I have created a texture for the USMC flag. I cannot export directly from photoshop because the nvidia plugins dont work with the 64 bit version. I have opened the .psd in Gimp (many, many times) and then saved it as a .dds file. I copy the flag into the game and when I launch it says the image is not square and the game crashes.
I just specified that I would like to save the 256 x 256 file using DXT3 compression (I know it might not be right, but I am getting desperate) and I get the message shown below. Gimp is lying.....

Tim fixed the Japanese flag for me last night, but he didn't say how exactly. I have a feeling he didn't use Gimp.
If anyone has any ideas I would be most grateful, but for now I am going to cut myself......
Edit: Because I am very special I also decided, unconsciously, to replace the original flag file in my core directory without backing it up so that it crashes even when i try to play a couple of multiplayer turns. I am so proud of myself.......





