My Scotsman is taller than your Scotsman.hammy wrote: You can't do thatit is not in the rules ....
you will be punnished for such heresy

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
Did you make any rules changes?hazelbark wrote:We had a mini of 400 on i think it was a 3x2 that worked really well too.
Historical battles were generally fought on infinitely large tables.hazelbark wrote:In all the postings about this, that and the other thing.
Is it possible the formula is more simply points to board width ratio?
In 15mm, should 800 points be played on a 5 foot wide board instead of 6?
A narrow board would to a small degree
Increase the worth of HF.
Reduce the LH scamper away.
Increase value of power troops over fiddily troops.
Make the games more likley to conclude.
Make terrain either a bigger issue or less relevant in its absence.
That is an interesting idea Graham.grahambriggs wrote:Since there will always be divided opinions on what the ideal table width would be, it might be interesting to see a competition where there were tables of different width (say 5, 6 and 7 feet), allocated randomly. That would test the skills of foot generals finding themselves in the open and mounted finding themselve in close terrain.
Would a mobile shooty army stick around and actually fight where their only option was to fight straight up on a narrow front? Makes no sense.grahambriggs wrote:I agree that varying the board size would make for more interest, and smallewr boards might make foot armies viable.
Most 15mm competitions I play in have 6 feet by 4 tables. Largely, they do this because they were once DBM tables and that was the most common size (hence organisers have tables and cloths in 6 foot multiples). In DBM many troop types fought fine in a single rank plus the odd reserve. Hence filling th4 46 base widths of a 6 foot table was possible for many armies.
Most FoG troop types fight in two ranks to be effective hand to hand. So it's rare to be able to fill 6 feet of table width, hence there is frequently a fairly open flank. Of course, opinions will differ as to whether this is a good thing.
Since there will always be divided opinions on what the ideal table width would be, it might be interesting to see a competition where there were tables of different width (say 5, 6 and 7 feet), allocated randomly. That would test the skills of foot generals finding themselves in the open and mounted finding themselve in close terrain.
That's why the rules have a system that allows for flank marches. They mostly don't get used because as Graham points out there is plenty of space on the table for flanking moves. A smaller table might encourage mounted armies to use flank marches and allow infantry armies to charge ahead.BeansNFranks wrote: Would a mobile shooty army stick around and actually fight where their only option was to fight straight up on a narrow front? Makes no sense.
I would personally rather move my models to outflank my opponent than roll a dice to do it...jlopez wrote:That's why the rules have a system that allows for flank marches. They mostly don't get used because as Graham points out there is plenty of space on the table for flanking moves. A smaller table might encourage mounted armies to use flank marches and allow infantry armies to charge ahead.BeansNFranks wrote: Would a mobile shooty army stick around and actually fight where their only option was to fight straight up on a narrow front? Makes no sense.
Did they? My knowledge is restricted to European and Near-Eastern military history so can't comment on Far Eastern armies. Over in the West a handful of armies did use second lines and reserves but the number is quite restricted. Most fought in one line without even a reserve.NickW wrote: Armies frequently fought in two lines, with the second one moving forward when the front one was beaten (some even fought in three).
There has been some discussion of this issue on the FOG 2.0 section of the forum. Suggestions along these lines have been made there.NickW wrote:So, perhaps on rout moves after the first one, routing battlegroups can move through friendly battlegroups, but these can take a cohesion test not to be affected rather than be disrupted automatically?
Ah thanks - I'll have a look at that.Polkovnik wrote:There has been some discussion of this issue on the FOG 2.0 section of the forum. Suggestions along these lines have been made there.NickW wrote:So, perhaps on rout moves after the first one, routing battlegroups can move through friendly battlegroups, but these can take a cohesion test not to be affected rather than be disrupted automatically?