Erik's Multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
Saipan 1944 updated to v6.4
Changes to terrain, supply, resource points and objectives.
Santa Cruz 1942 updated to v6.5
Changes to terrain, supply, resource points and objectives.
Papua-New Guinea updated to v7.1
Fixed errors in the primary objectives.
War In The Pacific updated to v2.0
Fixed unbalances in force compositions. Both player teams have identical unit type forces, there are variations within the 4 Allied alliances.
Fixed deploying air units at airfields.
Added more ports and other terrain.
Added an additional Carrier to each player.
Increased RPs (income pr turn). You should be able to repair, replace units and/or upgrade them.
Fixed deploying air units at airfields.
Added more ports and other terrain.
Added an additional Carrier to each player.
Increased RPs (income pr turn). You should be able to repair, replace units and/or upgrade them.
Santa Cruz 1942 updated to v6.6
Fixed carrier Junyo's missing air units.
Tinian 1944 updated to v6.4
Changes to terrain, supply, resource points and objectives.
Watchtower 42-43 updated to v6.5
Changes to terrain, supply, resource points and objectives.
Okinawa 1945 updated to v6.5
Fixed stupid error in primary objective that would cause an automatic Japanese victory...
Tarakan 1945 v1.0
Multiplayer scenario featuring an Aussie invasion.
Quick download link:
https://dl.dropboxusercontent.com/u/168 ... 201945.zip
I have posted a couple of challenges if anyone wants to test-drive it.
Quick download link:
https://dl.dropboxusercontent.com/u/168 ... 201945.zip
I have posted a couple of challenges if anyone wants to test-drive it.
New Britain updated to v5.4
Additional secondary objectives.
Changed primary objectives a bit.
Japanese get additional Resource points and land Command points when the Allies get closer to Rabaul.
US naval forces withdrawn when Cape Gloucester and Arawe objectives captured.
Updated a number of US destroyers.
Most of the US naval units set to non-core.
Added Japanese MG/Bunker creation specialization.
Added a few Japanese gun-boats.
Changed primary objectives a bit.
Japanese get additional Resource points and land Command points when the Allies get closer to Rabaul.
US naval forces withdrawn when Cape Gloucester and Arawe objectives captured.
Updated a number of US destroyers.
Most of the US naval units set to non-core.
Added Japanese MG/Bunker creation specialization.
Added a few Japanese gun-boats.
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios
Where can I find New Britain updated to v5.4???
Re: Erik's Multiplayer Scenarios
I've fixed the link:skyrider wrote:Where can I find New Britain updated to v5.4???
http://slitherine.com/forum/viewtopic.p ... 51#p585351
Okinawa 1945 updated to v6.6
Fixed Japanese supply problem.
New Britain updated to v6.0
New smaller map which also spans a larger area. Exchanged tracks with paved roads. This should make for a faster game.
Added 10 turns.
Removed one primary objective, the one on the east map edge.
Added units for the Japanese. The Japanese get additional CPs and RPs when the US get closer to the east map edge.
US naval forces withdrawn (hopefully...) after certain primary objectives captured. The US receive a CVL with a fighter and bomber unit as replacements for the withdrawals.
Added 10 turns.
Removed one primary objective, the one on the east map edge.
Added units for the Japanese. The Japanese get additional CPs and RPs when the US get closer to the east map edge.
US naval forces withdrawn (hopefully...) after certain primary objectives captured. The US receive a CVL with a fighter and bomber unit as replacements for the withdrawals.
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- Senior Corporal - Destroyer
- Posts: 103
- Joined: Fri Jun 13, 2008 6:14 am
- Location: Dubai - UAE
Re: Erik's Multiplayer Scenarios
Hi Eric,
Thanks for putting together a great list of scenarios.
Quick question: why can't we download the scenarios from within the game? It would be a lot easier to manage
Thanks for putting together a great list of scenarios.
Quick question: why can't we download the scenarios from within the game? It would be a lot easier to manage
Re: Erik's Multiplayer Scenarios
That is up to the devs.basem2502 wrote:Hi Eric,
Thanks for putting together a great list of scenarios.
Quick question: why can't we download the scenarios from within the game? It would be a lot easier to manage
My scenarios are usually a bit more hardcore and may differ from the official content in that way.
Two of my scenarios are available in the content/crate box in the top right corner; Betio and Coral Sea.
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- Sergeant Major - Armoured Train
- Posts: 592
- Joined: Tue Oct 04, 2011 12:06 am
- Location: North East Ohio
Re: Erik's Multiplayer Scenarios
After update and install of new game Morning Sun, 2 of the multiplayer scenarios you created will not load. War in the Pacific 2.0 Coral Sea 1946 1.0 Now I think I have all the current updated scenarios. Game begins as normal and I see the tips appears fade and new tips appears but it never loads scenario. Help!!!!! 

Imphal-Kohima updated to v3.0
Taking advantage of adding new unit types (ie air-strips) and nations (Nationalist China, India).
So this is a large update unit-wise. Also, all units are now core units.
So this is a large update unit-wise. Also, all units are now core units.
Burma 1942-45 updated to v3.0
Taking advantage of new unit types and nations (India, China).
Reworked all nation's units and reinforcements.
Reworked all nation's units and reinforcements.
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- Lieutenant Colonel - Elite Panther D
- Posts: 1363
- Joined: Wed Mar 14, 2012 5:00 pm
- Location: Albion
Re: Erik's Multiplayer Scenarios
Have to hope something can be done on Monday, or we'll have to start again.skyrider wrote:...Help!!!!!