Rudankort wrote: ↑Tue Apr 07, 2020 4:56 am
comradep wrote: ↑Fri Apr 03, 2020 11:57 am
A Panzer 38(t)A unit fired 4 times at a BT7 unit trying to move out of a hex adjacent to the Panzer38(t)A unit during the Soviet phase of a turn.
The results of the four shots were all shown as 1 kill, 1 suppression. The suppression didn't increase, but the BT7 unit lost 4 strength points before moving out of the hex it started in.
Very Interesting problem, a combination of two bugs actually. Both fixed now, thanks for report and save.
comradep wrote: ↑Fri Apr 03, 2020 6:05 am
Fighters receive an initiative bonus when attacking out of Close Terrain.
Ouch! Fixed.
Thanks for the replies Rudankort.
Can we assume that bug reports have been seem by the team if there's no reply from a team member/Slitherine quoting it?
Like the bug with split unit mounted movement reported by Kerensky and me on page 4 and this post from page 5:
comradep wrote: ↑Sun Mar 29, 2020 1:10 pm
-Paratroopers can parachute during rain turns, their transports are locked in place like other aircraft.
-Destroyers in Norway South (and possibly destroyers in general) only seem to be able to bombard Port hexes and not adjacent ground hexes of other types, at least not Clear, Town or Fortification hexes. Example: they can't bombard Stavanger, but can bombard Bergen (a port).
-Norwegian Patrol Boats fire in support of Norwegian ground units when my unit is not adjacent to the Patrol Boat. The Norwegian unit which I'm attacking is adjacent to the Patrol Boat. The manual states destroyer-type units should only fire in support if the enemy unit is adjacent to the destroyer-type unit (and possibly the friendly unit is as well, that isn't entirely clear).
Also: are equipment file or campaign path/victory condition changes compatible with ongoing campaigns?
I've just started a new campaign, but if you think the changes might cause issues, I'll wait a while for the patch.
As an aside: I didn't know you were also the designer of PG Forever, I just read that on the Flashback Games website (where a news update heralding the release of PC2 might be appropriate

)
Maybe you mentioned it in 2011, during the beta testing of PC, I might simply have missed it.