YAMATO Campaign for Phcas & AKRebels "PAK" mod

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

serezha wrote: Fri Sep 20, 2024 5:11 am And when can we play yamato 38? :cry:
As soon as the test is finished and I have dealt with any shortcomings, for example the missing translation in two briefings.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

"Is this Lake Hasan? "
Yes it is, processed in a mini-campaign. Khalkin Ghol is also coming later as a mini-campaign.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I see that in a few missions I can either reduce the number of rounds or slightly increase the number of enemies.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2234
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

serezha wrote: Fri Sep 20, 2024 5:11 am And when can we play yamato 38? :cry:
When the crab on the mountain whistles and the mermaid sits on the twine ) Soon !

Try these mods if you are so drawn to Asia )
https://www.slitherine.com/forum/viewto ... &start=160
https://www.slitherine.com/forum/viewtopic.php?t=30156
https://www.slitherine.com/forum/viewtopic.php?t=34529

Tobi72 wrote: Fri Sep 20, 2024 5:26 am "Is this Lake Hasan? "
Yes it is, processed in a mini-campaign. Khalkin Ghol is also coming later as a mini-campaign.
This is great I played in the inferno mod in Lake Hassan and Halkin Ghol )))) Let's see Toby san how it works out for you )
https://imtw.ru/topic/50073-mod-inferno ... -campaign/
Tobi72 wrote: Fri Sep 20, 2024 5:36 am I see that in a few missions I can either reduce the number of rounds or slightly increase the number of enemies.
You as the father of the mod have the right to do whatever you want with it but just don't turn it into a trampling by hordes of Chinese )))) I play on the colonel if someone will play on the field marshal it will be a bit different )
Image
Image I do not understand in that mission I just need to wait or units on the hex correctly to arrange that the mission is over and I proceeded to the next?
https://mynickname.com/id73473
Image
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Yes, unfortunately you have to hold out until round 40, I thought it would be difficult for the player here and gave a bit too many rounds...but I've already changed that in the newer version.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Don't worry, I think I've found a good measure.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Here, Tai’erzhuang, for example, I only added a few partisans and reinforced the counterattack with a few more units. And reduced the number of turns to 36.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

The Terauchi army should not be weakened below 7 units then the mission is lost.
I had planned to include this army in the reserve as in Formosa, but then the player's troop strength would be too strong, so it's enough if you escort and place them there.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Do you have a link where I can download this mod? Inferno.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2234
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Sep 20, 2024 7:54 am Here, Tai’erzhuang, for example, I only added a few partisans and reinforced the counterattack with a few more units. And reduced the number of turns to 36.
Well, that's what the test is all about, where you need to increase and where you need to decrease )

Tobi72 wrote: Fri Sep 20, 2024 7:59 am The Terauchi army should not be weakened below 7 units then the mission is lost.
I had planned to include this army in the reserve as in Formosa, but then the player's troop strength would be too strong, so it's enough if you escort and place them there.
I'm going to go do the math )))

Tobi72 wrote: Fri Sep 20, 2024 8:03 am Do you have a link where I can download this mod? Inferno.
Image
https://imgur.com/zacY5xm
https://imgur.com/dbsQ62l
https://i.imgur.com/tmg1K2x.jpg
Inferno A Red Army Campaign
Play as the Red Army. The campaign starts with two options.
The first is in the Far East against the Japanese, and continues in the battle for Moscow.
The second from the first days of the war, in the battle of Dubno.
https://disk.yandex.ru/d/6_BcgYUV3MwyuH
https://mynickname.com/id73473
Image
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I have also found a solution here. Japan Icon replaced by Khasan Order.
Orden.png
Orden.png (213.65 KiB) Viewed 1751 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2234
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Image
Well, that's the Hassan sign and that's the Khalkhin-Gol sign.


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Toby san tell me why the guerrilla mission does not end I even managed to keep alive one of the convoy ? ) And also no photo of the Mitsubishi A5M Type 96 fighter. ? )))
https://armedman.ru/samoletyi/1919-1936 ... ubisi.html
Otherwise everything is cool see screenshots )))))
https://mynickname.com/id73473
Image
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Strange, it works for me. I'll change that, I wasn't happy with this solution anyway. I'll just remove it from the win condition. But it's good that you still managed to get everyone to the south safely.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2234
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Sep 20, 2024 6:53 pm Strange, it works for me. I'll change that, I wasn't happy with this solution anyway. I'll just remove it from the win condition. But it's good that you still managed to get everyone to the south safely.
Should I just click, skip moves and pick my nose to end the game with a win ? ))) The guerrillas and the regular Chinese army were extremely dangerous and numerous in the beginning ))))) :wink: :idea: At least there would be an additional task like catching the guerrilla leader :idea: )))))

Image
Trophy A5M captured in China, transported to the USSR and tested at the Air Force Research Institute in 1939-40. The aircraft was considered obsolete and did not arouse much interest. Only the battery, voltampere meter and night illumination system of the instrument panel were copied from it.
https://vikond65.livejournal.com/1385192.html
https://mynickname.com/id73473
Image
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I'll think of something.

In the Russian mini-campaign I've already updated victory windows etc. so that no Tennö Heika Banzai spoils the good mood.
Briefing.png
Briefing.png (315.51 KiB) Viewed 1691 times
Sieg.png
Sieg.png (322.75 KiB) Viewed 1691 times
Mission 2 in the test
LK.png
LK.png (618.97 KiB) Viewed 1688 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2234
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Sep 20, 2024 7:17 pm I'll think of something.

In the Russian mini-campaign I've already updated victory windows etc. so that no Tennö Heika Banzai spoils the good mood.Briefing.png
Sieg.png

Mission 2 in the testLK.png
You have on the first photo a fighter with epaulettes in the Red Army epaulettes led only in 1943 ))). Before that it was rhombuses and sleepers ;) And a kalashnikov in his hand, and it only appeared in 1947 ) )
https://forma-odezhda.com/encyclopedia/ ... 4-1943-gg/

Also the order ‘domestic war’ could not be awarded it has not yet been invented in 1938-1939 years ))))
https://en.topwar.ru/37460-boevye-orden ... ameni.html
https://en.topwar.ru/37711-boevye-orden ... vezdy.html

The map is good )

Image
http://sovmusic.ru/download.php?fname=bstalin
Image
All that's left is to attach this song about 3 tankers ))))
22
https://azbyka.ru/audio/pesni-o-velikoj ... vojne.html


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

So my test has come to an end ! After revisions can be released to the masses )))) Some pictures in the purchase menu are missing ! Details on screenshots )

http://tankfront.ru/japan/in-action.html
https://komandante-07.livejournal.com/23657.html
https://old-forum.warthunder.ru/index.p ... koi-armii/
https://yuripasholok.livejournal.com/8880995.html

Here you can find all the missing pics so don't be lazy Toby 72 san ))))
http://www3.plala.or.jp/takihome/tanks.htm
https://mynickname.com/id73473
Image
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I know, but I like these pictures and the design. As long as there is no T-90 or SU-27 to be seen, that would be ok.

That's good, then I'll shorten the number of rounds for Wuhan. I took more time for this test because house-to-house combat is not everyone's cup of tea.

I can add a few more pictures for the units.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I think I have discovered the error. You converted an anti-tank unit into a new unit in Terauchi Army, so this mission is lost. The units must remain in the initial state as they are saved that way.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I will write a note about it in the mission and then I don't need to rebuild everything.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1756
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Yflagc.png
Yflagc.png (415.88 KiB) Viewed 1467 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Post Reply

Return to “Panzer Corps : Scenario Design”