Field of Glory Patch v1.2.5 Released!

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

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Geordietaf
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Post by Geordietaf »

It's working for me both from the initial menu screen and the in-game button. There was a delay of several seconds, with only a white screen using the first method. Maybe try again and give it a little time.
SRW1962
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Re: Yellow fields of fire are UGLY

Post by SRW1962 »

batesmotel wrote:Is there any way to turn off the yellow fill in the hexagons/triangles showing where a missile unit can fire? The yellow outline around the area is probably a useful addition but the yellow fill in the area while the BG is selected is basically hideous and doesn't really make it any easier to see than just the yellow outline would. Unfortunately this wasn't included in any of the beta updates so it was an unpleasant surprise when I installed 1.2.5 this morning.

Chris
Totally agree with you about this, the firing arc is absolutely awful to look at. An on/off button in preferences would be very useful and perhaps a less garish colour overlay, although its a feature I would personally want turned off at all times, so the colour really won't matter too much to me.
IainMcNeil
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Post by IainMcNeil »

The help is working fine for me - could it be you have patched a beta version instead of the main game?
davouthojo
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Post by davouthojo »

I've just played a game in 1.2.5

In general - great changes! The main change seems to be the advantage for drilled is no longer as great, so the game plays more realistically - no more spins and piroettes. Small edits that show you listen - e.g. scenarios in alphabetic order.

A minor beef, but could you improve your forum communications? Letting us know this was coming would have been nice, I am screwed on my next move in my multiplayer game because my drilled infantry will not be able to do their unrealistic dance!
kilroy1
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Post by kilroy1 »

Geordietaf wrote:It's working for me both from the initial menu screen and the in-game button. There was a delay of several seconds, with only a white screen using the first method. Maybe try again and give it a little time.
No go. All I get is a close button at the top of the screen.

kilroy
Geordietaf
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Post by Geordietaf »

Have you tried both the initial menu screen and the in-game button?
kilroy1
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Post by kilroy1 »

Geordietaf wrote:Have you tried both the initial menu screen and the in-game button?
Yep, I get the same thing either way.

kilroy
IainMcNeil
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Post by IainMcNeil »

What I would like to look at is a way to not force people to immediately upgrade but then we have to deal with people on different versions in the PBEM system so we need to be very careful. As for letting people know - we tend to make changes so fast its hard to keep ourselves up to date let alone you guys :) It would be better of we communicated more though - it is true and a good point!
Scutarii
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Post by Scutarii »

Bad patch for me, with 2 features the patch **** me in a multi game, first of all is that my drilled superior pike units cant retreat now because cant change orientation after move, this is a stupid feature, is the problem is the 2 changes of position fixed it limited it to ONE but when i want use it now os IMPOSSIBLE retreat without show your reat to your enemy WITH DRILLED UNITS!!! and second, i see an anarchi charge in my superiror pikes, well, stupid charge because break my line and the unit go to the dead.... bad patch for me, dont like rules.

[Edit: please don't use profanity on the forums, thanks]
keithmartinsmith
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Post by keithmartinsmith »

The in-game help is working here on a test system. Is this help from the main menu or from within a game in progress? Keith
Scutarii
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Post by Scutarii »

Well, i test it again and find, for me, the bug, if you retreat a drilled unit CANT CHANGE ORIENTATION of unit after the movement.... well, for me this is a piece of **** because now drilled units are as undrilled in retreat, cant retreat and form a new front... change this PLEASE!!! or at least add to drilled units the option to retreat one hex and mantain the orientation to enemy troops :cry:

[Edit : Once again...]
kilroy1
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Post by kilroy1 »

keithmartinsmith wrote:The in-game help is working here on a test system. Is this help from the main menu or from within a game in progress? Keith
I've tried it both ways. This is installed on Windows 7 64bit.

kilroy
Last edited by kilroy1 on Wed Apr 21, 2010 5:36 pm, edited 2 times in total.
Paisley
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Post by Paisley »

I disagree. I like the new change. Ever retreating drilled foot were gimmicky. I'd like to see them be able to attempt an about-face + move + about-face with a CMT required for each about-face (ie two... so possibel fragmentation resulting...) but as that's not apparently an option, I'm happy enough with the new system.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
smaul1
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Post by smaul1 »

if I have the matrix version will this patch work cuz they have not released it yet and I cant do any of my multiplayer games right now

thanks

Steve
Scutarii
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Post by Scutarii »

For me changes are good BUT not in all terms, now a drilled line of troops CANT RETREAT because offer to enemy their rear, is the same in retreat a drilled army like roman or macedonian than a barbarian army, if now they consider retreat as a change of orientation at least can add to drilled unit a feature that permit them retrea one hex without lose enemy face, now is stupid pay more point to have pike in your army when they are as bad as barbarians in retreat you have only 2 options now, attact with all or form a wall and wait in your camp :roll:
keyth
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Post by keyth »

You can retreat, you just have to plan it a lot better. For me, it makes the uber-pike/bow/elite legionary army far less gimmicky and a more 'honest' option to play. All IMHO, as I appreciate everyone has their own style and taste.
Keyth

ubi solitudinem faciunt, pacem appellant.
RyanDG
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Post by RyanDG »

Scutarii wrote:For me changes are good BUT not in all terms, now a drilled line of troops CANT RETREAT because offer to enemy their rear, is the same in retreat a drilled army like roman or macedonian than a barbarian army, if now they consider retreat as a change of orientation at least can add to drilled unit a feature that permit them retrea one hex without lose enemy face, now is stupid pay more point to have pike in your army when they are as bad as barbarians in retreat you have only 2 options now, attact with all or form a wall and wait in your camp :roll:

Just my thoughts, but historically speaking the number of times a rear retreat was able to be accomplished while in near close combat with the enemy can practically be counted on one hand and thusly so, the movement expectation of being able to retreat while keeping a forward does not seam to be realistic. The Pike (and Romans for that matter) still have a lot better maneuverability in every other aspect of the game -- so the loss of the rear retreat/facing option seems to be a vastly improved compromise. To say that you have only 2 options (attack all out or camp sit) is completely inaccurate. Furthermore, the rear retreat is still possible, just not at close range to the enemy. Completely reasonable to me. Just my thoughts at least.
Scutarii
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Post by Scutarii »

Uber??? if units with organization and training cant do a fighting retreat who can do it??? if i select armies with drilled troops is because i can use then in attack and in defense, now only can use it or in attack or in defense because cant react to situations, at least they can add to drilled troops the option to retreat one hex without lose orientation.

Now the new uber armies are barbarian armies, cheaper than roman or pike armies and with the same defensive problems but you can buy more troops and search enemy flanks because now romans for example cant retreat a wing to cover enemy advance :roll:

EDIT: in the actual game i cant retreat my line of pikes because if i do it i give my rear to enemy skirmish units because can use then now to fix my pikes, yes, very realistic that skirmish can take heavy units rear :roll: for me the solution is add to drilled unit a special movement called retreat that permit retreat ONE hex to rear without change orientation.
Toby42
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Post by Toby42 »

I think that I read somewhere that the Roman Legions were able to march in "Retro-grade"????
Tony
Scutarii
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Post by Scutarii »

Well, i post an example to show my point of view.

Drilled units can change 360º their orientation no??? well, now you can move the unit to the front and when arrive to the final hex can change the orientation 180º (3 positions) ok, now see the drilled unit in retreat, you move the unit to rear this means that unit change only 120º his orientation, only 2 positions, i asume that the 3rd postion (last 60º) loose are in the retreat movement BUT i prefer change the last 60º loose in retreat for a reduce in the number of hex that a drilled unit can retreat, i prefer retreat a single hex dont changing orientation than retreat all the hex and cant change orientation. Another question is that you can move cavalry to the front with more than one orientation change in the advance and these changes dont count....

Training isnt only for attack, retreat is another part of the battle, a line can retreat even under attack or you dont remember Cannae where central line retreat fighting???.
Last edited by Scutarii on Wed Apr 21, 2010 4:06 pm, edited 2 times in total.
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