First St Albans 1455 - no issues, apparently the abbey should be on higher ground though.(now fixed for v2)
Blore Heath 1459 - please see the other thread in this forum. Dastardly players have been re-calling the Lancastrian cavalry charge on the second turn and then spreading those cavalry units out to overwhelm the Yorkist defenders. I have found a way to reduce the chances of this happening by using "impassable" squares. I will also introduce a scenario script that controls the Lancastrian cavalry for the first 3 turns of the scenario. (now fixed for v2)
Ludford Bridge 1459 - no issues.
Northampton 1460 - inexplicably, I did not put any longbowmen with the Yorkist army.
Wakefield 1460 - the armies will start just 2 squares apart to prevent the Yorkists turning round and legging it right from the start. If they try it now they will get rear-charged. (now fixed for v2)
Mortimer's Cross 1461 - no issues.
Second St Albans 1461 - no issues, apart from one terrain square error. (now fixed for v2)
Ferrybridge 1461 - no issues.
Towton 1461 - Lancastrian commanders 2 and 3 missing; one of the archery scripts is not working. Moved armies closer together. Reinforcement script needs adjustment. (now fixed for v2)
Hexham 1464 - no issues.
Barnet 1471 - no issues, apart from "move and fire" archery script not working. (now fixed for v2)
Tewkesbury 1471 - no issues.
Text campaign - Mortimer's Cross 1461, players should choose 3 generals each, not 2. (now fixed for v2) Explain choosing army commanders for Rebellion battles.
I will update with further feedback in due course.

