[MOD]Dividing the Spoils (DiSp) (v1.3.9)

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Geffalrus
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by Geffalrus »

kronenblatt wrote: Sat Apr 29, 2023 7:02 pm Should maybe some satrapies’ armies get reduced? For example, all Citizen Hoplites? And more?

I’ll then update the mod and publish a new version for consideration.

Also, did Antigonos control Helicarnassos already in 323 BCE? Phrygia Megale was mostly landlocked, right?
1) Citizen Hoplites should probably be restricted just to Greek or greek-influenced areas to represent either literal polis forces or local forces that were starting to use the Greek military kit, but not yet the centralized Macedonian kit (aka the pike). That would probably be Greece proper, as well as coastal Anatolia/Syria/Phoenicia. Cappadochia, Mesopotamia, Babylon, Persia, and most Eastern Satrapies should probably have Sparabara instead as they were very recently using Persian military traditions. Peucestes in particular should have a large standing army of Sparabara and/or some traits promoting their use due to his strong adoption of Persian customs (Persophile). Indike and Paropamisodae(?) - you know, the India bordering satraps - should get local Indian infantry instead of Hoplites or Sparabara.

2) Mercenary Hoplites were extremely common due to Alexander's conquests, and so they can stay as the mercenary infantry unit used by all the Diadochi.

3) In terms of Absolute Satrapy and Army Strength at the start of Perdikkas's reign as regent, it can be summarized as follows:

The Strongest: Perdikkas in Babylon - rich city, ruling authority, and command of the largest Macedonian army and all its elephants (largest starting amount of Xystophoroi, Indian Elephants, Veteran Pikes (superior), Average Pikes, Raw Pikes). Military facilities are third strongest as Alexander died before preparations for the next campaign was fully planned.

Second Strongest: Antipater in Macedon - only one initially able to produce Average Pikes that currently require the Barracks building, and probably has the most advanced military facilities of the Diadochi by virtue of the fact that Macedon has been churning out reinforcements for Alexander for years. Special mention - Craterus with his army of veterans.

Third Strongest: Ptolemy in Egypt - due solely to the richness of that satrapy combined with its strategic location. Military facilities are largely non-existent at this point, however. Ptolemy's primary task will be building them from scratch.

Fourth Strongest: Antigonus in Phrygia (but not Lydia or Karia, yes he was landlocked at least militarily) - the only satrap in the empire who has been in control of a location for as long as Antipater. As a result, Antigonus has full control over loyal Phrygia, and probably has decent military support facilities in place.....but no Barracks yet. He can churn out Raw Pikes better than any other satrap due to good available manpower and weapon production/storage. He also probably has cavalry facilities in place, as clever cavalry tactics were instrumental in his battles vs. Eumenes of Cardia, a good cavalry commander in his own right. Phrygia may not be as rich as Egypt or even neighboring Lydia/Karia, but it is one of the best military launchpads in the empire other than Macedon and Babylon.

Fifth Strongest: Peithon in Media - initially a trusted subordinate of Perdikkas, Peithon starts in command of a detachment of royal troops sent north to deal with the 20,000 Greek Mercenaries marching west from Baktria to their homes in Greece after learning of Alexander's death. On top of that, Media is a strategically important satrapy, controlling the best routes east and west through the Iranian plateau. Considering how well the Craterus event is working, is there any chance Peithon could have a custom decision pop up on turn 2 where they can either destroy the 20,000 Greek Mercenaries on Perdikkas's command, or add this large force of Mercenary Hoplites to his army at the cost of lowered relations and/or immediate war with Babylonia?

Sixth Strongest: Leonnatus in Hellespontine Phrygia - strategic location, small force of Macedonians, and a royal claim put Leonnatus in a strong diplomatic position prior to his unlucky death in the Lamian War. Had he lived and cultivated his starting position, he could have been one of the top contenders.

Seventh Strongest: Peucestes in Persis - seat of old Persian power with many of the royal treasuries nearby, Peucestes was also able to raise a strong force of native Persians due to his willingness to adopt Persian dress and custom. Peucestes was also able to form a coalition of eastern satraps to defeat Peithon in battle after he invaded Parthia.

In Need of Adjustment: Asander in Caria - per your question about Halicarnassus, the city was at least partially destroyed by Alexander the Great when he was besieging Memnon. Unclear how much the city recovered, but I would venture to say that its current incarnation is probably too strong. Remove the military buildings that are the foundation of Antigonid Anatolian strength in the 310 scenario, and maybe decrease the population a bit. It should still be a strong cultural location due to its unique temples and such, but slightly weaker economically than it currently is.

Eighth Strongest: Lysimmachus in Thrace - not a particularly rich satrapy, but Lysimmachus himself was extremely capable, and Thrace does have good access to Greco-Macedonian immigration, as well as Greek and Thracian mercenaries. Hostile tribes are a substantial threat, however.

Special Mention: Eumenes in Cappadochia - despite having to evict Ariarathes the Cappadochian king and old Persian loyalist, Eumenes was able to quickly field an army capable of taking on opposing Diadochi like Neoptolemus and Craterus with great success. Crucial to this was his training of Cappadochian nobles to fight as Macedonian style cavalry, as they would not hesitate to attack a famous and beloved general like Craterus. I haven't checked out Cappadochia as a faction yet, so not much to say about what the mod should do. Would be great if he could be included, though.

The Rest: That about does it for the notable Diadochi who fielded impressive military forces. Satraps of places like Syria, Kilikia, Mesopotamia, Armenia, Lydia, and the Eastern Satrapies contributed to the fighting, but aren't recorded as having wealth or military forces worth much attention. Certainly, they weren't in command of large amounts of Macedonians or War Elephants, so they should all probably have similar basic armies......at least until the player invests in recruiting Raw Pikes and building military facilities.

......

4) Further pike thoughts: so if I'm understanding where things currently stand, we have pikes arranged as follows.....

- Raw Pikes that represent freshly raised and hastily trained locals. This is a new unit similar to the Phalanx unit but with weaker stats and a different FoG2 unit. Their existence ties into the natural tension between the Diadochi who felt that Macedonians were the only ones worthy of benefitting from the empire, and those Diadochi who saw practical opportunity in appealing to newly conquered locals for political support. Peucestes raised Persian troops, Eumenes trained Persian nobles to fight like Xystophoroi, and Seleukos and Ptolemy eventually adopted aspects of Persian/Egyptian kingship to enhance their local legitimacy, to name but a few more famous examples.

- Average Pikes that represent a more sophisticated recruitment system. They are the Phalanx unit already in the game with 7/5 3/2 attack, defense, hp, and stamina stats. Initially, their only source is Macedon where the pike training traditions and families are still in place from when Philip II and Alexander made use of them to conquer the world. Later on, the Antigonid/Seleukid/Ptolemaic kingdoms would create new military settler systems where Greco-Macedonian immigrants would be given land on the condition that sons and fathers would serve in the phalanx. The young sons in the royal guard, while the older fathers would serve in the Reserve Phalanx (Bronze Shields usually) that would be called up in major wars.

- Veteran Pikes that initially represent soldiers who served in Alexander's campaigns, but once the Successor Kingdoms are formed, represent the Royal Guard of young Greco-Macedonian citizens who serve alongside the king. They are the Silver Shield unit already in the game.

- The Silver Shields who represent the Elite unit of Veterans who fought in all of Alexander's campaigns and who in their elder years are now the best infantry force in the empire. Their only weakness is their massive baggage train that holds their families and accumulated treasure. They are a new unit that only appears with Craterus initially but could appear via their own event potentially(?). I believe they can be found in the TT mod in FoG2.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by Megos »

Hello, kronenblatt! May I ask to share your mods to another (non-english speaking) forums? They're great, by the way, keep up the great work👍🙂
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

Megos wrote: Sun Jun 25, 2023 2:50 pm Hello, kronenblatt! May I ask to share your mods to another (non-english speaking) forums? They're great, by the way, keep up the great work👍🙂
Which forums do you have in mind?
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by Megos »

Which forums do you have in mind?
Imperial forum, here is the link: imtw.ru.

All your description will be reserved (but, obviously, translated).

Mods are already translated, except region names (I did it for myself but will gladly share it with others, if you accept).
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

Megos wrote: Sun Jun 25, 2023 3:26 pm
Which forums do you have in mind?
Imperial forum, here is the link: imtw.ru.

All your description will be reserved (but, obviously, translated).

Mods are already translated, except region names (I did it for myself but will gladly share it with others, if you accept).
Absolutely, share as you deem fit, as long as you provide credits and also information where the mods are originally published. I’d like to steer people to these forums for more activity here.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by Megos »

Thanks a lot, I will do that!
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

Megos wrote: Sun Jun 25, 2023 4:53 pm Thanks a lot, I will do that!
Great, enjoy! :)
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[MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

A new version available for download in the first post of this thread, incorporating new units and starting armies for the different Diadochi factions, aiming at more closely reflect the actual forces prevalent upon the death of Alexander and based on input and suggestions from Geffalrus.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

I'll now see if I can add the two following flavours in some way: "Peithon could have a custom decision pop up on turn 2 where they can either destroy the 20,000 Greek Mercenaries on Perdikkas's command, or add this large force of Mercenary Hoplites to his army at the cost of lowered relations and/or immediate war with Babylonia" and the Eumenes situation.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by leeslitherfog »

Hi Guys,

New to the game and really enjoying it. So is my son as we compete to get good at it in solo and multiplayer.

I will definitely be getting Kingdoms as well.


We have grabbed this MOD and have a couple of questions after playing out 10-20 turns...... Sorry if I have missed any reference to these..... I am old and my memory is poor. :?


Alexander funeral procession pops up a message a couple of times as it journeys to Macedonia then just stops being talked about...... I guess it either stays in Caria or does make it home to Macedonia?.....


IRL Ptolomey grabbed it and took it to Egypt....
This prompts Perdicas to go with his Royal army to get it back. He gets stopped at the Nile and a group of his senior leaders kill him when he refuses to give up and compromise with Ptolomey.....
They all meet up with Ptolomey to decide what happens next..... Then declare some Perdicas backers as enemies under sentence of death after stirring up the Royal Army to declare the death sentence

Then there is the big meeting with Antipatross at the Three Springs where they decide what happens next and who should be the Regent.



The MOD seems to have the Bull Elephant assasinate Perdikas at a random point whatever was going on whatever Perdikas is doing...... Presumably not if YOU are playing as Perdikas though and doing well.... :D

So can you as a player go and grab Alexanders coffin?




There is also the everyone declares themselves as a KING..... at the same time.....

IRL they did this at different times because they needed to be strong enough to do this and forsake Alexanders legacy where the Royal Army basically decides who is King and it going to be his befudled brother or his son from from Roxanna

Are there any other timed "historical" events that pop in the MOD that would only happen?


I will know doubt start modding the MOD with my own historical interpretations as I become more familiar as I intend to do with the main game...... (First off being doing something about the bloomingly massively overpowered javelin skirmishers in the game.... hell no!)


cheers for reading.... if you did....
Lee
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

leeslitherfog wrote: Mon Jul 17, 2023 6:45 pm
I'll be releasing a new and expanded version of the mod shortly, so stay tuned.

Just some quick comments:
  • no, you can't snatch Alexander's wagon per se, only when it arrives in a region owned by an Imperial Regency will Alexander actually be buried and a tomb for him to be built. So "snatched" by an Imperial Regent, if you will.
  • yes, the Diadochi declare kingship in the same round, just like they roughly did historically (albeit in fewer numbers) at around 306 BC.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by leeslitherfog »

Thanks for the reply.

I look forward to the new release......

Ptolomy never became Regent.... Nor did he want to be....

He and the others who met after Pericas's death appointed a nobody as Regent until the meet with Anitipator?

Alexanders family and mothers of babes shipped around like cattle and used to legitimise authority..... Philip's wife and the babe's mother tried to have influence but the BIG MEN would not allow them any real power...


Have you done any other MODs?
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by leeslitherfog »

Think I have found a potential bug.......

Neither Imperial Regency get an national ownded capitol?????



That rather ruins the ability to make an awful lot of decisions..... :(

Did not have this issue as Egypt but found it when I started a Macedonia campaign...... Only spotted the issue after a few turns when a decision came it that required ............ owned capital must equal 1 or more.

Quickly checked the setup map and Babylon also does not have a national owned capitol.


cheers
Lee
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[MOD]Dividing the Spoils (DiSp) (v1.3.9) - new version (0.9)

Post by kronenblatt »

A new version (0.9) has been published with download link in the first post of this thread.

Please enjoy and let me know of any bugs in mechanics or texts.

Main changes and mechanics
  • The Diadochi Era (or The Era of Satrapies and Imperial Regencies)
    • Start year of 323 BCE.
    • Several new Diadochi as factions, based on the Partition at Babylon.
    • New unit types, aiming to reflect the army compositions that existed upon the death of Alexander.
    • This era involves two specific government forms (Satrapy (level 1) and Imperial Regency (level 2)) and a number of mechanisms and specific features.
    • Satrapies can evolve into Imperial Regencies through the normal means of gaining enough Progress Tokens when Glorious, but also through getting hold of the Two Kings (see below).
    • It lasts until one of the Diadochi is a Glorious Imperial Regency with +4 Tokens, is an Old Imperial Regency with -4 Tokens or takes the Decision to Kill The Two Kings.
    • Then all Imperial Regencies become Monarchies, potentially absorbing a few (or many!) of their neighbouring Satrapies, with the remaining Satrapies becoming Monarchies too.
    • Once the Diadochi Era has ended, the game basically reverts to vanilla, albeit in a vastly different political landscape.
  • The Funeral Wagon of Alexander
    • This wagon will move randomly between regions (or rather province areas), but never turn back.
    • Once reaching a region controlled by an Imperial Regency or when the Diadochi Era ends, it will be put to halt and a grand tomb in the form of a Wonder will be built in that region.
  • Diadochi Authority
    • All Diadochi will each turn get a Authority value that may result in certain modifiers (Highest, High, Low, Lowest).
    • The Authority value of a Diadochus will primarily be positively affected by his number of regions, if at war, if being Protector of The Two Kings, CDR, Status (Young, Stable, Old, etc.), and with a random component of course.
    • An Imperial Regency with Low Authority will lose 1 Token.
    • An Imperial Regency with Lowest Authority will diminish into a Satrapy.
    • Macedonia under Antipatros is protected from getting Low or Lowest Authority, and under either of his successors (Kassandros or Polyperkhon) from Lowest Authority.
    • The one of the Diadochi with the Highest Authority of all will gain 10 Legacy and 1 Token.
    • No Diadochi can get that reward two turns in a row.
  • Diadochi Relations
    • Imperial Regencies tend to like Satrapies, and vice versa.
    • Imperial Regencies tend to dislike each other.
    • Satrapies tend to dislike each other.
  • Perdikkas
    • At start, Perdikkas rules Babylonia and has a favourable position through possessing The Two Kings, Eumenes of Kardia, and the mightiest army of all the Diadochi.
    • However, his situation will become increasing perilous and hazardous since he will need to be successful in order to motivate the choice of him as Alexander's "successor".
    • This exposure will last for the first six turns in that he needs to gain at least one Token per turn on average and (if at war against other Diadochi) obtain a War Score of at least -20 in the first turn, increasing by 5 each turn, until reaching +5 as requirement in the sixth turn.
    • If Perdikkas does not fulfil this, he risks being assassinated and replaced by Seleukos, with Babylonia losing The Two Kings and becoming a mere Satrapy (albeit a Glorious one at least).
    • Once the first six turns have passed though, Perdikkas is deemed to have proven himself worthy his position and the requirements above no longer apply.
  • The Two Kings
    • Being in possession and thus the Protector of The Two Kings (i.e., the two Macedonian kings Philippos III and Alexandros IV) results in a positive modifier and is beneficial to Diadochi Authority.
    • Possession of The Two Kings is gained through obtaining a positive War Score against the Protector of The Two Kings.
    • The Diadochi faction gaining The Two Kings will be promoted to Imperial Regency and the faction losing them being diminished to Satrapy.
    • At start, Perdikkas of Babylonia is Protector of The Two Kings.
    • Any new Protector of The Two Kings after Perdikkas (and Perdikkas too if regaining The Two Kings) will obtain a Decision to Kill The Two Kings.
    • Taking that Decision will result in the Diadochi Era and its mechanics ending (see above).
  • Client States
    • A Diadochi faction will absorb any other Diadochi factions being its client states (whether Imperial Regencies or Satrapies).
    • A Diadochi faction will absorb Cappadocia and Armenia if its client states.
  • Krateros
    • Krateros and his Silver Shields have at start not yet sided with any of the Diadochi factions.
    • He will only join an Imperial Regency with the Highest Authority of all.
    • This is checked every turn, with an probability for joining that increases with each turn.
  • Eumenes of Kardia
    • This excellent general is at start serving under Perdikkas of Babylonia, but will leave if (when?) Perdikkas dies.
    • Once one of the other Diadochi declare war upon Cappadocia or Paphlagonia (with Perdikkas still ruling Babylonia), he will join that Diadochi faction instead, staying there until peace or Perdikkas dies.
    • Eumenes may later reappear with the Diadochi faction that at such time is Protector of The Two Kings or as a Diadochi ruler in his own right, governing a realm of his own.
  • Successor to Antipatros of Makedonia
    • Once Antipatros' Health deteriorates below "Poor", Macedonia will get a Decision with the opportunity to appoint his successor: his son Kassandros or his old comrade-in-arms Polyperkhon.
    • The downside of taking that Decision is that Antipatros is gone as ruler, but the benefit is that his successor is known and will provide some floor to Diadochi Authority (see above).
    • So once Antipatros dies without the Decision having been taken, it is too late.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by leeslitherfog »

Been away with work all week and looking forward to downloading the update and playing after work.

Lots of very interesting changes there and I look forward to seeing in action.

Was the "bug" I fed back real or did I miss something? This is the one where neith Macedonia nor Babylon (both Imperial Regencies?) seemed to have an owned capitol and so could not make a heck of a lot of decisions..... (sorry if it was addressed in the description above....... This will be the first thing I check after updating the Mod and looking at their specific setups.....




cheers
Lee
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by leeslitherfog »

The Antipatros stuff looks interesting...... (His son Kasandra was a complete berk wanting himself to be Regent by birthright rather than being assigned as the process always was before....) Antipatros knew that this son was not up for the job and was not up for forming his own dynasty.





Ptolemy... Will he be getting any other special rules at some stage?

He was without doubt the main driver in the first few years.

He knew right from the start what he wanted and set off to achieve it.....

He stole Alexander's body and got it sent to Egypt. This "forced" Perdikas onto the backfoot and ruined all his initial plans. He decided to go with the Royal Army and try to get the body back because losing thenbody and not getting it back to Macedonia for burial was a massive slap in his face and would undermine his authority as Regent.

Ptolemy just set up a defensive line based around geography where Perdikas's far superior numbers and veteran troops could come into play against someone knowing his own tactics and the ability of Alexander's army to be able force river crossings and conduct raids ect......

Once Perdikas failed to breach the defences and refused council to abandon the effort to get the body back then this is when the assasination/coup became a reality.

Once Perdikas was dead then Selukius (sorry I flip between spellings of names all the time..... is it a soft C or the hard K Sid or Kid...... Cedonian or Kedonian ect ect....) :-) and his co conspirators topped him and Ptolemy declined the Imperial Regency and gave it off knowing full well that it was likely to be a poisoned chalice and too much bother.... He also wanted his OWN dynasty and to to just be one of Alexander's senior Generals and a named Companion.




Olympias was also a main player consider the chaos she caused for her in and out of exile in Epirus.... She could be represented with various events that kit some of the other main players as she quests the keep as much as possible going through her loins....... :-) Best take the Mithradaties approach and breakfast on weakened poisons just in case she pays a visit.... :-)


Anyway... enough of my waffle.... Now to download....

cheers
Lee
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

leeslitherfog wrote: Sun Jul 30, 2023 6:47 am Was the "bug" I fed back real or did I miss something? This is the one where neith Macedonia nor Babylon (both Imperial Regencies?) seemed to have an owned capitol and so could not make a heck of a lot of decisions.....
It was real, many thanks for reporting it earlier, and hopefully fixed in the latest version. At least it is on my computer.
leeslitherfog wrote: Sun Jul 30, 2023 7:14 am
Yes, more flavour events, decisions, and mechanics would be great. Although I’m looking at plausible outcomes and try to avoid any railroading. Plus that the scripting would probably make some difficult. Such as one more on government and administration structures.

Any ideas that you may have: put them here, of course. Thanks.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kokkorhekkus »

CONGRATULATIONS ! This mod is a marvelous one , a deep immersion for me hundred of hours of game playing. Even Karia is fun to play at the start ! (with a funny perpetuation of regency after 310 BC...because of two Imperial regent perhaps ?)
Most of factions are fun like satrapies of Perdiccas , Ptolémée (easy) and so on. After hundred of hours with scenario 310 & 553: A great renewal. BRAVO (even for historic background, and I know it very well) MANY thanks for you and Pocus. You may adopt it for official purchase I think, for many happy few to see and buy it without going to the forum. JUST a little critic : the colours in west , to many brown or red brown, Rome for example smell like shit ,-) I don't even imagine how long is necessary to spent for a result like this but if you are retired a firt punic war starting situation could be very fine too ! Congratulations, again, for that.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kokkorhekkus »

just a little bug about Eumene of Cardia, this very interesting sort of diadoch (who utilise after alexander's death a throne with alexander's power objects to stimulate officers with a sort of Alexander ghost) tend to reappear with factions in the east...many years after his own death. Is it a Eumene's ghost ? ,-) Your mod is fantatic anyway, a feal addiction for me ,-) Bravo for Kronenblatt & Pocus, again.
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Re: [MOD]Dividing the Spoils (DiSp) (v1.3.9)

Post by kronenblatt »

kokkorhekkus wrote: Tue Jan 16, 2024 7:26 pm just a little bug about Eumene of Cardia, this very interesting sort of diadoch (who utilise after alexander's death a throne with alexander's power objects to stimulate officers with a sort of Alexander ghost) tend to reappear with factions in the east...many years after his own death. Is it a Eumene's ghost ? ,-) Your mod is fantatic anyway, a feal addiction for me ,-) Bravo for Kronenblatt & Pocus, again.
Ah, interesting! And it was really as part of that event chain and 'Eumenes of Kardia'? Because there's another ruler name (just 'Eumenes') as well that can appear randomly for Greek or Hellenistic rulers.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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