The shooting rule is needed because you are combining bases to get shooting dice, and you might have to combine bases of different morale classes.hammy wrote:I still stand by the argument that if it was intended that close combat dice lost due to dissorder or disruption was intened to be based on all the dice in a combat rather than BG by BG that there would be a rule explaining how you work out the POA and quality that should be used for such 'split' dice. There is exactly that for shooting (i.e. missile fire in the shooting phase) but there is nothing relating to this in any other type of combat.
The disruption effect works differently. You start off with one die per base, then remove one die in every three. So there is no combining of morale categories going on. So, if you had a BG of 2 that was superior and one that was average they would each start with two dice. Then you would remove either a 'superior' die or an 'average' die.
Like I said, I don't mind which way it is but it would be nice if the authors had a look and told us what they meant. Because 'everybody' may play it one way but if that isn't obvious by reading the rules it should be tidied up.



