Thank you!I also enjoyed playing Tides of Conquest!
next I will also follow the FOG2 medieval timeline to continue updating the army of the East!
Thank you!I also enjoyed playing Tides of Conquest!
Can you show me a bigger image?
Thank you!
This is very odd.ray552 wrote: ↑Tue Mar 01, 2022 3:50 pm Just downloaded v4.2, getting this screen when looking at the various Chinese army lists (same result for the five lists I sampled, from 1046 BC - 1050 AD).
Please click on the thumbnail for a larger image:
At the same time, mouse movement becomes much slower.
When I tried to start a single-player very small open battle [Three Kingdoms Wu vs Three Kingdoms Wei], I got this unit selection screen:
![]()
Hello,ray552 wrote: ↑Tue Mar 01, 2022 3:50 pm Just downloaded v4.2, getting this screen when looking at the various Chinese army lists (same result for the five lists I sampled, from 1046 BC - 1050 AD).
Please click on the thumbnail for a larger image:
At the same time, mouse movement becomes much slower.
When I tried to start a single-player very small open battle [Three Kingdoms Wu vs Three Kingdoms Wei], I got this unit selection screen:
![]()
Thank you. I'll check it later.Rosedelio wrote: ↑Mon Mar 14, 2022 9:45 pm I was making some multiplayer matches when I noticed Veteran Eastern Nomad Armored Cavalry still cost 72 rather than the modern 66.
Edit: Another thing I noticed is that the Veteran Chinese Lancers are 70 rather than the 72 the Tagmatic Lancers & Archers cost.
1.40 POA might be appropriate for the poor performance of Song infantry in this period. I'm certainly testing it.Rosedelio wrote: ↑Sat Apr 30, 2022 2:18 pm I'm not sure if it's due to the engine, but the Mixed Command for the Song armies have 40 POA for Defensive Spear Impact rather than the full 100.
Also the Veteran Chinese Horse Archers (Late) cost the same as Armoured Superior horse archers, even though their armor is Well Armoured.
I'm still excited for the new armies coming in the next update.
Edit: Also noticed heavy artillery can't move in this mod
No, but they can in v1.5.40 of FOG2. You need to update their AP in the mod squads file to match the vanilla squads file.
Thanks for the answer, I will change it together in the next big updaterbodleyscott wrote: ↑Mon May 09, 2022 10:54 amNo, but they can in v1.5.40 of FOG2. You need to update their AP in the mod squads file to match the vanilla squads file.
(But preferably not until the next major update. Downloading from Dropbox, testing, uploading to Slitherine FTP, testing download from Slitherine FTP etc. for the 3 versions takes too long to be worth it just for that).