The point is that whatever change you make to the rules will eventually just bring out a new super army for open competition play. At this point the consensus seems to be that HF armies are more or less useless in an open tournament, and by implementing some of what's been suggested so far LH armies will become just as useless. Remove evades, turn-and-move (far!), ridiculous bow ranges, flank march bonuses, CT modifiers for lancers, breakoffs and all the other things that make mounted troops good then HF will be the tournament tigers and everyone will play Romans - and that's not what we want either, is it?
Let's be realistic for a moment and accept that there won't be a FOG 2.0 for at least a couple of years - if ever, considering that any change to the game balance needs to be reflected in the unit costs, which in turn means that all twelve(?) army books needs to be revised, retested and republished as well. Our options are either to learn to live with the game balance as it plays today or find another game (and I challenge each and every one on this board to find me a game spanning all of history where I can win open tournaments with my Libyans!). For those interested in the first option I humbly offer these two alternatives:
1. Themes! As was discussed extensively in the latest (long) thread on balance issues and as has been proposed earlier in the thread, themes are a good way to keep tournament gaming interesting. Theme it by period, by army/unit type, by terrain type or whatever. It's simple, cheap, and much more likely to attract players than arbitrarily changing the rules mechanics. Or...
2. Build an army that can handle LH. Seriously - if you want to play competitively build a competitive army. Whatever changes are made to the game balance chances are your favorite army won't be more than average anyway, it's a natural law of competitive gaming - if your Romans become all the rage then chances are my Germans will still be crap. I don't mean to sound crass, but if your army struggles then the rational approach if you want to win games is to build an army that you know can win. Competition statistics for most armies along with example lists are available on the madaxeman site so buy an army from a list that you know has won some high profile tournament, go to a couple of events and see how you do and then start tinkering with it when you've learnt how it works.
And don't take me for an apologetic LH player now, this comes from the guy that traveled halfway across Europe to play LRR (the MANLY roman option!) at Britcon and managed to have a good time anyway, in spite of getting trashed four games out of six...

