Commander - Europe at War Announced
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
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malthaussen
- Senior Corporal - Ju 87G

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It'll be too simple and abstract for my tastes. I'd druther see something along the lines of SPI's War in Europe, but with more detailed naval, air. logistics, and production rules.
Still, if a computer game can finally approximate Third Reich, a lot of long-time wargamers will be happy. Should be an excellent beer-and-pretzels game. Or beer-and-bangers, if you live in Britain.
-- Mal
Still, if a computer game can finally approximate Third Reich, a lot of long-time wargamers will be happy. Should be an excellent beer-and-pretzels game. Or beer-and-bangers, if you live in Britain.
-- Mal
"Of two choices, I always take the third."
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pompousdivinus
- Lance Corporal - SdKfz 222

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With regards to the map scale it fortunately looks rather like SPI's War in Europe than AH's Third Reich (I still remember the very interesting Poland campaign or my rather fruitless attempts to outmanouvre Monty in Africa in the AH gamemalthaussen wrote:It'll be too simple and abstract for my tastes. I'd druther see something along the lines of SPI's War in Europe, but with more detailed naval, air. logistics, and production rules.
Still, if a computer game can finally approximate Third Reich, a lot of long-time wargamers will be happy. Should be an excellent beer-and-pretzels game. Or beer-and-bangers, if you live in Britain.
-- Mal
IMHO the cruical thing & benchmark is the AI, especially when it comes to preparing an attack on France or the SU or amphibious assaults. So far the WWII games I played can't cope with DDay(s) in a 1939-45 campaign game (in the scenarios of course the troops are already deployed at their landing zones or on ships to be deployed at certain hexes).
But I admit, probably it is a bit too much to ask for (I wouldn't have a clue so far on what parameters have an Allied or German AI to decide the "where" and "when"of an Invasion) and might spoil the developers enthusiam right from the beginning....
Btw, any idea which strategy game clubs to join when living in Britain ?
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IainMcNeil
- Site Admin

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It is the Qattara depression 
For game clubs in the UK go to the www.bhgs.co.uk. It's mostly wargames clubs but they all tend to have a mix of tabletop & board gamers.
For game clubs in the UK go to the www.bhgs.co.uk. It's mostly wargames clubs but they all tend to have a mix of tabletop & board gamers.
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SMK-at-work
- Sergeant Major - Armoured Train

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and you know this because?????malthaussen wrote:It'll be too simple and abstract for my tastes.
You'd rather see this than what?I'd druther see something along the lines of SPI's War in Europe, but with more detailed naval, air. logistics, and production rules.
Slitherine staff's replies to discussion on here indicates this game will have considerably more depth than say SC2. Just how much is still up for grabs - or do you have inside info yo're not sharing
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Redpossum
- Brigadier-General - 8.8 cm Pak 43/41

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Ahh, that's an overly harsh statement of the situation.
Certainly it is now dated, but... judged by reasonable criteria, it was a good game.
Reasonable criteria means in comparison to its contemporary competition, in relation to the state of the gaming art at the time, making allowances for the limitations of boardgames in the pre-computer-revolution world, etc.
Certainly it is now dated, but... judged by reasonable criteria, it was a good game.
Reasonable criteria means in comparison to its contemporary competition, in relation to the state of the gaming art at the time, making allowances for the limitations of boardgames in the pre-computer-revolution world, etc.
It doesn't matter if there was a time when better alternatives were not available. People in this thread have expressed their desire that Europe at War should be similar to Third Reich, so of course I'm going to judge that by modern standards.possum wrote:Ahh, that's an overly harsh statement of the situation.
Certainly it is now dated, but... judged by reasonable criteria, it was a good game.
Reasonable criteria means in comparison to its contemporary competition, in relation to the state of the gaming art at the time, making allowances for the limitations of boardgames in the pre-computer-revolution world, etc.
You begin with Third Reich ("3R") as a base, then take advantage of computing power to make wargaming better!
3R in its day was a terrific game!
No strategic game has come anywhere near it.
Reading the developers coments here, I get the impression they are making a children's game instead of a wargame. A great shame.
3R in its day was a terrific game!
No strategic game has come anywhere near it.
Reading the developers coments here, I get the impression they are making a children's game instead of a wargame. A great shame.
With all due respect, that's nonsense.joe98 wrote:You begin with Third Reich ("3R") as a base, then take advantage of computing power to make wargaming better!
3R in its day was a terrific game!
No strategic game has come anywhere near it.
Reading the developers coments here, I get the impression they are making a children's game instead of a wargame. A great shame.
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IainMcNeil
- Site Admin

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Ah we're back to the old what is a wargame debate 
I am a wargamer and have been for 27 years. I've played board games, card games, computer games, but mostly miniatures tabletop wargames. I've played in competitions around the world.
In my opinion Commander - Europe at War is most definitely a wargame. You'll have to decide for yourself if you agree when its available!
I am a wargamer and have been for 27 years. I've played board games, card games, computer games, but mostly miniatures tabletop wargames. I've played in competitions around the world.
In my opinion Commander - Europe at War is most definitely a wargame. You'll have to decide for yourself if you agree when its available!
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fabulousforrest
- Corporal - Strongpoint

- Posts: 52
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iainmcneil,
perhaps you can help me understand something in your initial post. you state
Unit Scale: Corps
and then you say
?· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
i can claim only limited expertise, but i know of no "corps" consisting entirely of Heavy Tanks. The Royal Tank Corps (later the Royal Tank Regiment) did not operate as a single unit any more than did the Royal Corps of Artillery.
these two statements seem to be at odds. in this game would 21Pz be an uncommandable entity within a "corps," a unit that could be commanded, or be an unidentifiable part of a "corps?"
thanks
perhaps you can help me understand something in your initial post. you state
Unit Scale: Corps
and then you say
?· 12 different unit types including Light Tanks, Heavy Tanks, Destroyers and Motorised Corps, each with their own strengths and weaknesses.
i can claim only limited expertise, but i know of no "corps" consisting entirely of Heavy Tanks. The Royal Tank Corps (later the Royal Tank Regiment) did not operate as a single unit any more than did the Royal Corps of Artillery.
these two statements seem to be at odds. in this game would 21Pz be an uncommandable entity within a "corps," a unit that could be commanded, or be an unidentifiable part of a "corps?"
thanks
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IainMcNeil
- Site Admin

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One of the ideas we were feeling out was whether there was any room for 2 types of armoured units. The response seems to be that this is unrealistic so will probably be dropped to one. Instead we may be introducing a couple of new units - air defence and artillery which can support infantry & armouered corps.
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fabulousforrest
- Corporal - Strongpoint

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IainMcNeil
- Site Admin

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fabulousforrest
- Corporal - Strongpoint

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as some of them found out...iainmcneil wrote: Mechanised troops dont float well
actually, your uncertaintly is precisely the gist of my question. essentially, you have six infantry divisions (US 4 [of VII corps], US 1 followed by US 29 [of V corps], BR 50 [of XXX corps], CN 3 and BR 3 [of I corps]) hitting the beaches on D-Day, plus the paratroop drops. so, is the invasion represented by the four corps of which the six divisions are elements or is this too granular for representation in your game?
i am trying to get a feel for what the scale really is. that is why in my original question i was trying to see if 21Pz is a visible entity in the scale of the game. what does a "corps" really mean in this game, especially with the unit types you have identified?
or the other possibility, D-Day is too small to be simulated in the game?
i guess i am being more dense than i usually am.
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IainMcNeil
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Redpossum
- Brigadier-General - 8.8 cm Pak 43/41

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That sounds perfectly reasonable to me.iainmcneil wrote:There are approx 2 hexes for the entire beach & cherbourg area, so at most 2 counters for the combined invasion force.
All in all, I like what I'm hearing here. I know some others have expressed various misgivings, but everything sounds good to me so far
And I'm always up for another hex-based WW2 Grand Strategy game!
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fabulousforrest
- Corporal - Strongpoint

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- Joined: Thu Jun 22, 2006 10:59 pm

