New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

jeffoot77
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 557
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by jeffoot77 »

thxs for your quick answer.

It is ok for all you said. For "pik as", i can upgrade all the others m109 ! it is just the "pik as" where there is no possible upgrade (cost usually 25)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
guille1434
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2856
Joined: Sun Jul 01, 2012 5:32 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by guille1434 »

phcas wrote: Sat Apr 25, 2020 6:02 pm
For the 32 turns, I needed a lot of time.
I think I sat down for about 10 days (always for about 2 hours after work).
This was my 2 tries my first one ended after 15 rounds.
Sorry I take your life :)

I mist some Video´s after taking Brest, and some other main goals.
Yes I know. It takes a lot of time to find and make colored .gif files that are historical correct. It will come in time. Understand that I am busy for many hours every day to built this mod together with the others. Like AKRebel said to me "I need variation", I do need variation also to keep going. So I am working in a mess that makes me happy. Making this, making that, GIF movies, photos, units, equipment file, sound files, scenarios, research things, Pacific preperations, answer this forum, keep in contact with AKRebel, Wurschtmaxe, Radovan, Tony, Guille.........etc. But all the plans are in my head and slowly everything will come together!

The fire brigade team waits for order?
Yes it will come in time. So long place them in a city so partisans can not enter.
Hello Phcas... It is nice to know something about what´s happening "behind the curtain" with you and the other modding team members... How do you all cope with the enormous workload, effort coordination, how to avoid boredom... etc... It always amaze me how much time you are dedicating to this wonderful mod.

Again, I want to express my admiration for what all of you are sharing to us here!! :-)
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

guille1434 wrote: Sat Apr 25, 2020 7:38 pm Again, I want to express my admiration for what all of you are sharing to us here!! :-)
Thanks Guille :)
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

xxx.jpeg
xxx.jpeg (72.65 KiB) Viewed 3095 times
First Australian aircraft arrived.................

x20610_CA-13.png
x20610_CA-13.png (60.22 KiB) Viewed 3095 times
x20610_CA-12.png
x20610_CA-12.png (60.83 KiB) Viewed 3095 times
Thanks to Wurschtmaxe
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

x02844_PT-59_JFK.png
x02844_PT-59_JFK.png (63 KiB) Viewed 3069 times
jfk.jpg
jfk.jpg (31.17 KiB) Viewed 3069 times
jfk2.jpg
jfk2.jpg (82.2 KiB) Viewed 3069 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

AKR.jpg
AKR.jpg (122.62 KiB) Viewed 2997 times
From the AKRebel shipyards:

14 US Navy Destroyer classes added
7 US Navy PT boats classes added
2 new US Navy submarine classes added

and more
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

Preview.jpg
Preview.jpg (77.46 KiB) Viewed 2973 times
x01091_Opel_36S.png
x01091_Opel_36S.png (17.88 KiB) Viewed 2973 times
x01091_Opel_6700.png
x01091_Opel_6700.png (17.4 KiB) Viewed 2973 times
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

x01091_Opel_6700A.png
x01091_Opel_6700A.png (16.3 KiB) Viewed 2972 times
x01091_Opel_6700Ax.png
x01091_Opel_6700Ax.png (15.99 KiB) Viewed 2972 times
x01091_BN4500.png
x01091_BN4500.png (19.34 KiB) Viewed 2972 times
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6105
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

A new update soon ?
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

terminator wrote: Sun Apr 26, 2020 3:45 pm A new update soon ?
When do you want it?
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6105
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

phcas wrote: Sun Apr 26, 2020 4:03 pm
terminator wrote: Sun Apr 26, 2020 3:45 pm A new update soon ?
When do you want it?
During the week if possible.
There are fixes(missing picture, strength bug) that could be brought together in an update.
Should we install all the updates since the last full version or just the last update ?
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

terminator wrote: Sun Apr 26, 2020 8:22 pm
phcas wrote: Sun Apr 26, 2020 4:03 pm
terminator wrote: Sun Apr 26, 2020 3:45 pm A new update soon ?
When do you want it?
During the week if possible.
There are fixes(missing picture, strength bug) that could be brought together in an update.
Should we install all the updates since the last full version or just the last update ?
No all since the last full update. Only 0.40a and 0.40b are not requierd, they are also in 0.41. We will launch the next update in the coming week.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6105
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

phcas wrote: Sun Apr 26, 2020 9:01 pm
terminator wrote: Sun Apr 26, 2020 8:22 pm
phcas wrote: Sun Apr 26, 2020 4:03 pm

When do you want it?
During the week if possible.
There are fixes(missing picture, strength bug) that could be brought together in an update.
Should we install all the updates since the last full version or just the last update ?
No all since the last full update. Only 0.40a and 0.40b are not requierd, they are also in 0.41. We will launch the next update in the coming week.
So for the Mod v0.41 we need to install Full 0.38 + update 0.39 + update 0.40 + update 0.41 (+ Fixes).
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 488
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by nono hard et heavy »

terminator wrote: Sun Apr 26, 2020 10:24 pm
phcas wrote: Sun Apr 26, 2020 9:01 pm
terminator wrote: Sun Apr 26, 2020 8:22 pm
During the week if possible.
There are fixes(missing picture, strength bug) that could be brought together in an update.
Should we install all the updates since the last full version or just the last update ?
No all since the last full update. Only 0.40a and 0.40b are not requierd, they are also in 0.41. We will launch the next update in the coming week.
So for the Mod v0.41 we need to install Full 0.38 + update 0.39 + update 0.40 + update 0.41 (+ Fixes).
Hello Terminator.
Yes, that's what I did but don't forget to insert the image of the SU-5_AR.png as shown on page 85. That's what made the game crash for me. And the 3 exe contained in the update v0.41
Greetings. Bruno
PS : pour une fois que je peux aider !!! :D
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6105
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by terminator »

nono hard et heavy wrote: Sun Apr 26, 2020 11:39 pm
terminator wrote: Sun Apr 26, 2020 10:24 pm
phcas wrote: Sun Apr 26, 2020 9:01 pm

No all since the last full update. Only 0.40a and 0.40b are not requierd, they are also in 0.41. We will launch the next update in the coming week.
So for the Mod v0.41 we need to install Full 0.38 + update 0.39 + update 0.40 + update 0.41 (+ Fixes).
Hello Terminator.
Yes, that's what I did but don't forget to insert the image of the SU-5_AR.png as shown on page 85. That's what made the game crash for me. And the 3 exe contained in the update v0.41
Greetings. Bruno
PS : pour une fois que je peux aider !!! :D
This is why I ask if there is not a new patch soon because it starts to get complicated.
In general to install a game just install the last exe and the last patch which does not seem the case for this Mod since it would be necessary to install all the last patches one after the other.
jeffoot77
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 557
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by jeffoot77 »

just for info: in balkan scenario; you said that british didn't have ships but there were 2 destroyers : HMS diamond and HMS Wryneck : they tried to cover british evacuation:

"The Dutch troop ship Slamat was part of a convoy evacuating about 3,000 British, Australian and New Zealand troops from Nafplio in the Peloponnese. As the convoy headed south in the Argolic Gulf on the morning of 27 April, it was attacked by a Staffel of nine Junkers Ju 87s of Sturzkampfgeschwader 77, damaging Slamat and setting her on fire. The destroyer HMS Diamond rescued about 600 survivors and HMS Wryneck came to her aid, but as the two destroyers headed for Souda Bay in Crete another Ju 87 attack sank them both. "

from : https://en.wikipedia.org/wiki/Battle_of ... ire_forces

it could be fun to sink theses 2 destroyers and the convoy ship , couldn't it ?


edit: i just begun the impressive russian scenario and i have a big problem : i like to send many recon planes or recon vehicles but in some places ,i haven't enough! So i decided to buy some core units but there are not a lot core units available and spending 3 or 4 core units for just some scouts is a very high price ! . I think, the scenario is lacking of recon planes, especially in south . i was obliged to send my recon vehicules and they were destroyed by tanks the turn after ... In some places, i was even forced to advance blind ! just one recon plane in south and one in north could be enough to avoid this ( for me)
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/Q8-BEtOU8bWpjC2M/
nono hard et heavy
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 488
Joined: Sun Apr 30, 2017 11:18 am
Location: France

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by nono hard et heavy »

Hello PHCAS & AKRebel.
I finished the Barbarossa scenario. No decisive victory because I finished it on turn 38. Well, what can I say? Magnificent, outstanding! I love "big" scenarios. Well, the Italians and Romanians are "average" fighters, but we can win with them.
What's next? Berlin? The Pacific? Please, can you incorporate SE units into the game's additional campaigns (Great Campaign 1939, 1940, etc)?
Thank you for your work, it's a pleasure to play with your mod.
Greetings from France.
Bruno, your humble player.
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

jeffoot77 wrote: Mon Apr 27, 2020 10:19 am just for info: in balkan scenario; you said that british didn't have ships but there were 2 destroyers : HMS diamond and HMS Wryneck : they tried to cover british evacuation:

"The Dutch troop ship Slamat was part of a convoy evacuating about 3,000 British, Australian and New Zealand troops from Nafplio in the Peloponnese. As the convoy headed south in the Argolic Gulf on the morning of 27 April, it was attacked by a Staffel of nine Junkers Ju 87s of Sturzkampfgeschwader 77, damaging Slamat and setting her on fire. The destroyer HMS Diamond rescued about 600 survivors and HMS Wryneck came to her aid, but as the two destroyers headed for Souda Bay in Crete another Ju 87 attack sank them both. "

from : https://en.wikipedia.org/wiki/Battle_of ... ire_forces

it could be fun to sink theses 2 destroyers and the convoy ship , couldn't it ?


edit: i just begun the impressive russian scenario and i have a big problem : i like to send many recon planes or recon vehicles but in some places ,i haven't enough! So i decided to buy some core units but there are not a lot core units available and spending 3 or 4 core units for just some scouts is a very high price ! . I think, the scenario is lacking of recon planes, especially in south . i was obliged to send my recon vehicules and they were destroyed by tanks the turn after ... In some places, i was even forced to advance blind ! just one recon plane in south and one in north could be enough to avoid this ( for me)
Hello Jeff,

I said that british didn't have ships, I was telling you they have no transport ships in the game. They just appear on shore of game reasons. I will add the 3 ships. They will arrive about 27 april in the scenario. About the Aircraft in the Barbarossa scenario, it must be not to easy. People can win in 32 turns with what they have now. If I can give you a advise. Move 2 fighter aircraft (German strong) to the south. After turn 10 you can have killed the whole Soviet airforce and recon aircraft can fly without a problem. If you move the incoming StuG Abteilungen North and South to reinforce the Infantry Corps it will be OK.

By the way. If people have a specific wish for units. You always can open the editor and add what you want if you think I do not give you enough :)
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 575
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by AKRebel »

terminator wrote: Sun Apr 26, 2020 10:24 pm
phcas wrote: Sun Apr 26, 2020 9:01 pm
terminator wrote: Sun Apr 26, 2020 8:22 pm
During the week if possible.
There are fixes(missing picture, strength bug) that could be brought together in an update.
Should we install all the updates since the last full version or just the last update ?
No all since the last full update. Only 0.40a and 0.40b are not requierd, they are also in 0.41. We will launch the next update in the coming week.
So for the Mod v0.41 we need to install Full 0.38 + update 0.39 + update 0.40 + update 0.41 (+ Fixes).
Hello terminator,
i am not sure if the installation order is now clear to everyone. Briefly summarized again.

The unofficial fixes 0.40a + 0.40b are already included in version 0.41.
So you only have to install all patches one after the other. Speak
start with the last full update and then add all further patches.

1.) Update v0.38 Full
2.) Update v0.39
3.) Update v0.40
4.) Update v0.41 (including 0.40a + b)
5.) and then update v0.42
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3223
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Post by phcas »

Fire.png
Fire.png (132 KiB) Viewed 3225 times
Maybe you can remember the good old Panzer General 1 animations. There was also a animation of trucks with a soldier firing back.

The attachment Fire.png is no longer available
With thanks to Guille we want to introduce this animations for our trucks also. It looks nice we think.

Trucks in the mod now have no attack factors. We want to intruduce the following system.

Non infantry transporting trucks (Like fuel trucks, prime movers etc) can not attack. If they get attacked they will defend themselft with a value of 1 by shooting out of the windows (as you can see in the animation 1 soldier).

Trucks with infantry can attack with a value of only 1 (as you can see in the animation 2 soldiers). If they get attacked they will defend themselft with a value of 1 by shooting out of the windows (as you can see in the animation 2 soldiers). Normaly it's useles to do attacks with a value of only 1. But sometimes for example if the enemy is completely suppressed it can be used.

This animations will be slowly enter the mod from update v0.43 on.
Post Reply

Return to “Panzer Corps : Scenario Design”