Huns or Ilkhanids, two of a kind or vastly different

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Irmin
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Post by Irmin »

BlackPrince wrote:How do you plan to use your Elephants? If you are going to use them as your main melee troops then I think you need more Elephant BGs.

Keith
I'd use them to keep any HF busy whilst I flanked them wth my LH. I don't see them as an impact unit but more as a "keep the enemy honest" unit.
Irmin
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Post by Irmin »

OK, I need one last push :D

I have three armies I'm equally enamoured with and can't split them

Huns
Ilkhanids
Palmyrans

Huns i can morph into hepthalites adding in Elephants
Palmnyrans i can add Romans and morph that way.

1. What can Ilkhanids moph into?

2. Which army is the better choice ?
petedalby
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Post by petedalby »

1. What can Ilkhanids moph into?
Most steppe / turkic / mongol cav armies? As long as your opponents aren't too picky?

The Ilkhanid list reads - 'Most of the troops listed as Mongol cavalry would in fact be Turks, Persians and Cumans trained in Mongol fashion' - so there's at least 3 extra armies straight away. :D

I'd go for Ilkhanids over the Huns because they're drilled - a definite bonus for just 1 AP each IMO. And of course they can add Knights - a major plus for a bit of punch.

Palmyrans are quite different altogether?

But go with the one you feel most affinity with.

Pete
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Post by Huaxtec15mm »

petedalby wrote:
1. What can Ilkhanids moph into?
Most steppe / turkic / mongol cav armies? As long as your opponents aren't too picky?

The Ilkhanid list reads - 'Most of the troops listed as Mongol cavalry would in fact be Turks, Persians and Cumans trained in Mongol fashion' - so there's at least 3 extra armies straight away. :D

I'd go for Ilkhanids over the Huns because they're drilled - a definite bonus for just 1 AP each IMO. And of course they can add Knights - a major plus for a bit of punch.

Palmyrans are quite different altogether?

But go with the one you feel most affinity with.

Pete
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Irmin
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Post by Irmin »

Well it's been narrowed down to the Ilkhanids.

Just noticed that the list allows a BG of 2 heavy artillery.

Bearing in mind that the army is primarily and shoot and scoot army how much usage would I get out of having 2 HArt in the army other than making a nice diorama for my camp :D
madaxeman
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Post by madaxeman »

Irmin wrote:Well it's been narrowed down to the Ilkhanids.

Just noticed that the list allows a BG of 2 heavy artillery.

Bearing in mind that the army is primarily and shoot and scoot army how much usage would I get out of having 2 HArt in the army other than making a nice diorama for my camp :D
I think you;ve answered your own question lol
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Irmin
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Post by Irmin »

Working on an 800pt list does a cavalry/light horse army need 4 commanders or would 3 be enough?
david53
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Post by david53 »

Irmin wrote:Working on an 800pt list does a cavalry/light horse army need 4 commanders or would 3 be enough?

I would say for take four generals, generals are good. It depends on the size and quality of your army. If your taking average LH i would take an IC plus two on a test for shooting is so usful. If you take superior LH a TC somewhere is good enough. Just a thought.
Dave
BlackPrince
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Post by BlackPrince »

Personally I am trying only a FC and 2x TC and I might regret this choice but I want play a few games before changing. A guy who used the Mongols at Historicon used 1xIC, 1xFC and 1xTC. Which looks a good idea I might that soon.

Keith
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Post by hazelbark »

BlackPrince wrote:Personally I am trying only a FC and 2x TC and I might regret this choice but I want play a few games before changing. A guy who used the Mongols at Historicon used 1xIC, 1xFC and 1xTC. Which looks a good idea I might that soon.
Well he was an able player. His theory is roughly as follows. He never really fights but with one unit so only needs one TC. He wins through two actions. Shooting, which he survives with the IC. And a Flank march led by an FC so it comes on quicker.

I would say until you become skilled with fewer generals and know you aren't going to need them, err in favor of the 4th.
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