with the Suppress or HE button you get flame.
Merr
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Post by Merr »

junk2drive wrote:At two or three hexes you get MG fire with the HE button. Long range with the Suppress or HE button you get flame.
Ok, gotcha ... yeah, I didn't shoot that close.

Well, the current HEReactionRange and HERange are both set to 6 ... Perhaps setting those values to a range of 3 ?
This way it will coincide with the MG and you won't be able to attack beyond 4.
junk2drive
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Joined: Sun May 23, 2010 4:47 pm
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Post by junk2drive »

I'll compare the range to the .30 cal MG. I would be nice if it worked correctly but I'll live with whatever.
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