Potzblitz V25.0 OCT 18th 2024

A forum to discuss custom scenarios, campaigns and modding in general.

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Unwichtig
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Unwichtig »

1. Yes, for defense of fortresses garrisons are enough if placed early to dig in and get additional general with Def stats until enemy deploys artillery. Then you get a problem. But normally the ottomans don't or if they do they have no ammunition.

2. I played 90% with CP until now and also managed to get a victory with both the schliefenplan (1 win out of 4 games) and the Aufmarsch ost (3 wins out of 4 games) and 3 defeats with the rupprecht plan. Never made it.
I just recently switched to Entente and only played versus the historic schliefenplan 3 times facing 3 defeats. However, I made great progress and my last attempt already looked promissing. I think it can be done. Never tried Entente versus the other CP plans yet.

3. I found it pretty easy to keep Ottoman out of War as long as possible, there are multiple events that delay Ottoman warentry. Most importantly you must ensure that the British give them their two dreadnoughts. Deliver them asap before Germany prevents you to do so. This will calm Ottoman down and has great impact on later war entry. In addition, if Ottoman becomes a threat, play the Kuwait event to ensure their sovereignty. This will spawn a few army corps and Cavalry into Kuwait which you can use to keep the ottomans busy and distract them from Suez and the Caucasus. Both events are vital, I think.

4. Yes, Italy does not like Ottoman due to a colonial war 1911. If Ottoman joins CP early, Italy most likely will not join CP instead. (which is good for you). But that's the risk, if you keep Ottoman out of War AND do not play the Italy stays neutral event, there's a chance that Italy will join CP first before Ottoman joins them... which is even more painful. I never won any games in Potzblitz when Italy joined my opponent!!!

5. I made it to approx turn 35 with Entente. About turn 20 to 25 I got Vienna and most of Austria. But from then on I was just on defense as more and more Germans redeploy from France to balkans. About turn 35 I was defeated. Well, at least serbia France and Russia surrendered. GBR was still in game but that's pointless as I had already 9 collapse points. The war is decided on continental Europe. Reason is that every major country of an alliance that surrenders leads to 3 collapse points for the remaining countries. That leads to a chain reaction. France surrender, GBR 3 collapse, Russia surrender, GBR 6 collapse, Serbia surrender I think it was 7 collapse points and then I lost a battle fleet which is always a collapse point as well for uk. You will never get back into business like this which is why I gave up.
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

I'd like to point out that the total weight of all variables in this mod is about 1,5 pounds with a nutrition value of below 1 calorie, being 100% vegan and gluten-free.
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LepetitKipetchi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by LepetitKipetchi »

Hi Robotron,

It is the first time I post on this website.
I would like to thank you for your great work and your time : this game was awesome and thanks to you and your mod he is incredible right now !
Every 2 or 3 months I come back and I find an improved version of your mod which makes me playing with a lot of pleasure.

I have played hundreds hours on your mod and I have two questions about it:
- When Russia surrenders and you play CP, is it possible that White Finland or White Russians have units and play with or against you ? Same question when you are playing Entente ?
- I have not read how is your score system working when you win a game and I am surprised sometimes : for example, when I win easily in 1916 with small casualties, I have a lower score than if my troops are winning hardly in 1917 or 1918 with a lot. Could you explain me ?

Excuse my poor English, I am not really good...

Please continue your excellent work, it is amazing !

Cheers from France,
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

Always nice to hear from a happy player, thanks a lot! :D

Regarding your questions:

1.
There is are no White/Red Russian factions implemented at the moment, but it's an intriguing idea for sure. I'll see what can be done about that. ;)

There is a small chance for Finland to field units after the Finland Revolt event has happened which is not to be confused with the Finnish Civil War.
The Finland Revolt has the following conditions:

- it can only happen during winter turns
- Russia has not yet surrendered
- a D10 roll is equal or less to the number of Russian collapse points
- a D100 roll is equal or less to the number of influence points spent by CP on Finland (minus the number of Entente influence points, if any)

Once the Revolt has started, Russian units at Abo, Nikolaistadt and Helsinki will suffer damage each turn.
Unoccupied Finnish cities will spawn neutral Finnish units.
Once all cities are occupied by neutral Finnish units, Finland will soon join CP.

The Finnish Civil War will cancel this event and make Finland neutral again.

2.
The scoring system is quite simple:
You get 1000 points for each "victory star" (see management panel, "Victory Conditions").
Add 10 points per diplomatic point left at game end.
Subtract 100 points for each collapse point from every nation of your alliance.

Cheerio!
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

So in case of Russian civil war breaking out there would be two new factions: Whites and Reds.
Remaining Russian hexes not conquered by CP could be distributed between both factions so that both have at least a few capitals and minor cities for supply routes.

Reds: Petrograd, Moscow, Minsk, maybe Helsinki
Whites: Kiev, Odessa, Rostov, Tiflis, Omsk

Historically the Entente favored the Whites so this would lead to a strange situation where CP would need to play the Reds.

Another problem is that neither faction could produce units because of lacking any capitals that are defined in the map file to be originally belonging to them and the map file can't be edited.

Also how to keep the Whites from attacking CP since they are under Entente control?

Tricky stuff. :?
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

I think I've found workarounds for the production problem.

Now I'm all ears for suggestions for stuff to flesh out the Russian civil war.

Here's what I got so far:

- Tsar liberated if Whites capture Yekaterinburg
- Czech Legion (elite Army Corps)
- British landing at Archangel
- neutral Anarchist state in Ukraine
- maybe Polish liberation event
- leaders: Kolchak (promoted to supreme leader for Whites), Stalin (Reds), Mannerheim (Finns)
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LepetitKipetchi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by LepetitKipetchi »

Thanks for your reply, I have played a new game and now my results are better thanks to you :)

Your ideas about the Russian Civil war are pretty good ! In fact, the Whites are supposed to be allied with Entente as you said so for me, it is not a problem if they attack CP.
This game is based on the "what if" idea, so we can imagine also that the Reds are making an alliance with CP when the Whites are created if it is complicated for you to create it ?
You can add Trotski for the reds and Denikin and Wrangel for the White generals ?

Anyway, I would be very excited to play this scenario !!

Cheers
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

Some progress:
Clipboard02.jpg
Clipboard02.jpg (150.99 KiB) Viewed 1571 times
The Reds will appear after the October Revolution. They will join CP if Russia has not yet surrendered.
If Russia already surrendered they'll be neutral until the Entente player plays the counter-revolution event, bringing in the White Guards.

The Russian civil war will be a war of movement with few and mobile units and will prolong the game.

Players will be given a choice whether to include the Russian civil war when starting a match.
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LepetitKipetchi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by LepetitKipetchi »

Wow It looks great ! Can't wait to play it !!!
You can also add an event for CP with the treason of the Czechoslovak Legion which kills Kolchak ? Do you think it should be possible to continue the game to December 1920 ?

Another question, when you play CP and you don't activate the event Goeben and Breslau, you don't have another dreadnought in your German fleet, is it normal ? If yes, you have to use this event if you don't want to loose it anyway no ?
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

LepetitKipetchi wrote: Fri Aug 21, 2020 9:02 am You can also add an event for CP with the treason of the Czechoslovak Legion which kills Kolchak ?
Yes.
Do you think it should be possible to continue the game to December 1920 ?
Yes, maybe even longer if no decision was reached.
Another question, when you play CP and you don't activate the event Goeben and Breslau, you don't have another dreadnought in your German fleet, is it normal ? If yes, you have to use this event if you don't want to loose it anyway no ?
Yes, it is always better to play the event. You don't get anything from not playing it. This might appear strange but is done for game balancing reasons.
Option#1 is good for starting up actions in the Middle East earlier to force Britain and Russia to commit units there.
Option#2 is good for delaying actions there long enough for Turkey to have a chance to successfully declare Jihad. Also if Graf Spee manages to break out into the Atlantic he will spawn with a Battlecruiser.
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Kossatx »

WWI and Russian Civil War in the same game, great! :D
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

I'm still gathering data on the subject, but the final result will be a quite turbulent extension of the main Potzblitz campaign for players who choose to prolong the war until 1921.

Unfortunately, chances to create an independent "Russian Civil War" campaign, featuring all the stuff from Potzblitz seem almost nil.
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LepetitKipetchi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by LepetitKipetchi »

Thanks for your reply, all this changes looks awesome ! Do you have an idea when it could be ready ?

It would be cool to have an independant campaign, that should be a very different challenge and you could add some new nations like Poland or UKraine which should change everything :)
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by 982norbi »

Hello, I tried yesterday to use Potzblitz mode but had no luck with it. I haven't played long ago with Commander:The Great War, because I felt multyplayer too unbalanced and also had not many players except some fanatical professionals against whom I had no chance, so I abandoned this game with a heavy heart (cos I loved itvery much). So I was very happy seeng the new potzblitz mode that can be used in multyplayer too, so I Installed the game then changed the folder as the instructions said. Firstly I tried mod 10. I started game, then chosen the intro Video for potzblitz scenario. After clicked the play button, the game closed. So I tried again, now skipped the intro video and started game. It worked for some turn but soon crashed (closed). To be sincere I dont know exatly when, but also had problems with the sounds (as I repaired units I heard locomotive, guns, etc. sounds mixed). I didnt really pay attention to it cos I wanted the mod mainly, but it didnt work as well.
I tried also the intro video (game closed), and then start the game, but this time it clsoed too so I couldnt play a simple turn.
I'd like to play this game cos its one of my favourits, so would be nice if mode could have been fixed :)
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Kossatx »

Allways I've sent Goeben Battlecruiser to Turkey, when it arrives to Dardanelles Turkey closes the strait immediatelly, so I've never been able to sent Goeben Battlecruiser to Turkey while playing the mod this august. Anyone has achieved to send Goeben to Turkey?
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Unwichtig »

Hi everyone,

@kossatx: yes. I sent goeben to black sea and unlocked the bombardment of Sevastopol event. It definately works, play the event very early and then manually steer the goeben to black sea as fast as possible. It works.

@norbi: the mod works, I have not had a crash for weeks now, you have to install the main mod PLUS the upgrade to version 11.1. So actually you need to copy, paste and replace two folders into the data folder. Mod 10 includes most of the features, but the upgrade solves all the crashes olus adding additional features. Once both have been installed you must start a Brand-new game. It should work. And Potzblitz does not have an intro video. Before you upgrade both mods (10 and 11.1.) your Ctgw version needs to be 1.6.6. As well, if that's not the case you need to update this as well. Detailed explanation on page 1 of this forum. It's works and it's definitely worth it the mod is great. Let me know if you are looking for an opponent. I am also not a pro player so it might be a good match.
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

@Unwichtig: thanks for explaining the details to our new forum user norbi, welcome norbi to the forum. :D

@kossatx: the D100 test for the Dardanelles closing untimely is done before the game starts.
If the roll is lower than the number of the current game turn multiplied by 5 then the Dardanelles close.
You can find the function DardanellesClosed in game.events.lua

Oh and by the way: this thread now has more than 150.000 views and only 140.000 were done by myself!
Big thanks from me to all the users and automated spambots out there who did the rest! :mrgreen:
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

Phew, I've now modded in 13 new leaders for both Bolsheviks and White Guards plus Nestor Makhno's Anarchist State (which will change sides quite often) plus Poland lead by Pilsudski.
There's also the Imperial Russian Gold Reserves which will be hidden in a random location and must be discovered and then protected from enemy forces.

Also 30 new events.

This will be a hell of a new update for sure.
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Kossatx
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Kossatx »

It sounds great :D And it sounds a bit complicated to script :shock:
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

I've had worse. :P
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