Roads vs Railroad Visual Improvement

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: Roads vs Railroad Visual Improvement

Post by faos333 »

Very nice works indeed, can anybody make a Mod out of it? so we can use it?
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Japoivvb
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 95
Joined: Sun Jan 16, 2011 6:15 pm

Re: Roads vs Railroad Visual Improvement

Post by Japoivvb »

sure here you have.
LayerRoads.png
LayerRoads.png (923.33 KiB) Viewed 755 times
LayerRails.png
LayerRails.png (276.38 KiB) Viewed 755 times
curved roads done with paint just copy-paste from other tiles, it could be better linked but it does its purpose.
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Roads vs Railroad Visual Improvement

Post by guille1434 »

Thank you Japoivvb for sharing your files!!

Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png

To install the mod, just go to the Graphics/Tiles in-game folder, make backups of the original three named files, and just replace them with the ones provided here. Anyone can experiment with those files to adjust color/saturation/brightness to suit each one's taste... And if you are still not satisfied with the results you can delete the files and copy the original ones from the backup file.

Credits to Japoivvb who had the excellent idea about the "curvy" roads and very gently provided me with the base files to start working with.

Here is the link: https://www.sendspace.com/file/f8am89

Enjoy!!
terminator
Field Marshal - Elefant
Field Marshal - Elefant
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Location: the land of freedom

Re: Roads vs Railroad Visual Improvement

Post by terminator »

To be honest, I’m not entirely convinced by the roads that seem a little too clear.


PS: please zip files instead of rar files
rubyjuno
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 425
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Location: Northumberland

Re: Roads vs Railroad Visual Improvement

Post by rubyjuno »

guille1434 wrote: Sat Jan 07, 2023 7:27 pm Thank you Japoivvb for sharing your files!!

Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png

Enjoy!!
Thanks guille, for saving me the trouble of working out how to do it myself :D
And thanks to everyone else who has contributed... what a great community we have 8)
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: Roads vs Railroad Visual Improvement

Post by guille1434 »

Hello Rubyjuno:

I am glad you find this small mod useful, I am always trying to improve this wonderful game doing everything that fall in the scope of my possibilities.

Best wishes!
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: Roads vs Railroad Visual Improvement

Post by faos333 »

thank you all very handy visuals
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Japoivvb
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 95
Joined: Sun Jan 16, 2011 6:15 pm

Re: Roads vs Railroad Visual Improvement

Post by Japoivvb »

please here you can find frozen rails and curved roads to complete the pack
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1803
Joined: Mon Jun 27, 2022 10:10 pm

Re: Roads vs Railroad Visual Improvement

Post by bondjamesbond »

Japoivvb wrote: Wed Jan 11, 2023 11:22 pm please here you can find frozen rails and curved roads to complete the pack
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg
Image
https://matsam.livejournal.com/2150860.html
Image
Highways roads and bridges are needed for decoration and ease of movement ) Will it be possible, for example, to withdraw for a while some segment of the path (destroyed by saboteurs or partisans, the bridge loses its properties for a while)))
https://waralbum.ru/2795/
https://en.topwar.ru/105141-puti-pervyh-pobed.html
https://mynickname.com/id73473
Image
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Roads vs Railroad Visual Improvement

Post by captainjack »

There is at least one scenario in Soviet Corps that includes rail destruction by saboteurs - can't remember which one unfortunately.
For Bridges, one of the US Corps in Africa has bridges created and destroyed, and one of the London Scenarios in Sealion has bridge creation.
If you look in the scripts it should be described under a hex action. Unfortunately the scenario editor doesn't allow cut and paste of scripts - or if it does, please tell mw how!
If you just want to block a railway temporarily, you can add a 'broken train' or 'broken rail' 'broken bridge' structure (works for road too) or just stick a minefield on it for the easy option. This can then either be cleared (or repaired for a bridge) by destroying the structure, or by scripting that the structure it vanishes when a designated rail engineer unit reaches an adjacent hex.
For a broken down train, I just stuck an image of some flames onto the train/tank/bridge.
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