You mean which time span that one round is assumed to represent?Malabar26 wrote: ↑Mon Mar 15, 2021 3:40 pmThis was supposed to be posted on the britain campaign thread, but the general thought applies to Vae Victis as well.
One question to you kronenblatt : despite the fact each player is given 3 weeks to play their matches, what's the average duration of a round in reality ?
Vae Victis - Tournament I: Retired
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kronenblatt
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Re: Vae Victis: Tournament I
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Re: Vae Victis: Tournament I
No, how long does players take to complete their matches in this kind of setting on average.
Re: Vae Victis: Tournament I
No problem for me to wait for resolution before a new turn. (Should be complex to allow mouvement between in term of game rules and balance)kronenblatt wrote: ↑Sun Mar 14, 2021 4:16 pm A question to all participants:
Now that there are two engagements to be fought out (for 4 players) over 2-3 weeks and the rest of you (8 players) to remain idle, are you content and "happy" with that? Or do you risk growing restless and losing interest ,and would like some adjustment to the rules, allowing for a round of movement of all armies not fighting that round? Please let me know what you think. (I'm asking the same question in the ExCoB I thread, for those participating there as well.)
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Re: Vae Victis: Tournament I
1-3 weeks.
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Re: Vae Victis: Tournament I
Both these games are up-and-running, right?
1. Greek army 5 (TomoeGozen, 1600 FP) versus Samnite army 9 (TheGrayMouser, 1600 FP) in Mediterranean Agricultural. (TheGrayMouser sets up challenge.)
2. Greek army 6 (deeter, 1600 FP) versus Samnite army 10 (Kerait, 1600 FP) in Mediterranean Agricultural. (Kerait sets up challenge.)
1. Greek army 5 (TomoeGozen, 1600 FP) versus Samnite army 9 (TheGrayMouser, 1600 FP) in Mediterranean Agricultural. (TheGrayMouser sets up challenge.)
2. Greek army 6 (deeter, 1600 FP) versus Samnite army 10 (Kerait, 1600 FP) in Mediterranean Agricultural. (Kerait sets up challenge.)
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Re: Vae Victis: Tournament I
Kerait (Samnite Army 10) defeats deeter (Greek Army 6) 58-32.
A violent and hard-fought battle. Although the virile Samnite foot overcame the Greek line on open ground through sheer shock, awe and hill-bred brawn, I shall confess that the Samnites gained perhaps a modicum of respect for the eastern foreigners. Perhaps. A little.
A violent and hard-fought battle. Although the virile Samnite foot overcame the Greek line on open ground through sheer shock, awe and hill-bred brawn, I shall confess that the Samnites gained perhaps a modicum of respect for the eastern foreigners. Perhaps. A little.
Re: Vae Victis: Tournament I
Don't forget to mention that both of our CnCs died in personal combat with each other. Seeds for a vendetta! : )
Deeter the Greek
Deeter the Greek
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Re: Vae Victis: Tournament I
Aoch, the archaic duel between heroes: Hector versus Achilles!
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Re: Vae Victis: Tournament I
As the Samnites held the field, I suppose it was my body being dragged around the walls of Capua.
Deeter
Deeter
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TomoeGozen
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Re: Vae Victis: Tournament I
Or maybe it was just somebody else wearing your armour....
Re: Vae Victis: Tournament I
Well it wasn't he Samnite CnC! : )
Deeter
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Re: Vae Victis: Tournament I
TomoeGozen (Greeks - 59% casualties) defeats TGM (Samnites - 63% casualties) .
A long drawn out slog that saw the Greeks take a good early lead only for the Samnites to refuse to roll over and die and come right back in to the game. It was a great comeback by TGM that lead to a very tense finish with very few turns left.I was convinced it would be a draw with both of us over 60% but somehow my last few battered units refused to die
thanks to TGM for a great game.
A long drawn out slog that saw the Greeks take a good early lead only for the Samnites to refuse to roll over and die and come right back in to the game. It was a great comeback by TGM that lead to a very tense finish with very few turns left.I was convinced it would be a draw with both of us over 60% but somehow my last few battered units refused to die
thanks to TGM for a great game.
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Re: Vae Victis: Tournament I
Thanks for the battle reports on what it seems very hard-fought battles. This means that the battles this round are concluded.
TheGrayMouser and deeter:
Where do you want to place your respective armies?
Thanks.
TheGrayMouser and deeter:
TheGrayMouser wrote:
Rules state that: "... an army having lost a battle is removed from its hex and placed (at its player's choice) in a controlled structure along its faction's logistics lines at least 2 hexes away, or in any of its capitals (if controlled) (Neapolis for Greeks, Bovianum for Samnites). If none of that is possible, the army is irrevocably eliminated..."deeter wrote:
Where do you want to place your respective armies?
Thanks.
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TheGrayMouser
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Re: Vae Victis: Tournament I
Ill slink back to BeneventiumMalabar26 wrote: ↑Mon Mar 15, 2021 3:40 pmThis was supposed to be posted on the britain campaign thread, but the general thought applies to Vae Victis as well.
One question to you kronenblatt : despite the fact each player is given 3 weeks to play their matches, what's the average duration of a round in reality ?
Re: Vae Victis: Tournament I
Likewise, I shall retire to Cumae.
Deeter the Greek
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Round 1: Administration


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Round 2: Order Giving
Time has come for round 2's order giving and movement instructions for the 12 MP each of you have.
Please send to me through replying to my PM by Wednesday March 24 (midnight, your time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator).
I won't open any of your PMs (other than my team members') until I have received from everyone and until I have published those of myself and all my team members in a PM to all participants or in the campaign thread. (Your PM's will thus stay in your Outbox until I open them, and to my knowledge that should be safe from me secretly reading it.)
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them here, in the tournament thread, for everyone else to see question and answer.
And I'd like to keep reassuring you to not worry in this campaign either: we'll all hold each other's hands to get to know and understand the rules, etc., together. As I've said before: this is for fun, after all!
Please send to me through replying to my PM by Wednesday March 24 (midnight, your time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator).
I won't open any of your PMs (other than my team members') until I have received from everyone and until I have published those of myself and all my team members in a PM to all participants or in the campaign thread. (Your PM's will thus stay in your Outbox until I open them, and to my knowledge that should be safe from me secretly reading it.)
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them here, in the tournament thread, for everyone else to see question and answer.
And I'd like to keep reassuring you to not worry in this campaign either: we'll all hold each other's hands to get to know and understand the rules, etc., together. As I've said before: this is for fun, after all!
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Round 2: Order giving and movement execution

Tricky MP-by-MP movement this time, but I've reasoned as follows:
- Armies #2 versus #7: Both armies are instructed to move towards Narnia, but since army #2 only expends 3 MP while #7 would need 6 MP, army #2 enjoys priority.
- Armies #3 versus #4: It costs army #4 6 MP to move 3 hexes south (6 6 6), at which time army #3 is already 1 hex past Mutina.
- Armies #5 versus #9: It costs army #5 6 MP to move 1 hex north (12), whereas army #9 moves its 3 hexes in 5 MP (moving there first) and through its ZoC stops army #5 from further movement.

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Round 2: retreats?
Meanwhile...
... The following armies are within each other's ZoCs:
... The following armies are within each other's ZoCs:
- Etruscan armies #1 and #2 and Roman armies #7 and #8, forming one potential battle consisting of several engagements.
- Greek army #6 and Samnite army #10.
- Greek army #5 and Samnite army #9.
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Round 2: Battles
Unsurprisingly none of the armies retreat, why it will all need to be fought out on the battlefield. In addition, we will get to try out the concept of "battles" involving several "engagements" (see Engagements and battles in the rules! 
Battle 1 (Etruscans versus Romans)
Engagement 1.1: Aetius39 (army #1) versus kronenblatt (army #8), Mediterranean Agricultural.
Engagement 1.2: Aetius39 (army #1) versus olin0111 (army #7), Mediterranean Agricultural.
Engagement 1.2: Malabar26 (army #2) versus olin0111 (army #7), Mediterranean Agricultural.
Battle/engagement 2 (Greeks versus Samnites): deeter (army #6) versus Kerait (army #10), Mediterranean Agricultural.
Battle/engagement 3 (Greeks versus Samnites): TomoeGozen (army #5) versus TheGrayMouser (army #9), Mediterranean Agricultural.
The players having expended the fewest MP in the round (highlighted in bold above) set up engagements. Please note how the FP of each army is calculated (under Army strength and force point adjustment in the rules), especially (but not only) the force point adjustment from structures and the reduced army strength that some armies have from earlier battles (for current army strength, see earlier posts and opening post of this thread). Please also note your potential opportunities to use allies (see Allies in engagements in the rules).
Battles to be concluded during a three-week period of March 27 - April 17.
Any questions that you have on FP calculations, etc., just ask them here.
Enjoy!
Battle 1 (Etruscans versus Romans)
Engagement 1.1: Aetius39 (army #1) versus kronenblatt (army #8), Mediterranean Agricultural.
Engagement 1.2: Aetius39 (army #1) versus olin0111 (army #7), Mediterranean Agricultural.
Engagement 1.2: Malabar26 (army #2) versus olin0111 (army #7), Mediterranean Agricultural.
Battle/engagement 2 (Greeks versus Samnites): deeter (army #6) versus Kerait (army #10), Mediterranean Agricultural.
Battle/engagement 3 (Greeks versus Samnites): TomoeGozen (army #5) versus TheGrayMouser (army #9), Mediterranean Agricultural.
The players having expended the fewest MP in the round (highlighted in bold above) set up engagements. Please note how the FP of each army is calculated (under Army strength and force point adjustment in the rules), especially (but not only) the force point adjustment from structures and the reduced army strength that some armies have from earlier battles (for current army strength, see earlier posts and opening post of this thread). Please also note your potential opportunities to use allies (see Allies in engagements in the rules).
Battles to be concluded during a three-week period of March 27 - April 17.
Any questions that you have on FP calculations, etc., just ask them here.
Enjoy!
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