Roads vs Railroad Visual Improvement
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Roads vs Railroad Visual Improvement
Very nice works indeed, can anybody make a Mod out of it? so we can use it?
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Roads vs Railroad Visual Improvement
sure here you have.
curved roads done with paint just copy-paste from other tiles, it could be better linked but it does its purpose.-
- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Roads vs Railroad Visual Improvement
Thank you Japoivvb for sharing your files!!
Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png
To install the mod, just go to the Graphics/Tiles in-game folder, make backups of the original three named files, and just replace them with the ones provided here. Anyone can experiment with those files to adjust color/saturation/brightness to suit each one's taste... And if you are still not satisfied with the results you can delete the files and copy the original ones from the backup file.
Credits to Japoivvb who had the excellent idea about the "curvy" roads and very gently provided me with the base files to start working with.
Here is the link: https://www.sendspace.com/file/f8am89
Enjoy!!
Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png
To install the mod, just go to the Graphics/Tiles in-game folder, make backups of the original three named files, and just replace them with the ones provided here. Anyone can experiment with those files to adjust color/saturation/brightness to suit each one's taste... And if you are still not satisfied with the results you can delete the files and copy the original ones from the backup file.
Credits to Japoivvb who had the excellent idea about the "curvy" roads and very gently provided me with the base files to start working with.
Here is the link: https://www.sendspace.com/file/f8am89
Enjoy!!
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- Field Marshal - Elefant
- Posts: 5939
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Roads vs Railroad Visual Improvement
To be honest, I’m not entirely convinced by the roads that seem a little too clear.
PS: please zip files instead of rar files
PS: please zip files instead of rar files
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 425
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- Location: Northumberland
Re: Roads vs Railroad Visual Improvement
Thanks guille, for saving me the trouble of working out how to do it myselfguille1434 wrote: ↑Sat Jan 07, 2023 7:27 pm Thank you Japoivvb for sharing your files!!
Using them as a base, a prepared a "visual mod" to improve the identification between railway lines and roads in the game map. This consist in three files: LayerRoads.png, LayerRoadsFrozen.png and LayerRails.png
Enjoy!!

And thanks to everyone else who has contributed... what a great community we have

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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Roads vs Railroad Visual Improvement
Hello Rubyjuno:
I am glad you find this small mod useful, I am always trying to improve this wonderful game doing everything that fall in the scope of my possibilities.
Best wishes!
I am glad you find this small mod useful, I am always trying to improve this wonderful game doing everything that fall in the scope of my possibilities.
Best wishes!
Re: Roads vs Railroad Visual Improvement
thank you all very handy visuals
Battlefield Europe get the most from Panzer Corps
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985

Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
Re: Roads vs Railroad Visual Improvement
please here you can find frozen rails and curved roads to complete the pack
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1803
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Roads vs Railroad Visual Improvement
Japoivvb wrote: ↑Wed Jan 11, 2023 11:22 pm please here you can find frozen rails and curved roads to complete the pack
https://www.sendspace.com/filegroup/%2B ... UXCfCuVNhg
https://matsam.livejournal.com/2150860.html

Highways roads and bridges are needed for decoration and ease of movement ) Will it be possible, for example, to withdraw for a while some segment of the path (destroyed by saboteurs or partisans, the bridge loses its properties for a while)))
https://waralbum.ru/2795/
https://en.topwar.ru/105141-puti-pervyh-pobed.html
https://mynickname.com/id73473


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- Brigadier-General - 15 cm Nblwf 41
- Posts: 1912
- Joined: Thu Sep 13, 2012 7:42 am
Re: Roads vs Railroad Visual Improvement
There is at least one scenario in Soviet Corps that includes rail destruction by saboteurs - can't remember which one unfortunately.
For Bridges, one of the US Corps in Africa has bridges created and destroyed, and one of the London Scenarios in Sealion has bridge creation.
If you look in the scripts it should be described under a hex action. Unfortunately the scenario editor doesn't allow cut and paste of scripts - or if it does, please tell mw how!
If you just want to block a railway temporarily, you can add a 'broken train' or 'broken rail' 'broken bridge' structure (works for road too) or just stick a minefield on it for the easy option. This can then either be cleared (or repaired for a bridge) by destroying the structure, or by scripting that the structure it vanishes when a designated rail engineer unit reaches an adjacent hex.
For a broken down train, I just stuck an image of some flames onto the train/tank/bridge.
For Bridges, one of the US Corps in Africa has bridges created and destroyed, and one of the London Scenarios in Sealion has bridge creation.
If you look in the scripts it should be described under a hex action. Unfortunately the scenario editor doesn't allow cut and paste of scripts - or if it does, please tell mw how!
If you just want to block a railway temporarily, you can add a 'broken train' or 'broken rail' 'broken bridge' structure (works for road too) or just stick a minefield on it for the easy option. This can then either be cleared (or repaired for a bridge) by destroying the structure, or by scripting that the structure it vanishes when a designated rail engineer unit reaches an adjacent hex.
For a broken down train, I just stuck an image of some flames onto the train/tank/bridge.