Modern Conflicts 2.15 (RELEASED)

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

You have very interesting links :D I'm building the Leopard with T-72 turret for fun :idea:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

The question is, which side is he on? :?: :?:
Hybrid.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Loot vehicles were also converted/changed in WWII.
Hybrid1.png
Hybrid1.png (705.91 KiB) Viewed 2486 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
PeteMitchell
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Re: Modern Conflicts 1.95 (RELEASED)

Post by PeteMitchell »

What about Korea or Vietnam?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Tobi72 wrote: Sat Apr 06, 2024 2:22 pm You have very interesting links :D I'm building the Leopard with T-72 turret for fun :idea:
Even Malaysians would not buy such a hybrid :lol: The GDR army and armaments after German unification were sold to anyone who wanted them :wink: Well, hybrids sometimes turn out when repair teams catch a muse :lol:

Ukrainian tanks on the left early model T-80UD, on the right T-64 with turret from T-80BV
http://www.wio.ru/anti/16-01.htm

Tobi72 wrote: Sat Apr 06, 2024 3:22 pm The question is, which side is he on? :?: :?: Hybrid.png
Probably to the Porsche Group :idea:


PeteMitchell wrote: Sun Apr 07, 2024 3:47 am What about Korea or Vietnam?
https://www.slitherine.com/forum/viewtopic.php?t=99650
https://dzen.ru/a/XCyAg1wX4ACphbx5
That would be beautiful :)
http://otvaga2004.ru/voyny/


Image
https://union.4bb.ru/viewtopic.php?id=66&p=23#p124500
https://store.steampowered.com/app/9579 ... val_Front/
Last edited by bondjamesbond on Tue Apr 09, 2024 9:34 am, edited 1 time in total.
https://mynickname.com/id73473
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Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Hello Akkula, thank you for continuing to work on Modern Conflicts. It's fun to play. It would be nice if you could include a Boxer with a Puma turret and the Mantis/ SKYRANGER air defense system for the Bundeswehr. If you have time for it. Thank you very much!
Boxer.png
Boxer.png (562.55 KiB) Viewed 2273 times
https://www.merkur.de/politik/bewaffnun ... 83651.html
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Battleship
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Posts: 1614
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
TonyAfan
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Re: Modern Conflicts 1.95 (RELEASED)

Post by TonyAfan »

Turkiye Campaign Second scenario

Took all the VL's, destroyed the 2 supply dumps, avoided the US and Syrian bases result

Turkiye Surrendered !!
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

TonyAfan wrote: Tue Apr 09, 2024 7:17 pm Turkiye Campaign Second scenario

Took all the VL's, destroyed the 2 supply dumps, avoided the US and Syrian bases result

Turkiye Surrendered !!
Such alas sometimes happens author promised to correct such ailments ) Although cheats are evil - but here they are appropriate to continue ))))
https://www.slitherine.com/forum/viewto ... &start=100

https://bangkokbook.ru/zametki/razrushe ... -foto.html
https://kaprizulka.mediasole.ru/video_k ... ody_v_ssha
https://mynickname.com/id73473
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Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

My first attempt to integrate a few skyscrapers into the game. The finishing touches are still missing, some buildings are on the street or the angle/tilt is not yet right.
Hochhausstadt.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

Tobi72 wrote: Mon Apr 15, 2024 12:33 pm My first attempt to integrate a few skyscrapers into the game. The finishing touches are still missing, some buildings are on the street or the angle/tilt is not yet right.
Hochhausstadt.png

I don't know why, but adding buildings gives a strong "people's general" feeling.
They already looks really cool and don't feels to be out of place.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Thank you very much! Yes, I liked the idea here in the forum for new buildings. I already have something in mind for desert cities, but one step at a time. :D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Tobi72 wrote: Mon Apr 15, 2024 12:33 pm My first attempt to integrate a few skyscrapers into the game. The finishing touches are still missing, some buildings are on the street or the angle/tilt is not yet right.Hochhausstadt.png


It's beautiful but you need to train your hand )
https://mynickname.com/id73473
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rubyjuno
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Re: Modern Conflicts 1.95 (RELEASED)

Post by rubyjuno »

I agree about the People's General feeling. A bit of fine tuning and it would look great.
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

At one time there was a screenshot of the Statue of Liberty and a ship sailing by that looked cool, but the link doesn't work now ( DMP Panzercorps
Image
http://www.panzerliga.de/dt/docs/forum/ ... php?t=3357

One-way road: a convoy of AFU with ZIL-157, GAZ-53 and bus KAVZ-685 was spotted. :lol:
https://rg.ru/2024/04/15/doroga-v-odin- ... z-685.html

https://archive.org/details/wargamer-depot_WCSII-tanks
Last edited by bondjamesbond on Tue Apr 16, 2024 2:15 am, edited 5 times in total.
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Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

bondjamesbond wrote: Mon Apr 15, 2024 1:22 pm
Tobi72 wrote: Mon Apr 15, 2024 12:33 pm My first attempt to integrate a few skyscrapers into the game. The finishing touches are still missing, some buildings are on the street or the angle/tilt is not yet right.Hochhausstadt.png


It's beautiful but you need to train your hand )
Thank you very much! Yes it's true but it was my first attempt today, I wanted to see if it fits visually. The tuning is still to come. :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

I found the error :lol: :lol: :lol: i'm sitting 5m away from the screen...i need to move closer :lol: :lol: :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Akkula
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Akkula »

Tobi72 wrote: Mon Apr 15, 2024 4:49 pm
bondjamesbond wrote: Mon Apr 15, 2024 1:22 pm
Tobi72 wrote: Mon Apr 15, 2024 12:33 pm My first attempt to integrate a few skyscrapers into the game. The finishing touches are still missing, some buildings are on the street or the angle/tilt is not yet right.Hochhausstadt.png


It's beautiful but you need to train your hand )
Thank you very much! Yes it's true but it was my first attempt today, I wanted to see if it fits visually. The tuning is still to come. :lol:
Amazing work Tobi!, congrats!
Those buildings really look cool and they add lots of immersion for big cities, specially in Asia, where big and heavily populated cities are everywhere.
Keep it up! :D

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Tobi72
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Tobi72 »

Hello Akkula,
Thank you very much, I will continue to work on it. :idea:
Best regards
Tobi
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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