Conteshard (1600) Byzantine 988 - 1041 with Georgian 1008-1049 Ally beats BishUK (1600) Indian (Hindu North) 600-1049 AD 65-50
the Indian king tried to pul a Teutoburg Forest on the Byzantine general; luckily for the general, he had studied his history and the first lesson was "big forests--> baaaaaad". Nonetheless the battle was gruesome
The Kushites pushed on their left, which generated a response from the Egyptian line as a whole. Kushites got lucky with their arrows and broke a few bowmen, and when the Egyptian hoplites arrived there were just too many units for them to overcome, and they too were mostly routed. GG to my opponent, it was fun playing with you.^^
Last edited by Aetius39 on Fri Oct 09, 2020 3:36 pm, edited 1 time in total.
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
GDod Jewish 163-111 BC SLancaster Roman 199-106 BC with Greek 227-146 BC allies
GDod Jewish 163-111 BC paulmcneil Saka 300 BC-50 AD with Seleucid 166-125 BC allies
GDod Jewish 163-111 BC Trogilus Syracusan 280-211 BC with Carthaginian 235-146 BC allies
GDod Jewish 163-111 BC DanZanzibar Bosporan 84-11 BC
"La guerre ne détermine pas qui a raison, mais qui reste" - Bertrand Russell
Div D
General Shapur (9) - Carthaginian, Hannibal in Africa 202 BC
challenges
Rob123 (4) - Gallic 300-101BC with Samnite 355-272 BC allies PW: Shapur4
snooky51 (5) - Spartan 221-146 BC with Roman 280-220 BC allies PW: Shapur5
Aetius39 (6) - Kyrenean Greek 460-322 BC with Carthaginian 340-281 BC allies PW: Shapur6
Interesting thread! I'm not a DL player but play exclusively MP, so this topic is of interest to me. Silly me, I have always thought that the prospect for cheating was limited because the combat die rolls would be the same if you reloaded (so I thought?). Hadn't thought much about the sequencing and other random things that might be re-seeded.
While I expect that even fewer people would cheat in a random MP game than in a DL game, I hope that this system applies to all MP games rather than only DL games--could Slitherine confirm?
Also, I am against the hard-core zero-tolerance, zero uploads approach, and I think that Slitherine's proposal is about the best that can be hoped for...while I very rarely lose my entire internet connection, there have been many instances when I've not been able to submit a turn to the server for some reason. Is Slitherine's server down? Is there some problem between my computer and the server? I don't know, but I would hate to be branded a cheater for it. I see that Slitherine's approach will take into account server down-time, so hopefully that will address this issue.
That said, personally I would like more transparency...if an opponent has uploaded a single turn multiple times, I'd like to know about it.
For instance, right now I'm in what might be the final turn of a hard-fought MP game in which I'm winning 56-64. My opponent had been consistently returning 1-2 turns a day until now, when it's been three days since I submitted my last turn. Is he busy? Is he reloading the turn dozens of times to see if he can get enough rallies to survive another turn? This thread has me wondering...
76mm wrote: ↑Fri Oct 09, 2020 1:34 pm
For instance, right now I'm in what might be the final turn of a hard-fought MP game in which I'm winning 56-64. My opponent had been consistently returning 1-2 turns a day until now, when it's been three days since I submitted my last turn. Is he busy? Is he reloading the turn dozens of times to see if he can get enough rallies to survive another turn? This thread has me wondering...
As I understand, only a change in sequencing would change the result of dices. Since rallies all happen prior to player control, there is no way to change sequencing, thus no way to change the dice rolls in rallies?
LuciusSulla wrote: ↑Fri Oct 09, 2020 1:56 pm
As I understand, only a change in sequencing would change the result of dices. Since rallies all happen prior to player control, there is no way to change sequencing, thus no way to change the dice rolls in rallies?
Maybe you're right, I have to admit that at this point I'm not very clear on what can and cannot be changed by reloading. And I'm not sure that I really want to know!
And I doubt anyone would bother to cheat in a casual MP game in any event, although I guess you never know...
That said, personally I would like more transparency.
A solution with more transparency was suggested but instead a "black box, have faith" method was selected for some reason. I think it is an automated system as well. So if you lose power while playing or your computer dies, I assume you will get a automatic warning. If you lose power a couple times, you might be in trouble. The specifics of how many before expulsion or if there are appeals, I don't know. The good part is those types of incidents should be pretty rare but of course, if it does happens to you, you are not going to be a happy camper.