Rules for Review.
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OldenTired
- Sergeant First Class - Elite Panzer IIIL

- Posts: 435
- Joined: Tue Jan 22, 2008 4:53 am
180 degree turns and feigned retreats
there seems to be a pattern of players retreating after deployment. i've seen two different players use this in games, on different occasions. it's used to hide BG.
while feints were used strategically, i think we'd have trouble finding examples of them working tactically. the battle of grandson springs to mind as an example
and this is a tactical game.
we can't stop BG moving in any particular direction, but we could stop battlelines of shock troops, MF or HF moving towards their own baseline.
there seems to be a pattern of players retreating after deployment. i've seen two different players use this in games, on different occasions. it's used to hide BG.
while feints were used strategically, i think we'd have trouble finding examples of them working tactically. the battle of grandson springs to mind as an example
and this is a tactical game.
we can't stop BG moving in any particular direction, but we could stop battlelines of shock troops, MF or HF moving towards their own baseline.
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DavidT
- Staff Sergeant - StuG IIIF

- Posts: 271
- Joined: Mon Jun 01, 2009 11:10 pm
- Location: Northern Ireland
I agree.
A simple rule is to make all BGs take a CMT to turn 180 degrees. Drilled troops will still have an advantage over undrilled troops as they only need a 7 to pass. Therefore turning a Battleline is a riskiy business, just as in reality it would be, as some BGs may fail, causing confusion as some troops end up facing one way and some the other.
Definately not something to be done when the enemy is approaching.
A simple rule is to make all BGs take a CMT to turn 180 degrees. Drilled troops will still have an advantage over undrilled troops as they only need a 7 to pass. Therefore turning a Battleline is a riskiy business, just as in reality it would be, as some BGs may fail, causing confusion as some troops end up facing one way and some the other.
Definately not something to be done when the enemy is approaching.
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
Interpenetration
this seems to be a hot topic. How about you can only pass through lights if they are in a line no more than 2 bases deep. No interpenetration of columns to zap yourself half way across the table. To me a colum is a more solid grouping than a loose line with plenty of space in it.
interpenetration of lights by routers
Someone had suggested that lights that are interpenetrated by routers should be swept up and run away with the routing unit. I agree if the routing unit is non-lights, the lights should roll VMD and flee directly away from the routers if they would be passed through by a routing unit. If you were a bunch of lights and see a body of medium or heavy friends heading your way whatever could be behind them is not likely something you would want to see so running off ahead of them seems to make some sense.
this seems to be a hot topic. How about you can only pass through lights if they are in a line no more than 2 bases deep. No interpenetration of columns to zap yourself half way across the table. To me a colum is a more solid grouping than a loose line with plenty of space in it.
interpenetration of lights by routers
Someone had suggested that lights that are interpenetrated by routers should be swept up and run away with the routing unit. I agree if the routing unit is non-lights, the lights should roll VMD and flee directly away from the routers if they would be passed through by a routing unit. If you were a bunch of lights and see a body of medium or heavy friends heading your way whatever could be behind them is not likely something you would want to see so running off ahead of them seems to make some sense.
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OldenTired
- Sergeant First Class - Elite Panzer IIIL

- Posts: 435
- Joined: Tue Jan 22, 2008 4:53 am
[quote="deadtorius]
interpenetration of lights by routers
Someone had suggested that lights that are interpenetrated by routers should be swept up and run away with the routing unit. I agree if the routing unit is non-lights, the lights should roll VMD and flee directly away from the routers if they would be passed through by a routing unit. If you were a bunch of lights and see a body of medium or heavy friends heading your way whatever could be behind them is not likely something you would want to see so running off ahead of them seems to make some sense.[/quote]
that was me, and it seemed to be sensible. that said, once the router interpenetrates the lights are likely to be charged, and flee anyhow!
interpenetration of lights by routers
Someone had suggested that lights that are interpenetrated by routers should be swept up and run away with the routing unit. I agree if the routing unit is non-lights, the lights should roll VMD and flee directly away from the routers if they would be passed through by a routing unit. If you were a bunch of lights and see a body of medium or heavy friends heading your way whatever could be behind them is not likely something you would want to see so running off ahead of them seems to make some sense.[/quote]
that was me, and it seemed to be sensible. that said, once the router interpenetrates the lights are likely to be charged, and flee anyhow!
Last edited by OldenTired on Wed Sep 16, 2009 3:23 am, edited 1 time in total.
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deadtorius
- Field Marshal - Me 410A

- Posts: 5290
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I actually use the Scythians, and the Rhoxolani version of the Sarmatians.david53 wrote:dave_g wrote:Troops who were chased across the battle field had a nasty habit of not stopping, even when the chasers did. This was especially true of poor quality troops, or if there were no supporting troops to rally on.dave_r wrote: No, this would completely destroy any army that relies on evading.
Why? What risk did it carry historically?
Lets take the Skythians how would you play this 800 point army with only three proper BG's supported by skirmshing LH or LF?
I have used this rule variation, versus Sassanids (win), Macedonians (win), and Dominate Roman (losing draw).
Without this rule winning was painfully easy, with it some thought needed to be given to where and how to apply pressure, and where to hold back.
The keys to success were providing support to skirmishers, keeping generals in the right place, using superior speed and flexibility to take advantage of any fleeting opportunity, and tempting opponents into providing those opportunities.
As for the Mongols an "evade" in game terms of 150 miles is not physically possible even for them.
A strategic or grand tactical withdrawal of 150 miles is possible, with a separation between the armies exceeding bow shot for the majority of the time. In game terms this is not an evade.
To count as evades they would need to be in continuos bow-shot range, and being continuosly charged, for 150 miles, which is not physically possible for either man or horse(s).
I don't know the army lists for Mongols, but at a guess some of the LH could be superior, with the possibility of an IC general.
With the proposed rule amendment they would be almost immune to failing a test with support and in range of the general anyway.
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philqw78
- Chief of Staff - Elite Maus

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You must have been playing some rather inexperienced and poor players when the chance of failing a waver test is higher for the evader than those being shot by evaders.dave_g wrote: I actually use the Scythians, and the Rhoxolani version of the Sarmatians.
I have used this rule variation, versus Sassanids (win), Macedonians (win), and Dominate Roman (losing draw).
Without this rule winning was painfully easy, with it some thought needed to be given to where and how to apply pressure, and where to hold back.
The keys to success were providing support to skirmishers, keeping generals in the right place, using superior speed and flexibility to take advantage of any fleeting opportunity, and tempting opponents into providing those opportunities.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
You are aware that skirmishers can't provide rear support to other skirmishers?The keys to success were providing support to skirmishers
If you did have some "proper" troops providing rear support then theses would then immediately get burst through and go disrupted. Hence not being able to provide rear support anymore.
This is a particularly poorly thought out rule - and as others have mentioned, this thread is to fix rule issues not massively overhaul the game into how you want it to play.
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philqw78
- Chief of Staff - Elite Maus

- Posts: 8840
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Unless the supporting skirmishers are cavalrydave_r wrote:You are aware that skirmishers can't provide rear support to other skirmishers?
And then subsequently be charged themselves, requiring a cohesion test if they were to evade.dave_r wrote:If you did have some "proper" troops providing rear support then theses would then immediately get burst through and go disrupted. Hence not being able to provide rear support anymore.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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nikgaukroger
- Field of Glory Moderator

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Skirmishers are defined as BGs of entirely LF or LH in the rules ...philqw78 wrote:Unless the supporting skirmishers are cavalrydave_r wrote:You are aware that skirmishers can't provide rear support to other skirmishers?
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
I don't have the rules on me, but aren't they only burst through by routers?dave_r wrote:You are aware that skirmishers can't provide rear support to other skirmishers?The keys to success were providing support to skirmishers
If you did have some "proper" troops providing rear support then theses would then immediately get burst through and go disrupted. Hence not being able to provide rear support anymore.
This is a particularly poorly thought out rule - and as others have mentioned, this thread is to fix rule issues not massively overhaul the game into how you want it to play.
Putting fragmented troops in a position to be charged is not good tactics under the existing rules - in fact a cohesion test is required for these troops anyway, so this objection is moot.
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philqw78
- Chief of Staff - Elite Maus

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Troops burst through by routers or evaders are disrupted. What fragmented has to do with the above I do not know, but most of the skirmishers would soon be fragmented with your rule anyway.dave_g wrote:I don't have the rules on me, but aren't they only burst through by routers?dave_r wrote:You are aware that skirmishers can't provide rear support to other skirmishers?The keys to success were providing support to skirmishers
If you did have some "proper" troops providing rear support then theses would then immediately get burst through and go disrupted. Hence not being able to provide rear support anymore.
This is a particularly poorly thought out rule - and as others have mentioned, this thread is to fix rule issues not massively overhaul the game into how you want it to play.
Putting fragmented troops in a position to be charged is not good tactics under the existing rules - in fact a cohesion test is required for these troops anyway, so this objection is moot.
If an evader failed the CT, disrupted, was caught by the pursuer, fragmenting it, routed through its support, disrupting it and causing a cohesion test, fragmenting it, then another test for charged whilst fragmented, then, if it passed that a test to evade, because it wouldn't want to stand whilst fragmented.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
No.I don't have the rules on me, but aren't they only burst through by routers?
Who mentioned Fragged troops? You have some cavalry behind your light horse providing "rear support" (god knows how you are meant to win the battle when your best troops are denigrated to preventing skirmishers from breaking because they are galloping about on their horses). They get burst through by the LH thereby disrupting them. Your enemy then has the opportunity to smash into your best troops who are all now disrupted.Putting fragmented troops in a position to be charged is not good tactics under the existing rules - in fact a cohesion test is required for these troops anyway, so this objection is moot.
Brilliant rule that. Keep them coming...
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petedalby
- Lieutenant-General - Do 217E

- Posts: 3116
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ABUSE OF ROADS TO KEEP A FLANK TERRAIN FREE
It's been discussed before.
Easy solution is to leave deployment of a Road until last.
Alternative is to allow most / any terrain to be superimposed on a Road.
Easy solution is to leave deployment of a Road until last.
Alternative is to allow most / any terrain to be superimposed on a Road.
Pete
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philqw78
- Chief of Staff - Elite Maus

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Re: ABUSE OF ROADS TO KEEP A FLANK TERRAIN FREE
But the rule writers, or at least Si, said it was left in knowing this would happen. In the lists armies are given the terrain types prevalent in their base area. Not the terrain they prefer to fight in. Hence some nearly all mounted armies get crap terrain for mounted.petedalby wrote:Easy solution is to leave deployment of a Road until last.
Alternative is to allow most / any terrain to be superimposed on a Road.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
Conforming vs not conforming
Not so much a broken rule, but there seems to be a widely held assumption that the Diagram on page 87 which shows an example of a melee that cannot line up is incorrect. Or rather, the information is correct, but is incomplete. (Try that on your tax auditer.) I would like an official clarification that either validates the information on pages72 and 87, or presents a cohesive decision tree for determining the order of priority for conforming.
I for one am perfectly happy with going with the current examples of play when determining when and how a battlegroup can and cannot conform. They are concise and straightforward. And they provide excellent guidance to the meaning of "move the shortest distance necessary..."
Namely: "A battlegroup in contact with the enemy is required to shift and or pivot each of it's bases in contact to line up in either full front edge contact with the enemy base or valid overlap position that would be reached by the shortest measurable move and remains in place if this move is not physically possible."
This is the definition that is illustrated by the diagram on page 87.
I for one am perfectly happy with going with the current examples of play when determining when and how a battlegroup can and cannot conform. They are concise and straightforward. And they provide excellent guidance to the meaning of "move the shortest distance necessary..."
Namely: "A battlegroup in contact with the enemy is required to shift and or pivot each of it's bases in contact to line up in either full front edge contact with the enemy base or valid overlap position that would be reached by the shortest measurable move and remains in place if this move is not physically possible."
This is the definition that is illustrated by the diagram on page 87.
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Ghaznavid
- 1st Lieutenant - 15 cm sFH 18

- Posts: 800
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Re: ABUSE OF ROADS TO KEEP A FLANK TERRAIN FREE
That it was left in intentionally doesn't mean it is not broken (or at least dubious). I play lots of mounted armies and never so far used a road to prevent terrain placement. Still it's only a handful of games where I found the terrain to much. Using roads and perhaps also rivers would reduce this even further. Even mounted armies should not be guaranteed perfect battlefield conditions every time IMO.philqw78 wrote:But the rule writers, or at least Si, said it was left in knowing this would happen. In the lists armies are given the terrain types prevalent in their base area. Not the terrain they prefer to fight in. Hence some nearly all mounted armies get crap terrain for mounted.petedalby wrote:Easy solution is to leave deployment of a Road until last.
Alternative is to allow most / any terrain to be superimposed on a Road.
Karsten
~ We are not surrounded, we are merely in a target rich environment. ~
~ We are not surrounded, we are merely in a target rich environment. ~



