R2G2 wrote: ↑Thu Mar 25, 2021 12:41 am
Can you please identify the best commander traits and difficulty options to make Prestige a useful concept without destroying WWII strategy and tactics?
My personal tastes drift towards as few traits as possible and -80% prestige, (Panzers gliding over rivers or being able to neutralize the concept of enemy Zone of Control are definite reality breakers in my judgement) and maintaining a CORE with a huge amount of variety. IE have a large amount of different equipment, not only the best unit(s) of each type (One Pioniere, a few Wehr and Grenadier inf. One re-fielded KV1 Tank, a few Panzer IVs and Panzerjagers)
You have to remember, the ability to freely field German equipment in of itself is completely ahistorical.
That's there to give players the freedom to play that way if they want. For the most history minded... even if you have unlimited German tanks and near unlimited Soviet tank captures because the 'mechanics' tell you that you are allowed to have them, this does not mean that you should have them. You should still have some Panzer IIC in Barbarossa (or you can use the 'new' Panzer IIC skin with the Toldi I, for some visual unit variety

)
If you play -80% prestige, and don't engage with regularly capturing and forcing surrender of enemy units... you will die. Well actually, you'll be forced to hobble from basic objective to basic objective, never pushing for those extra bonus objectives and CPs. While technically playable and not 'game over return to main menu campaign ending defeat', I don't think the success of the new bonus objective systems stems from players NOT accomplishing at least a majority of these bonuses.
But I hardly consider this the norm, I would recognize that very few players know the game's mechanics as well as I do, or play it the way I enjoy it. From what I've seen of how I play vs various videos I've watched, it's clear I play at a much faster pace. Unless 'Arrogant' slows me down because I lose access to quick battle result previews, talk about slamming the breaks on speed playing ouch.
And besides, I feel like WW2 was a war of maneuver much more than WW1 which was a war of just total attrition. Many of the greatest victories of WW2 were ones of mass surrender of 100,000s of enemy soldiers, not mass slaughter Battle of the Somme style.
Battle of Kursk wasn't a German victory when they inflicted a million casualties on the Red Army, it was a failure because it didn't achieve huge encirclements and mass surrenders that were played on repeatedly in Russia during 1941.