Apr 28:
Well the opportunity I have been waiting for has presented itself. Last turn, Ronnie assaulted Rheims and Lille but failed to take both cities (a 1 and 2 step french INF survived) - more importantly though, his forward FTRs took damage and were reduced to 6 and 9 steps respectively. This gives me the opportunity to use my CV and undamaged FTR to pull both of them into air combat by striking at his ARM north of Lille (which gives me the benefit of damaging his ARM too and chewing up valuable PPs.)
I launched my CV first as it has the best chance of damaging the ARM (1:0 forecast vs 1:1 for the FTR) and I manage to take 1 step off of his 6 step FTR for no loss and do 2 steps to his ARM. My FTR then strikes at the ARM (now a 1:0 forecast) but suffers and 2:3 result against the 9 step (*grumble*) but I do get to inflict another step on the ARM and knock its readiness down to yellow). Overall, not a bad result as his ARM is now poor, and he is left with a 5 and 7 step FTR to escort any TACs into Lille (his 10 step FTR is 1 hex short). I repair an 8 step FTR back to 10 so I'm left with it, a 10 step CV and the 7 step FTR (the latter I hope wont fly now).
With respect to the front line, I'm forced to evacuate the 1 step INF out of Rheims back west of Paris (out of sight and bomber range), whilst I reinforce the Lille INF back to 7 steps and the INF north of Dijon back to 7 steps (looking very shaking at orange readiness).
The british MECH strat moves into the hex south of Rheims (behind rivers) whilst the french INF that was there moved north east of Dijon to restore a river line and make a german advance there harder (more ZOCs). The french FTR rebases south of the MECH to add another ZOC to the area (I put it into sentry mode as I want to limit the damage that can be done to it).
The french BBs conduct shore bombardment, taking a few steps off an INF and a GAR.
There was a vacant hex southwest of Lille - I railed a GAR into it to congest the area further and reduce by one the number of hexes that can be used to attack Lille or the forest hex south of it.
Anyway, thats about as good as it gets I think - the Germans cannot be stopped, just slowed and made to pay PPs, so thats my sole objective in this campaign.