question on mods

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lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: question on mods

Post by lennis29 »

I think that from today to the day after tomorrow I will be publishing the update of the complete mod, so you download it and try it and get your ideas.
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Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: question on mods

Post by Ursulet »

You need a mod enabler?
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: question on mods

Post by lennis29 »

Ursulet wrote: Tue Apr 27, 2021 7:57 pm You need a mod enabler?
Yessssss
JSGME_2.6.0.157
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: question on mods

Post by lennis29 »

Ursulet wrote: Tue Apr 27, 2021 11:04 am why does the pak 36 has spotting 2 and move 2? and pak 41 has only spotting 1?
I have already reviewed it.
The 3.7 cm Pak 36, available in 1939 is a small and easily transported from one place to another by the infantry, has two Spotting points, bonus for the blitzkrieg, Germany at its best, positive factors while the Pak 41 does not occur the same.
That is the 7.5 cm Pak 41 available in 1943, it is the update of the Pak 40, it is very powerful and hits quite hard, in addition to being weigher, the Spotting 1 is because Germany no longer has the benefits of 1939. That :lol: hehehee.

In the Equipment file that I shared, in the part of [FULL NAME] little by little I will fill that space with information about the weapons used by each unit, for example, since we are talking about the Pak40, if you look at improved versions of this weapon it is put on several MARDER and on Sd.Kfz 251/22 which reaches the end of the war.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: question on mods

Post by Ursulet »

And you do not modify the units pictures?
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: question on mods

Post by lennis29 »

Ursulet wrote: Tue Apr 27, 2021 9:40 pm And you do not modify the units pictures?
as I am translating I did not understand your question.
change the image that represents the unit for a real photo or what you want to tell me is, change the icon of the unit so that it looks different within the game, as well as Pak-Mod?
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: question on mods

Post by lennis29 »

@Ursulet I did the MOD post.
you can download and try, to get your ideas.
[ VolksMod 4.0 ]
- GerMOD
- VolksMOD
- XXIX Le PzKorps
Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: question on mods

Post by Ursulet »

lennis29 wrote: Tue Apr 27, 2021 10:22 pm
Ursulet wrote: Tue Apr 27, 2021 9:40 pm And you do not modify the units pictures?
as I am translating I did not understand your question.
change the image that represents the unit for a real photo or what you want to tell me is, change the icon of the unit so that it looks different within the game, as well as Pak-Mod?
Change the game icons.
Ursulet
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 308
Joined: Thu Aug 13, 2015 9:03 am

Re: question on mods

Post by Ursulet »

Downloading and installing GME then now installing your mod.
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