So here's the first batch:
I like the very comprehensive campaign map. Maybe I'm just a sucker for maps, not sure - but I love to know where I am.
I've noticed how much work you put into the historic details and I've at least deployed the forces as indicated, but after that, sorry to say but I just went with the flow of the game and objectives and didn't care which division takes which route.
Of course I follow the orders inside the objectives, as well as the popups, but I'm the seventh scen and still can't remember which faction belongs to which regiment...
Overall it plays good. Some scens are a bit lengthy (due to much difficult terrain and or just large map layouts), but they never feel unfair or too unbalanced.
Difficulty-wise rather on the tough side, I'd say, especially compared to your previous works IMO.
0 OoB
cool!
1 Casa
- where is Casablanca???

Name the hex please.
- "secure southwest" obj. marker points to wrong hex -> I guess it should've been "Tit Mellil"?
- sec. obj. "destroy coastal guns" doesn't work if you finish it on turn 6, only turn 5
- suggest to remove the obj. marker of the coastal guns. And BTW they point to two out of three wrong hexes anyway, and the third hex is wrong as there are only two guns...so it's hard to say if 66% of them are wrong or just 50% or maybe even over 100% as one hex is completely superfluous...

And why do I need to occupy/own the hexes? One is inside a river hex, that means one lost turn fort that unit. I'd suggest to change the trigger to account only for the destroyed guns and not hex ownership.
2 Lica
- phase one markers are wrong, as one points to the "Mara River" and is not needed for the objective
-
never make a "Construction Group" unit a
CORE unit: (1) I can choose to use them in another scen and (2) more importantly I end up
with an CORE airstrip for the rest of the campaign in my force pool that I can't deploy...And BTW this was mentioned by both Colonel and Erik in the previous posts!
- special event: "
Core-lone" surrenders
3 SanF
- nothing to add to the previous post about this scen, since you've corrected it
4 NewM
- Do not shoot the Brits? Oh, understand now. Cool little scen.
- Defeat pic missing
5 Sale
- I'd suggest to add some decorations to the open terrain
- some roads (in the southern landing zone) are put on water/coast hexes and they look "underwater"
- I already have 9ACP from scen start, then you add another 9ACP at turn 5. I think that's not intended.
- finished on turn 19
6 Volt
- FYI: My RP balance at scen start (and after repair&upgrade): red: 376 (255) RP, blue: 236 (236) RP, core: 1445 (1090) RP
- prim.obj. "secure all VP on route" has hex marker not pointing to "Pontelatone". And that town is already included in the Phase1 objectives. I guess one of those is wrong?
- sec. obj. town "Villa" is not included in any hex markers (Statigliano?)
- assign the German supply onto the cities and not somewhere "in the middle". If you need some extra supply, e.g. for the 36th's spawn, there's a change hex supply output trigger for that.
- top-right corner: don't put deploy and undeploy hexes on the same spot!!!
- don't know if it's intentional, but many of your airfields have no airsupply, allowing no air deployment
- again too much difficult terrain IMO, allowing only minimal maneuvering and "traffic jams" on the roads.
- the "36th attack" popup title is too long, maybe drop the "div"
- you have four sec. VPs on the map instead of three
- why do I need like 8 recon planes? Two should be enough, maybe three.
- finished every objective exactly on the last possible turn. This whole scen felt more like Blitzkrieg...
7 Barb
- do I see some chinese wall near "Mt. La Difesa"?
conboy wrote: ↑Tue Jul 21, 2020 11:46 pm
Thanks for comments on the 3 SanF scenario. I think that most casual players will play on Level 3 -- that's what it's designed for. If you want grief and strife in your gameplay time, play on Level 4 or higher. Your comments confirm that I have that one about right.
I did not write that I play on level4 difficulty to boast or something, it's just that I found it to be a good instrument (together with elite repairing) to judge difficulty compared to the casual players of this game. Maybe I'm wrong and a worse player than I think, but from all the replays and forum comments I keep reading, I think that my assessment should be about right (compared to the difficulty in
stock campaigns/DLCs).
I'm just telling you this for your information; it's your work and you can keep the turn limits/difficulty as tight as you wish.
Summary: it's fun and I'll keep playing and reporting.
