
Doesn't look samey to me

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
hmmm... how about middle assyrian?MikeK wrote:Well, given that some folks actually have the book in hand and have read, and maybe even played, the lists, any learned suggestions on good 800 point armies I can build from 2 toolbox drawers of late/neo-Assyrians? Would be nice to ponder a list and tactics while I wait for the Eagles to trudge in by mule train.
Mike
Interesting mix of skirmishing shooty chariots that want to avoid even uneven terrain and a lot of MF that like to shoot from the rough highlights the terrain doctrine problem I'm having, though I like the all-shooty approach. I hope to see the lists in a few days time, and will start by noting the errata.OldenTired wrote:hmmm... how about middle assyrian?
4x TC
4x 4 LCh Sup, Drilled Bow
1x 4 HCh Sup, Drilled Bow
5x 6 MF Av Prot Drilled, 1/2 LS/Sw 1/2 Bow
2x 6 LF Poor UnDr Bow
1x 6 LF Poor Undr Sling
1x 6 LF Poor Undr Jav/LS
1x 8 Mob
15 BG. Place enough rough to hide the foot...
i'd be inclined to attack with the MF. highly mobile, with swords. shoots before it heads in. awesome.MikeK wrote:Interesting mix of skirmishing shooty chariots that want to avoid even uneven terrain and a lot of MF that like to shoot from the rough highlights the terrain doctrine problem I'm having, though I like the all-shooty approach. I hope to see the lists in a few days time, and will start by noting the errata.OldenTired wrote:hmmm... how about middle assyrian?
4x TC
4x 4 LCh Sup, Drilled Bow
1x 4 HCh Sup, Drilled Bow
5x 6 MF Av Prot Drilled, 1/2 LS/Sw 1/2 Bow
2x 6 LF Poor UnDr Bow
1x 6 LF Poor Undr Sling
1x 6 LF Poor Undr Jav/LS
1x 8 Mob
15 BG. Place enough rough to hide the foot...
They have more value in this armies than some other types. Consider that everything else shoots so they are not needed for screening from archery. They deploy forward to slow a few second movers and then fall back safely to the rear or into sheltering cover as cheerleaders and a possilbe nuisance to the enemy. Since everything else shoots, 2-3 Poor dice added to another BG's shoot can be useful.Lycanthropic wrote:4 BGs of Poor LF is crazy, I'd never field that drivel in one of my armies.
like mike says, poor LF is a really useful filler. it's mostly used to harass stuff.MikeK wrote:They have more value in this armies than some other types. Consider that everything else shoots so they are not needed for screening from archery. They deploy forward to slow a few second movers and then fall back safely to the rear or into sheltering cover as cheerleaders and a possilbe nuisance to the enemy. Since everything else shoots, 2-3 Poor dice added to another BG's shoot can be useful.Lycanthropic wrote:4 BGs of Poor LF is crazy, I'd never field that drivel in one of my armies.
philqw78 wrote:I n UK average army size would probably be 12-14 BG. Ascot went from 9, Khazar I think, to 19, Roman.and i'm told that in open competitions the minimum sized competitive army seems to be 17BG. i missed the national comp, so i'm working off 2nd hand info.
I suspect that some people have mistaken the success of certain types of armies with large numbers of BGs for a generally applicable rule.nikgaukroger wrote:The Kiwis do seem to like their massed BGs - most of the armies at their Natcon were 16+ BGs and all the place getters were that size. I suspect it is a phase, but you never know.
Fielding the 9 BG's at Challeng(I'm sure I'm a masochist) I did'nt do to bad I fought two swarm armies with 16 or it might have been 18 BG. I played a 650 points army(5 by 3 table) at the club this Monday against a Roman army with 16 BG I managed to field a Dailami army of 9 BG.rbodleyscott wrote: As has been stated above, the good players are not obsessed with getting the number of BGs high when that is inappropriate to the army they are fielding. Nor are they avoiding armies that cannot field large numbers of BGs. Nor are they suicidal masochists or quixotic optimists. (Apart from Roger, of course).
Got mine as well - patronize your local game shop that provides tables and amenities!footslogger wrote:Ok, we all have our copies now. Discussion can recommenceThe Urartians look to be The Bomb, eh?
It isn't quite as vital as for cavalry but it is not far off. Remember that if you want to move and expand you can only do it if drilled and that just simple expansion without movement needs a CMT for undrilled. Also you pass CMTs on a 7 rather than an 8.benos wrote:how worthwhile is drilled for light chariots? Been looking at mitanni and trying to decide if drilled is needed with only 20 chariots?
Ben