Additional Knights Mod

Moderator: rbodleyscott

jaburgos
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Oct 07, 2021 10:33 am

Re: Additional Knights Mod

Post by jaburgos »

Hi! This is my first time attempting to play FoG II Medieval with mods, and though I've been having issues, I just wanna say that from the previews this mod looks amazing, and I really hope to be able to play this!

I seem to be having trouble with this mod in that the knights with unique textures aren't showing up at all? I've extracted the file into my CAMPAIGNS folder as the OP says, I also did the same with the Hungarian add-on (overwriting the files that I had to overwrite), yet whenever I go into Custom Battle the unique Portugese / Aragonese / Swedish / etc. knights don't show up in the army lists, and I don't really notice a significant change in the textures of the 'standard' knights/city knights/military orders units.
I can find the name v1.1AdditionalKnights on the Epic Battles menu, but clicking on it just brings up a short loading screen before landing me back at the Epic Battles menu. If I go to Custom Battles after clicking on that, it's the same story: the knights with unique textures don't show up as available units for armies (same story if I try a campaign or an Epic Battle).

Am I doing something wrong? For context, I got the game on Steam so it's installed not on MyGames but on SteamApps/common (though I'm not sure if that would make a huge difference). The game did update last week to v.1.02.05 for Swords and Scimitars (which I have installed), could that have something to do with it? Has anyone else been having similar issues?

Any help would be very much appreciated! This mod looks absolutely amazing and I really hope to figure out what it is I'm doing wrong so I can enjoy OP's work :D

Thanks in advance.
Paul59
General - King Tiger
General - King Tiger
Posts: 3863
Joined: Tue Jul 21, 2015 11:26 pm

Re: Additional Knights Mod

Post by Paul59 »

jaburgos wrote: Thu Oct 07, 2021 10:51 am Hi! This is my first time attempting to play FoG II Medieval with mods, and though I've been having issues, I just wanna say that from the previews this mod looks amazing, and I really hope to be able to play this!

I seem to be having trouble with this mod in that the knights with unique textures aren't showing up at all? I've extracted the file into my CAMPAIGNS folder as the OP says, I also did the same with the Hungarian add-on (overwriting the files that I had to overwrite), yet whenever I go into Custom Battle the unique Portugese / Aragonese / Swedish / etc. knights don't show up in the army lists, and I don't really notice a significant change in the textures of the 'standard' knights/city knights/military orders units.
I can find the name v1.1AdditionalKnights on the Epic Battles menu, but clicking on it just brings up a short loading screen before landing me back at the Epic Battles menu. If I go to Custom Battles after clicking on that, it's the same story: the knights with unique textures don't show up as available units for armies (same story if I try a campaign or an Epic Battle).

Am I doing something wrong? For context, I got the game on Steam so it's installed not on MyGames but on SteamApps/common (though I'm not sure if that would make a huge difference). The game did update last week to v.1.02.05 for Swords and Scimitars (which I have installed), could that have something to do with it? Has anyone else been having similar issues?

Any help would be very much appreciated! This mod looks absolutely amazing and I really hope to figure out what it is I'm doing wrong so I can enjoy OP's work :D

Thanks in advance.
This mod is a Custom Battles module, so you would need to go into Custom Battles, then select the v1.1AdditionalKnights module:

Image


Image

and then select your armies and other options in the normal way. There are no user created scenarios, so it won't work in Epic battles, and it won't work in campaigns either.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
jaburgos
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Oct 07, 2021 10:33 am

Re: Additional Knights Mod

Post by jaburgos »

That works! Thanks a lot for your help, sorry if it was a silly question ^^;

The mod is amazing! It's a shame it doesn't work for campaigns or Epic Battles, but this is still great!
Mord
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
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Re: Additional Knights Mod

Post by Mord »

Hey, Smickey.

Any chance we could get this updated to work with Swords and Scimitars? I took a look to see if I could do it myself but was at a loss on where to begin.



Mord.
SmickeyMcgee
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Wed Jul 21, 2010 6:39 pm

Re: Additional Knights Mod

Post by SmickeyMcgee »

Sorry Mord but i didn't get Swords and Scimitars.
Mord
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 421
Joined: Fri Dec 21, 2018 9:19 am
Location: North of Innsmouth, Mordbunker HQ, Windham, ME, USA
Contact:

Re: Additional Knights Mod

Post by Mord »

Sent you a PM.

Mord.
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