Field of Glory Patch v1.2.5 Released!
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
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Geordietaf
- Staff Sergeant - Kavallerie

- Posts: 333
- Joined: Tue Feb 26, 2008 9:19 pm
Re: Yellow fields of fire are UGLY
Totally agree with you about this, the firing arc is absolutely awful to look at. An on/off button in preferences would be very useful and perhaps a less garish colour overlay, although its a feature I would personally want turned off at all times, so the colour really won't matter too much to me.batesmotel wrote:Is there any way to turn off the yellow fill in the hexagons/triangles showing where a missile unit can fire? The yellow outline around the area is probably a useful addition but the yellow fill in the area while the BG is selected is basically hideous and doesn't really make it any easier to see than just the yellow outline would. Unfortunately this wasn't included in any of the beta updates so it was an unpleasant surprise when I installed 1.2.5 this morning.
Chris
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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davouthojo
- Sergeant First Class - Elite Panzer IIIL

- Posts: 423
- Joined: Wed Mar 24, 2010 1:49 pm
- Location: Hong Kong
I've just played a game in 1.2.5
In general - great changes! The main change seems to be the advantage for drilled is no longer as great, so the game plays more realistically - no more spins and piroettes. Small edits that show you listen - e.g. scenarios in alphabetic order.
A minor beef, but could you improve your forum communications? Letting us know this was coming would have been nice, I am screwed on my next move in my multiplayer game because my drilled infantry will not be able to do their unrealistic dance!
In general - great changes! The main change seems to be the advantage for drilled is no longer as great, so the game plays more realistically - no more spins and piroettes. Small edits that show you listen - e.g. scenarios in alphabetic order.
A minor beef, but could you improve your forum communications? Letting us know this was coming would have been nice, I am screwed on my next move in my multiplayer game because my drilled infantry will not be able to do their unrealistic dance!
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Geordietaf
- Staff Sergeant - Kavallerie

- Posts: 333
- Joined: Tue Feb 26, 2008 9:19 pm
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
What I would like to look at is a way to not force people to immediately upgrade but then we have to deal with people on different versions in the PBEM system so we need to be very careful. As for letting people know - we tend to make changes so fast its hard to keep ourselves up to date let alone you guys
It would be better of we communicated more though - it is true and a good point!
Bad patch for me, with 2 features the patch **** me in a multi game, first of all is that my drilled superior pike units cant retreat now because cant change orientation after move, this is a stupid feature, is the problem is the 2 changes of position fixed it limited it to ONE but when i want use it now os IMPOSSIBLE retreat without show your reat to your enemy WITH DRILLED UNITS!!! and second, i see an anarchi charge in my superiror pikes, well, stupid charge because break my line and the unit go to the dead.... bad patch for me, dont like rules.
[Edit: please don't use profanity on the forums, thanks]
[Edit: please don't use profanity on the forums, thanks]
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keithmartinsmith
- Field of Glory Moderator

- Posts: 1557
- Joined: Mon Mar 30, 2009 1:26 pm
Well, i test it again and find, for me, the bug, if you retreat a drilled unit CANT CHANGE ORIENTATION of unit after the movement.... well, for me this is a piece of **** because now drilled units are as undrilled in retreat, cant retreat and form a new front... change this PLEASE!!! or at least add to drilled units the option to retreat one hex and mantain the orientation to enemy troops 
[Edit : Once again...]
[Edit : Once again...]
I've tried it both ways. This is installed on Windows 7 64bit.keithmartinsmith wrote:The in-game help is working here on a test system. Is this help from the main menu or from within a game in progress? Keith
kilroy
Last edited by kilroy1 on Wed Apr 21, 2010 5:36 pm, edited 2 times in total.
I disagree. I like the new change. Ever retreating drilled foot were gimmicky. I'd like to see them be able to attempt an about-face + move + about-face with a CMT required for each about-face (ie two... so possibel fragmentation resulting...) but as that's not apparently an option, I'm happy enough with the new system.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
For me changes are good BUT not in all terms, now a drilled line of troops CANT RETREAT because offer to enemy their rear, is the same in retreat a drilled army like roman or macedonian than a barbarian army, if now they consider retreat as a change of orientation at least can add to drilled unit a feature that permit them retrea one hex without lose enemy face, now is stupid pay more point to have pike in your army when they are as bad as barbarians in retreat you have only 2 options now, attact with all or form a wall and wait in your camp 
Scutarii wrote:For me changes are good BUT not in all terms, now a drilled line of troops CANT RETREAT because offer to enemy their rear, is the same in retreat a drilled army like roman or macedonian than a barbarian army, if now they consider retreat as a change of orientation at least can add to drilled unit a feature that permit them retrea one hex without lose enemy face, now is stupid pay more point to have pike in your army when they are as bad as barbarians in retreat you have only 2 options now, attact with all or form a wall and wait in your camp
Just my thoughts, but historically speaking the number of times a rear retreat was able to be accomplished while in near close combat with the enemy can practically be counted on one hand and thusly so, the movement expectation of being able to retreat while keeping a forward does not seam to be realistic. The Pike (and Romans for that matter) still have a lot better maneuverability in every other aspect of the game -- so the loss of the rear retreat/facing option seems to be a vastly improved compromise. To say that you have only 2 options (attack all out or camp sit) is completely inaccurate. Furthermore, the rear retreat is still possible, just not at close range to the enemy. Completely reasonable to me. Just my thoughts at least.
Uber??? if units with organization and training cant do a fighting retreat who can do it??? if i select armies with drilled troops is because i can use then in attack and in defense, now only can use it or in attack or in defense because cant react to situations, at least they can add to drilled troops the option to retreat one hex without lose orientation.
Now the new uber armies are barbarian armies, cheaper than roman or pike armies and with the same defensive problems but you can buy more troops and search enemy flanks because now romans for example cant retreat a wing to cover enemy advance
EDIT: in the actual game i cant retreat my line of pikes because if i do it i give my rear to enemy skirmish units because can use then now to fix my pikes, yes, very realistic that skirmish can take heavy units rear
for me the solution is add to drilled unit a special movement called retreat that permit retreat ONE hex to rear without change orientation.
Now the new uber armies are barbarian armies, cheaper than roman or pike armies and with the same defensive problems but you can buy more troops and search enemy flanks because now romans for example cant retreat a wing to cover enemy advance
EDIT: in the actual game i cant retreat my line of pikes because if i do it i give my rear to enemy skirmish units because can use then now to fix my pikes, yes, very realistic that skirmish can take heavy units rear
Well, i post an example to show my point of view.
Drilled units can change 360º their orientation no??? well, now you can move the unit to the front and when arrive to the final hex can change the orientation 180º (3 positions) ok, now see the drilled unit in retreat, you move the unit to rear this means that unit change only 120º his orientation, only 2 positions, i asume that the 3rd postion (last 60º) loose are in the retreat movement BUT i prefer change the last 60º loose in retreat for a reduce in the number of hex that a drilled unit can retreat, i prefer retreat a single hex dont changing orientation than retreat all the hex and cant change orientation. Another question is that you can move cavalry to the front with more than one orientation change in the advance and these changes dont count....
Training isnt only for attack, retreat is another part of the battle, a line can retreat even under attack or you dont remember Cannae where central line retreat fighting???.
Drilled units can change 360º their orientation no??? well, now you can move the unit to the front and when arrive to the final hex can change the orientation 180º (3 positions) ok, now see the drilled unit in retreat, you move the unit to rear this means that unit change only 120º his orientation, only 2 positions, i asume that the 3rd postion (last 60º) loose are in the retreat movement BUT i prefer change the last 60º loose in retreat for a reduce in the number of hex that a drilled unit can retreat, i prefer retreat a single hex dont changing orientation than retreat all the hex and cant change orientation. Another question is that you can move cavalry to the front with more than one orientation change in the advance and these changes dont count....
Training isnt only for attack, retreat is another part of the battle, a line can retreat even under attack or you dont remember Cannae where central line retreat fighting???.
Last edited by Scutarii on Wed Apr 21, 2010 4:06 pm, edited 2 times in total.




