So you really are making it tougher playing on Hard at the start - especially as you don't know what is coming in terms of missions
Cheers
Pip
Moderator: Slitherine Core

If you do implement that in the game please make it an option, as I cannot stand games with limited ammo. May not be realistic, but this is a game, not reality and the micro-management takes some of the fun out of the game.direwolf wrote:Pip and Iain,
One other change to the realism aspect...limited ammo for archers.
thx,
DW
We had the same considerations as bssybeep. We tested with and without and in the end we liked no ammo limitation better. But maybe adding it like an option you can turn off/on is something for a future patch.One other change to the realism aspect...limited ammo for archers.


Either select another unit, then select the unit you want to cancel the orders for and select a new order, or right click on the waypoints (on the squares with the waypoints) on the map.how do you cancel the movement or delete waypoints if you change your mind? I tried delete, backspace, left and right clicking.


Just some tips: archers don't tire when shooting - only when running. So they're a good unit to deploy in the back and rush forward toward the village right away. They can be deployed safely behind the village to cover any enemy units inside the village. I never tried to hold the village entry points, just the victory point itself. The rest of your reserve will tire if your rush them toward the village so cavalry is best. Avoiding fatigue is very important.Again, having said all that i am playing on Hard and completely stymied by the "Fight off the french raiders" mission...where you start off in a village with three other units. Have you done this mission yet? If so...HELP!! lol
