AOredone updated

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Andrea69
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Re: AOredone updated

Post by Andrea69 »

Hello, I am posting here a quick fix for the victory hex in Teruel (AO Spain), sorry guys for the inconvenience
12Teruel.rar
(34.43 KiB) Downloaded 89 times
raider45
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Re: AOredone updated

Post by raider45 »

Well,
I like this aoe redone project
and so far it has been going very well for me.
The new scenarios/battles are challenging.
But what did you think of 1944 Saratov, ahistorically?
At the beginning of the campaign I reduce my prestige, so I did it "dutifully", then came Voronezh 1944, which was really hard to get through.
But Saratov, I have no idea how to get through it?
Without cheating?
How do you find the balancing here?
Over 80 tanks, almost 30 plans, 30 self-propelled artillery, the really big guys, and a lot of other stuff, anti air guns.
They come with 2 stars and are pretty aggressive, like an avalanche on my too "small" little corps? to.
They kill my heroes and best units in every round.

I remain with some thoughtful greetings :shock:
Andrea69
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Re: AOredone updated

Post by Andrea69 »

raider45 wrote: Fri Nov 22, 2024 9:53 am Well,
I like this aoe redone project
and so far it has been going very well for me.
The new scenarios/battles are challenging.
But what did you think of 1944 Saratov, ahistorically?
At the beginning of the campaign I reduce my prestige, so I did it "dutifully", then came Voronezh 1944, which was really hard to get through.
But Saratov, I have no idea how to get through it?
Without cheating?
How do you find the balancing here?
Over 80 tanks, almost 30 plans, 30 self-propelled artillery, the really big guys, and a lot of other stuff, anti air guns.
They come with 2 stars and are pretty aggressive, like an avalanche on my too "small" little corps? to.
They kill my heroes and best units in every round.

I remain with some thoughtful greetings :shock:
Hello raider45, well you shouldn't be that surprised that this is a very hard scenario as it is presented as a real turning point in the war in the East. That said, Saratov is absolutely winnable, if you play your cards right you won't have insurmountable problems. For example, if you have both heavy rail guns and the Karl Gerat in your army you will have to protect them well because the Russian assault guns will attack them if within range. Anyway, be prepared because the final scenarios against the Soviets in '45 are even more difficult :-)
raider45
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Re: AOredone updated

Post by raider45 »

I feel much better now ;-).
Did I mention that all Russian ground units are at least strength 18 and all air units are at least strength 16!
None of my units can keep up with that. :evil:
I used the long-range guns, but a core upgrade would still look very good here.
I don't have that many ZeroSlots heroes and I can't assign heroes to the big, long-range guns.
Andrea69
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Re: AOredone updated

Post by Andrea69 »

raider45 wrote: Fri Nov 22, 2024 12:33 pm I feel much better now ;-).
Did I mention that all Russian ground units are at least strength 18 and all air units are at least strength 16!
None of my units can keep up with that. :evil:
I used the long-range guns, but a core upgrade would still look very good here.
I don't have that many ZeroSlots heroes and I can't assign heroes to the big, long-range guns.
The 18/16 enemy mass ratio imho is still manageable, presenting AO46 Redone I said that the very limit is 20/18 (if the player does not overstrenght obviously)... so in the end of the day you can do it, believe me it's far from impossible. I suspect you have to adjust your heroes roster: as general advice it is definitely better to aggregate some of them onto a few units and focus on those rather than trying to improve your entire army. Then clearly there can be tons of combinations, it is difficult to be more specific: certainly the first rule is to never lose your best units, otherwise you are (more or less) dead
DefiantXYX
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Re: AOredone updated

Post by DefiantXYX »

raider45 wrote: Fri Nov 22, 2024 12:33 pm I feel much better now ;-).
Did I mention that all Russian ground units are at least strength 18 and all air units are at least strength 16!
None of my units can keep up with that. :evil:
Overstrengh your own units is a key to victory! I played this in DvG Mode, so any enemy has +5 strength!
Panzergeneral trait is imo a must have, especially in combination with overstrength.
Never move any units forward without AA and AT support!
The russians only got the best stuff, so even your strongest units can get killed easily.
Dont hesitate to do one or two steps back. Let them come, kill the air units, after that you can move forward.
Some broken units + hero combinations are very usefull.
The russian have too many broken art. tanks with a range of 4! and stats, that can even kill a king tiger. To fix this a 203cm gun with double support, ammo hero and camo helps a lot.
Depending on your playthrough you should have all the super heroes. There is tank dude with zero slots and prudent afair. Having this guy or not chances your strength of your whole army by 5-10%!

I used the long-range guns, but a core upgrade would still look very good here.
I don't have that many ZeroSlots heroes and I can't assign heroes to the big, long-range guns.
These are fun units, but not the best way to go. They dont support anything, they can only shot once. There are plenty of better ways to use your core slots.
Do you already have the heroes on these guns? On my first playthrough it did not properly work for so each gun required like 12 core slots.Thats a no go. On my second run they got the reduced slots hero and for 6 core slots its ok to use them.
But if I am low of core slots I would never move a 5 star tiger tank to reserve instead of these guns.
88Flak
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Re: AOredone updated

Post by 88Flak »

I'm doing my first playthrough of the updated AO1946. Until now, everything has been running smoothly. Just wrapped up Ground Zero and am ready to move to Operation Kowboy. The Game begins to load and I see the pixels stream across the screen to far right and it just stops and doesn't load any further. It doesn't seem to be locking up, just doesn't finish. I've tried several times and let it run for almost an hour. Computer is plenty fast and haven't had any problems to this point.

Is this a known issue? Any idea as to why? I've been thoroughly enjoying the update and would like to keep going so any help would be appreciated.

Thanks.
Andrea69
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Re: AOredone updated

Post by Andrea69 »

88Flak wrote: Sat Nov 23, 2024 11:44 am I'm doing my first playthrough of the updated AO1946. Until now, everything has been running smoothly. Just wrapped up Ground Zero and am ready to move to Operation Kowboy. The Game begins to load and I see the pixels stream across the screen to far right and it just stops and doesn't load any further. It doesn't seem to be locking up, just doesn't finish. I've tried several times and let it run for almost an hour. Computer is plenty fast and haven't had any problems to this point.

Is this a known issue? Any idea as to why? I've been thoroughly enjoying the update and would like to keep going so any help would be appreciated.

Thanks.
Hello, I'll have a look into this. Similar situation happened to me in another scenario and I solved it resizing the map, but there was also a number of invalid units, so I did not really understand what happened there.

UPDATE: Just checked with a final save of mine of Ground Zero... Kowboy loaded in ten seconds, no problems and no invalid units so all right... maybe are you playing with other mods activated?
88Flak
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Re: AOredone updated

Post by 88Flak »

Thanks for checking. It's the only mod active. I have run into invalid units in most battles. I had captured some, but deleted them from my inventory.

Tried again and the same thing happens. Is resizing something I should try? If yes, how do I go about doing it?
Andrea69
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Re: AOredone updated

Post by Andrea69 »

88Flak wrote: Sat Nov 23, 2024 5:53 pm Thanks for checking. It's the only mod active. I have run into invalid units in most battles. I had captured some, but deleted them from my inventory.

Tried again and the same thing happens. Is resizing something I should try? If yes, how do I go about doing it?
No do not resize, map should be ok… you should have not found invalid units, this makes me think to the equipment file, maybe you can post here the last save of Ground Zero, I’ll try to see what is wrong
DefiantXYX
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Re: AOredone updated

Post by DefiantXYX »

Started with 1946 these days. Why did you make the maps that huge and long? Right now I am at LA, 55 turns urban fighting. Thats a nightmare, reminds me of warsaw 1939...The biggest problem of the vanilla version imo was the same over and over again. Your army is maxed out, there is nothing level up and you kill thousands of thousands of tanks and stuff all over again. I really need to motivate myself to go on. Any other opinions on that? Do you guys like these huge scenarios?

But I must say the balance in Operation Teufel was on point. It stopped playing DvG and I did it in the last turn! Playing these maps the first time is really a challenge.
Andrea69
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Re: AOredone updated

Post by Andrea69 »

DefiantXYX wrote: Sun Nov 24, 2024 8:24 pm Started with 1946 these days. Why did you make the maps that huge and long? Right now I am at LA, 55 turns urban fighting. Thats a nightmare, reminds me of warsaw 1939...The biggest problem of the vanilla version imo was the same over and over again. Your army is maxed out, there is nothing level up and you kill thousands of thousands of tanks and stuff all over again. I really need to motivate myself to go on. Any other opinions on that? Do you guys like these huge scenarios?

But I must say the balance in Operation Teufel was on point. It stopped playing DvG and I did it in the last turn! Playing these maps the first time is really a challenge.
Hello, obviously not all the maps are like Teufel or LA, there are just 2-3 more of this magnitude, the other ones are just an optimized version of the vanilla ones... Motivation for this is the challenge, being forced to split your forces in several battlegroups I think is an excellent antidote against the omnipotence typical of the late war player's army
Andrea69
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Re: AOredone updated

Post by Andrea69 »

Hello, I am about to finish playtesting for the new revision of AO 1939.
This is the changelog of the upcoming campaign:

AO 1939

- Heavy map editing/polishing/naming for almost all scenarios (only Lvov/Wlodawa path scenarios untouched)
- Added Grondel's random hero script, reserve script and capture airfield script in every scenario
- Added elite objectives in many scenarios

- CZECHOSLOVAKIA - the map has been completely redone for more accuracy, adding many details. However the main change here refers to the scenario concept: the bonus objective of killing zero Czech units has been limited only to the Czech border garrisons, easily recognizable because they are auxiliary units labeled as "CA Border Units". Ultimately, caution is only necessary for victory objectives close to the German-Czech border (but still keep an eye out for random suicide attacks), while you can use the rest of the map to gain experience for new units in your army, for example infantry ones. For the challenging elite objective (capturing Czech Key Factories and Airfields) you get recon hero Eberhard Schlepple (+1 Speed, +2 SA, Aggressive Counterattack and Evasive) and some German prototypes (20 PanzerIIIF and 20 PanzerjagerIB). Finally the capture airfield script is not active here.

- SARREGUEMINES - only few tweaks for the map (slightly enlarged eastward, fixing the position of Bliesbruck) and the gameplay, with some more French units in order to not have undefended key hexes. Also at start for 5 CPs you get tank/anti-tank hero Albert Kerscher with +1 Speed, +3 Ini, Precise Optics and Tank Killer (so +1 Speed, no Famous and Aggressive Counterattack compared to AOredone 1.0). Finally no elite objective here.

- WARNDT FOREST - just a few tweaks for the map and not much more for what I consider another good vanilla scenario. Again no elite objective here

- ORENTHAL - many more changes here. The map has been slightly extended eastward and upgraded in accuracy, adding some more rivers which can definitely have an impact on gameplay; in addition the village of Orenthal has been repositioned eastward and its defences have been a bit strengthened (but also the reward for the hidden cache has been increased as now you get 7 CharB1 and 10 SomuaS35). Also some more French units have been added across the map. The elite objective (destroying all French units but the Orenthal defenders and the French static defenses, recognizable as auxiliary units and by a different camo scheme) grants you a Bf110C3 fighter-bomber gift unit and some more German prototypes (19 Bf109E3 and 19 Ju88A)

- FORBACH - once again just some tweaking to the map for this nice little optional scenario, but the result seems somehow easier than vanilla. Also activated the capture airfield script and no elite objective here.

- SAARBRUCKEN - looking at the vanilla map scale, this should be a more urban warfare focused scenario. The changes made on the map go in this direction, hopefully without distorting the spirit of the vanilla scenario. At start you can recruit infantry hero Oleh Dir for 6 CPs (+2 Ini, +2 Speed, Precise Optics and Low Profile, which replaces Famous of Vanilla/AOredone 1.0). Finally the difficult elite objective (destroying all French Auxiliary Units) gives you a Fallschirmjager gift unit and once again some German prototypes (15 Bf109E3 and 15 PanzerIIIF)

- BZURA - I worked a lot on this map in my previous revision, so only minor changes this time. Main ones refer to the Polish units: some have been repositioned according to the map changes and some have been upgraded with the new ones of Fall of Poland DLC. The challenging elite objective (capturing Plock and Wyszogrod) grants you a brand new StuGIIIB gift unit (StuGIIIA would be a better fit but it is currently out of the equipment file, anyway they were very similar) and another refill of German prototypes (19 PanzerIVD and 15 PanzerjagerIB)

- MODLIN - the map has been reworked as in my first revision I did some scale mistakes that now should be fixed. Also, like for Bzura, some Polish units have been repositioned or upgraded. At start you still receive the Armoured Train gift unit as in vanilla and soon after the early Rudel with his strategic bomber as in AOredone 1.0, nothing changed here. The elite objective obviously could not be other than capturing the Modlin Fortress, a very difficult task for which you can get 3000 prestige, the usual German prototypes (19 Bf110D and 15 Ju88A) and most of all the powerful artillery/air defense hero Robert Martinek (+2 Ammo, +2 GD, Lethal Attack and Reduced Slots)

- BREST LITOVSK - in my first review I tried to "save" the vanilla map but since I wasn't satisfied with the result this time I completely redid it, enlarging it and increasing the Soviet presence in the east. The Polish armies have also increased considerably (and upgraded as in previous scenarios), so the elite objective of completely destroying them may prove more difficult than it seems at first glance. In any case, its reward is just a refill of your main German prototypes (11 PanzerIIIF, 15 PanzerIVD, 11 Bf109E3 and 15 Bf110D)

- WARSAW - this was another "saved" map in my first review, but after some further editing I decided to keep it. The main change from the gameplay point of view concerns the four historic bridges over the Vistula, which now are present since they were never destroyed until the German retreat from Warsaw in Jan '45. Such a change clearly affects the difficulty of the scenario, in fact it is very likely to make it easier, so as compensation the Polish defenses have been strengthened. Also at start you can recruit the recon version of Micheal Wittman, who then begins his career within your army (no changes on him from AOredone 1.0), while the elite objective of destroying all Polish structures (which once again sounds easier than it actually is) grants you a collection of top Polish equipment including prototypes (25 7TPjw, 19 14TP, 19 PZL50Jastrzab and 19 PZL38Wilk)

- SPOILS OF WAR (from Grondel' GC Remake Campaign) - just some tweakings for the terrain of the map and not much more here; I hope you still have many captured or prototype tank destroyers because you'll need them badly in this one, especially if you happen to try the final stage of the challenge. Also no elite objective here.

- UNDISCLOSED LOCATION EP (renamed scenario from Grondel' GC Remake Campaign) - again only very minor tweaks to the map; also increased a bit the available core slots

- RAATE ROAD - only some naming and few map tweaks for this little but interesting scenario, the first one with the aircraft reinforce script activated

- TAIPALE - naming properly the map has been rather difficult but in the end some results were obtained, even if this meant a different positioning of almost all villages and towns. By the way the scenario with its aircraft reinforce script is still difficult and features a quite challenging elite objective (capturing all three Russian Camps), for which you get a collection of top Soviet equipment (19 T28, 19 BT7, 25 BA10, 15 AT1 and 15 SU5_2)

- DENMARK - A lot of work here redoing the vanilla map, which is just a nice postcard and not much more (also its eastern part is clearly out of scale). As with Catalonia before, I wonder if it's worth the effort for a campaign finale like this, which instead seems like a rather transitory scenario, but again it could be useful in future campaigns. Anyway at start, like Madrid 1939 in AO Spain, you have the chance to exchange your remaining CPs for another collection of Soviet vehicles: if you have at least 14 CPs you get 40 KV2TNK, 25 T28, 19 OT133 and 15 GazAAMG-AA (again no more Russian aircraft); in addition, like AOredone 1.0, future superhero Hans-Ulrich Rudel leaves your army (no changes here). Finally the elite objective (believe it or not, it will be difficult to catch in time all the Danish flags) will grant you a powerful Danish Royal Guards gift infantry unit
Arak69
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Re: AOredone updated

Post by Arak69 »

I am a collectible player, how do I get planes from battlefields since 1940
Andrea69
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Re: AOredone updated

Post by Andrea69 »

Arak69 wrote: Sat Nov 30, 2024 12:46 pm I am a collectible player, how do I get planes from battlefields since 1940
Hello, currently the capture airfield script is active only until the end of AO40, but I plan to update all the campaigns with it as my revision goes on
Arak69
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Re: AOredone updated

Post by Arak69 »

Andrea69 wrote: Sat Nov 30, 2024 3:57 pm
Arak69 wrote: Sat Nov 30, 2024 12:46 pm I am a collectible player, how do I get planes from battlefields since 1940
Hello, currently the capture airfield script is active only until the end of AO40, but I plan to update all the campaigns with it as my revision goes on
Thank you. Then I won't be doing any post-1940 campaigns for the time being
raider45
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Re: AOredone updated

Post by raider45 »

Hello everyone.
I have now arrived in the Kolozsvar scenario. And just spent 4 CPs on Romanian and Hungarian stuff. Now I realize that I only got the Romanian as units?
Well, did I look at older savegames and notice that I've been missing the Hungarian units since the beginning of the Russian campaign, they simply disappeared from the workshop?
do you have an explanation?
Greetings
Andrea69
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Re: AOredone updated

Post by Andrea69 »

raider45 wrote: Mon Dec 02, 2024 10:37 am Hello everyone.
I have now arrived in the Kolozsvar scenario. And just spent 4 CPs on Romanian and Hungarian stuff. Now I realize that I only got the Romanian as units?
Well, did I look at older savegames and notice that I've been missing the Hungarian units since the beginning of the Russian campaign, they simply disappeared from the workshop?
do you have an explanation?
Greetings
Well, in Kolozsvar you should have both Rom and Hun stuff, did not change anything from vanilla there. I just restarted the Kolozsvar scenario and I got all what I should have (Turans, Nimrods, Maresals and Tacams, they are all stored in the captured stuff obviously), so what happened to you sounds really strange
DefiantXYX
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Re: AOredone updated

Post by DefiantXYX »

I am curious, what are guys doing with this crap? Imo it would be nice if you could get some prestige for selling the stuff, so it could be like a cp to prestige exchange.
Or is it some "game is to easy, lets use some inferior stuff" thing?
Andrea69
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Re: AOredone updated

Post by Andrea69 »

DefiantXYX wrote: Mon Dec 02, 2024 1:46 pm I am curious, what are guys doing with this crap? Imo it would be nice if you could get some prestige for selling the stuff, so it could be like a cp to prestige exchange.
Or is it some "game is to easy, lets use some inferior stuff" thing?
Well, imo it is a collector thing or maybe is "well I am Hungarian, or Rumanian, or Italian, let's have some nation of mine stuff" thing... after all, I myself prefer to play with a more varied army even at the cost of losing a bit of quality as I don't find it that fun to play with just Maus/Lowe and Me262/Go229
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