Question about the size of units

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TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: A Good Suggestion

Post by TheGrayMouser »

CharlesRobinson wrote:I see said the blind man - :lol:

The reason that I had suggested that this would not be feasable was that units like elephants and skirmishers had an effect on battle that was not comparable to their unit size - but I did not understand that your suggestion was to only compare unit sizes between like units. Now that makes since. Units of the same type - Heavy Foot vs Heavy Foot would depend some on relative size, but I think the game already does that in combination of rating, ie poor, average, superior, and elite; plus the cohesion levels, steady, disordered, fragmented, and route. The higher your rating the less likely you are to go down in cohesion levels from casualties - this represents such battles as 300 Elite Spartans holding a mountain pass versus overwelming numbers of lesser quality troops (even though both are of the same type - heavy foot). Sometimes I think we can concentrate to much on a single aspect (size) and miss the interaction of the various aspects (size, rating, and cohesion). Just some thoughts - what do you think? :)

Ha Ha I realize that I blathered on quite a bit in my last post...

I completely agree that the game play is very nicely balanced as is with the interaction between various troop types/quality rating etc, and I do think I got a little hung up on the # of men ..
Now if only archers couldnt fire thru 4 hexes of tree hexes.... :D
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

keithmartinsmith wrote:The unit scales do seem to work. They are line line with more other similar games. A battlegroup with 5/6 fogures shown is 1500 men. With 3 is 1,000 and 2 is 500. The is more or less unit density in the same space.

The effect of more men is built into the game factors e.g. LF only get 2 attacks in combat against heavier troops where as HF always get 4. MF also get 4, as they could bunch up at the front but lack depth, but if they lose against anything heavier they generally get a penalty in the resulting cohesion test.

So the units count down in percentages. This is no different to a TT game counting down in removing bases except there are a lot more degrees of effect.

Units can rout from shooting with zero losses, particularly elephants and chariots. They do not like being shot at so run on being shot at. Dead elephants don't run, they do if they look like a porcupine.

There is no perfect unit scale, every options is a case of swings and roudabouts.

Keith
I do like the scale and flow of the game, I hope my posts werent taken as a criticism of the combat system.
CharlesRobinson
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
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What?

Post by CharlesRobinson »

What - no more magic arrows! Never! :lol:
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