
Naval Academy Mod
Moderators: Slitherine Core, BA Moderators
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- Captain - Heavy Cruiser
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Re: Naval Academy Mod
“Take care, my friend; watch your six, and do one more roll… just for me.”
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- Lieutenant Colonel - Elite Panther D
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Re: Naval Academy Mod
looking better and better,
Ian
Ian
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- Brigadier-General - Elite Grenadier
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Re: Naval Academy Mod
this is going to be outrageously great when complete!
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- Captain - Heavy Cruiser
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Re: Naval Academy Mod
Very thanks. I'm working on this mod since six months. It seems long but do not forget that I'm doing it on my spare times.
This does not appear to be but this mod changes almost all elements of BA.
To give an idea:
BA\DATA\BATTLE\Scripts contains 33 files for a total of 131 KB.
NAM-V3\DATA\BATTLE\Scripts contains 59 files for a total of 219 KB.
88 KB more. This is not much in the era of TB disks. But in text format (scripts) that makes characters...
I always like back pain, computer sessions are very short times. So nothing spectacular today.
I make small corrections and small additions. Like changes the number of Action Point for ground and naval units. I’ve add a new features for engineers:



I also tightened the conditions for building actions (add tank trap, sand bag, open bunker and minefield.)
Now this is only possible out of sight of the enemy.
And I think about the consumption of APs and shots.
I will have more free time next week, 10 days of holiday.
I think it will coincide with the release of version 3. There is already full of news features to be tested.
And then I attack the big piece: the aerial part.
This does not appear to be but this mod changes almost all elements of BA.
To give an idea:
BA\DATA\BATTLE\Scripts contains 33 files for a total of 131 KB.
NAM-V3\DATA\BATTLE\Scripts contains 59 files for a total of 219 KB.
88 KB more. This is not much in the era of TB disks. But in text format (scripts) that makes characters...

I always like back pain, computer sessions are very short times. So nothing spectacular today.
I make small corrections and small additions. Like changes the number of Action Point for ground and naval units. I’ve add a new features for engineers:



I also tightened the conditions for building actions (add tank trap, sand bag, open bunker and minefield.)
Now this is only possible out of sight of the enemy.
And I think about the consumption of APs and shots.
I will have more free time next week, 10 days of holiday.

I think it will coincide with the release of version 3. There is already full of news features to be tested.
And then I attack the big piece: the aerial part.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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- Colonel - Fallschirmjäger
- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Naval Academy Mod
Hi Amaris,
Looking very good.
Would you mind emailing me the script files for engineers, engineer mines, and the supply pick-ups and objects?
I'd like to maybe give it a crack to over in Fuel_Depot.
-Justin
Looking very good.
Would you mind emailing me the script files for engineers, engineer mines, and the supply pick-ups and objects?
I'd like to maybe give it a crack to over in Fuel_Depot.
-Justin
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- Captain - Heavy Cruiser
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Re: Naval Academy Mod
Check your mail.
Warning: it will not work alone! You must adapt the script to your mod!!!
You must change references to units, objects and tiles.

Warning: it will not work alone! You must adapt the script to your mod!!!
You must change references to units, objects and tiles.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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- Colonel - Fallschirmjäger
- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Naval Academy Mod
Thank you again! Yes, will will see how far my Fortran and Pascal days of the mid-90's can carry me... 

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- Captain - Heavy Cruiser
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- Joined: Fri Jul 23, 2010 11:08 am
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Re: Naval Academy Mod
“Take care, my friend; watch your six, and do one more roll… just for me.”
-
- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Re: Naval Academy Mod
“Take care, my friend; watch your six, and do one more roll… just for me.”
-
- Colonel - Fallschirmjäger
- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: Naval Academy Mod
very cool.
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- Brigadier-General - Elite Grenadier
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Re: Naval Academy Mod
+1jcb989 wrote:very cool.
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- Captain - Heavy Cruiser
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- Joined: Fri Jul 23, 2010 11:08 am
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Re: Naval Academy Mod
I'm working (slowly) on the release of v3.
I published the rules of the v3: http://amaris-games.com/ba-amaris/naval ... mod-rules/
Please tell me if a point does not seem clear to you.
I hope I have not forgotten anything...
Now I need to work on the battles. Do you prefer solo or MP?

I published the rules of the v3: http://amaris-games.com/ba-amaris/naval ... mod-rules/
Please tell me if a point does not seem clear to you.
I hope I have not forgotten anything...

Now I need to work on the battles. Do you prefer solo or MP?
“Take care, my friend; watch your six, and do one more roll… just for me.”
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- Lieutenant-General - Do 217E
- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Naval Academy Mod
MP for sure, Amaris.
Whats your ETA for v3?
Can't wait!

Whats your ETA for v3?
Can't wait!



SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
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Re: Naval Academy Mod
I hope this week-end or the next week.
Preview of 'Battle of Savo Island':

Only the naval part
- A solo version with playing Japanese side.
- a MP version.

Preview of 'Battle of Savo Island':

Only the naval part

- A solo version with playing Japanese side.
- a MP version.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
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Re: Naval Academy Mod
We are near the release of v3. 
I need a general reviewing, make some minor corrections and package everything.
In meantime, the preview of the battles:
SOLO
American campaign:
USS Solo 1:

Japanese campaign:
First Battle of Savo island:

Third and Fourth Battles of Savo Island:

MP
MP-Small01:

MP-Island01:


MP-Island01wc (without carrier):

MP-Island02:


MP-Island02wc (without carrier):


I need a general reviewing, make some minor corrections and package everything.
In meantime, the preview of the battles:
SOLO
American campaign:
USS Solo 1:

Japanese campaign:
First Battle of Savo island:

Third and Fourth Battles of Savo Island:

MP
MP-Small01:

MP-Island01:


MP-Island01wc (without carrier):

MP-Island02:


MP-Island02wc (without carrier):

“Take care, my friend; watch your six, and do one more roll… just for me.”
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- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Re: Naval Academy Mod
Well I know the units/MP map is very symmetric! But at least the balance is easier.
In addition, the mod is still in development.
The general road map will be:
- release of v3 for testing.
- working on aerial part for v4. More corrections from v3 tests. See also for submarines.
- At this point we have the core fully functional.
- release of v4 for testing.
- working on v5: for more historicity, with the different characteristics of ships, more battles, ...

In addition, the mod is still in development.

The general road map will be:
- release of v3 for testing.
- working on aerial part for v4. More corrections from v3 tests. See also for submarines.
- At this point we have the core fully functional.
- release of v4 for testing.
- working on v5: for more historicity, with the different characteristics of ships, more battles, ...
“Take care, my friend; watch your six, and do one more roll… just for me.”
-
- Lieutenant-General - Do 217E
- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Naval Academy Mod
Looking great, Alex!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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- Brigadier-General - Elite Grenadier
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Re: Naval Academy Mod
Excellent work!
-
- Captain - Heavy Cruiser
- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Re: Naval Academy Mod
Here we go: v3 is releasing!
Always the same address: http://amaris-games.com/ba-amaris/naval-academy-mod/
Notes:
- if you have installed the v2, you can delete it (unless you have games in progress.) Of course v3 is not compatible with v2.
- the download size is important: ~28Mo. I hope my hosting will hold out. Files for PC and Mac & iPad contain the two solo campaign and MP battles.
- AI is very bad (no work has been done so). So prefer the MP game.
Feedbacks are welcome.
Rules: http://amaris-games.com/ba-amaris/naval ... mod-rules/
Preview of battles: http://amaris-games.com/ba-amaris/naval ... f-battles/
Always the same address: http://amaris-games.com/ba-amaris/naval-academy-mod/
Notes:
- if you have installed the v2, you can delete it (unless you have games in progress.) Of course v3 is not compatible with v2.
- the download size is important: ~28Mo. I hope my hosting will hold out. Files for PC and Mac & iPad contain the two solo campaign and MP battles.
- AI is very bad (no work has been done so). So prefer the MP game.
Feedbacks are welcome.

Rules: http://amaris-games.com/ba-amaris/naval ... mod-rules/
Preview of battles: http://amaris-games.com/ba-amaris/naval ... f-battles/
“Take care, my friend; watch your six, and do one more roll… just for me.”
Re: Naval Academy Mod
Hi Amaris,
I was not able to download to iPad, what could be the problem?
I was not able to download to iPad, what could be the problem?