Excellent stuff, will need to read a few times to take it all in.prestidigitation wrote: ↑Wed Jan 20, 2021 2:23 pm Since we’re talking specific formations now, here’s mine:
And here’s my explanation for why I pick what I pick in them:In general I structure as follows, adding support units based on the needs of the scenario. Note that this is the OOB I hit mid campaign usually, not the one I start with as CP is limited early and gradually expands over the course of a campaign.
2x Footmobile Formation
Mission: capture heavily entrenched areas, when necessary fight enemy armor formations
Avoids: open terrain
* 2-3x foot infantry
* 1x short range siege artillery (at least 4 range, at least 2 damage to entrenchment, best performance vs entrenched units)
* (scen dependent) 1x AA (prefer 2 movement, prefer footmobile)
* (scen dependent) 1x AT (prefer 2 movement, prefer footmobile, prefer AT+ART)
* (if CP permits) 1x Tank (prefer TANK+ART)
* (if CP permits) 1x ENG
1x Mechanized Formation
Mission: move quickly to capture distant objectives
Avoids: densely forested terrain, lots of hills/mountains, dense urban areas
* 2x Tank (prefer medium, 5-6 CP, best in class)
* 1x Recon (prefer best combat stats)
* 1x Heavy Infantry (motorized or mechanized)
* 1x Engineer (motorized or mechanized)
* 1x ART (prefer self propelled or if unavailable longest range)
* (scen dependent) 1x SP AT (prefer medium, prefer AT + ART)
* (scen dependent) 1x SP AA (prefer mechanized)
In jungle heavy scenarios or scenarios with frequent landings I will often have 2-3x Marines that I will sub in to other combat formations.
viewtopic.php?f=264&t=101735&start=40#p893522
Cheers





