Potzblitz V25.0 OCT 18th 2024
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Re: NEW UPDATE 11.01! JUL 17th 2020

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Re: NEW UPDATE 11.0! JUL 17th 2020
I think there is a train move issue with CPs. Wanted to move german infantry to switzerland for ruprecht plan, same crash, turn 2 this time.
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Re: NEW UPDATE 11.01! JUL 17th 2020
ah sorry okay i did not see your response. i think the problem is solved now. i will continue. thanks.
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Re: NEW UPDATE 11.01! JUL 17th 2020
Quick observation report:
CP, Rupprecht Plan, Turn 17. Germany already surrendered. After a total victory with CPs in previous game in turn 46, that felt pretty embarrasing
)
- Who is Admiral Maas? He suddently appeared in my production line, but i had no clue i unlocked him. Nice to have another admiral, i just did not know why.
- Pacific Battle - Coronel & Samoa Event: Nice!
- Seize German East Africa Event, also nice, lead to "Paul von Letow Vorbeck" popup window which explained the event. The picture was missing, just saw the text.
- Italy captures Trieste Event, text was readable, Picture was missing on pop up window.
General Observation: I was shocked that germany surrendered in round 16. I felt like a beginner player having suffered only 2 collapse points with germany and 3 with austria. It must have been the significant low morale that lead to that, it was indeed almost zero. But is that realistic?
After beating serbia and having the tannenberg event and the victory of seabattle pacific-colonel event? I thought these 3 events save me from a zero morale, or at least give a morale boost. All that german ´war enthusiasm´ from 1914 already gone to zero on 1915 only because of russian units in east prussia and silesia?
I dont know, it felt like a very very tough penalty.
My performance on eastern front was very bad indeed, i get that, but that was part of my plan to focus on the west (i had to do that: having chosen ruprecht plan leads to war with switzerland which drags italy rapidly on side of entente as well. consequently italy declared war immediatly as well, so i had to put lots of troops to italian border which lead to gaps to russia. This left no room to defend east prussia. Maybe i did a mistake
Finally, having completed 5 games with CP, the easiest way to win is: Aufmarsch Ost, followed by the schliefenplan and by far the most difficult is the ruprecht plan.
I accept it as a chellenge and will try it again with lessons learned.
I am having a great weekend here thanks for uploading yesterday
just if you are interested in the final log before surrender:
CP, Rupprecht Plan, Turn 17. Germany already surrendered. After a total victory with CPs in previous game in turn 46, that felt pretty embarrasing

- Who is Admiral Maas? He suddently appeared in my production line, but i had no clue i unlocked him. Nice to have another admiral, i just did not know why.
- Pacific Battle - Coronel & Samoa Event: Nice!
- Seize German East Africa Event, also nice, lead to "Paul von Letow Vorbeck" popup window which explained the event. The picture was missing, just saw the text.
- Italy captures Trieste Event, text was readable, Picture was missing on pop up window.
General Observation: I was shocked that germany surrendered in round 16. I felt like a beginner player having suffered only 2 collapse points with germany and 3 with austria. It must have been the significant low morale that lead to that, it was indeed almost zero. But is that realistic?
After beating serbia and having the tannenberg event and the victory of seabattle pacific-colonel event? I thought these 3 events save me from a zero morale, or at least give a morale boost. All that german ´war enthusiasm´ from 1914 already gone to zero on 1915 only because of russian units in east prussia and silesia?
I dont know, it felt like a very very tough penalty.
My performance on eastern front was very bad indeed, i get that, but that was part of my plan to focus on the west (i had to do that: having chosen ruprecht plan leads to war with switzerland which drags italy rapidly on side of entente as well. consequently italy declared war immediatly as well, so i had to put lots of troops to italian border which lead to gaps to russia. This left no room to defend east prussia. Maybe i did a mistake

Finally, having completed 5 games with CP, the easiest way to win is: Aufmarsch Ost, followed by the schliefenplan and by far the most difficult is the ruprecht plan.
I accept it as a chellenge and will try it again with lessons learned.
I am having a great weekend here thanks for uploading yesterday

just if you are interested in the final log before surrender:
Re: NEW UPDATE 11.02! JUL18th 2020
Thanks for reporting! I've fixed the issues with the pictures and made things a bit easier when choosing Rupprecht.
V11.02 (link in opening post updated too)
https://drive.google.com/file/d/1ayCrDX ... XB2Fo/view
Concerning your morale problems with Germany: the drain from Russian units in East Prussia will be stopped after Tannenberg.
What you probably encountered was the morale drain from having a bad kill/casualties ratio.
If you have had a problem with Russian Surprise attacks in turn 3 or 4, try to choose "Austrian Defense Plans" (it nullifies any Surprise Attack chance) next time or move 1 Army Corps from the west to East Prussia.
I must admit that I've never truly playtested the Rupprecht plan so it might still be quite unbalanced since I've had almost no feedback before from other players because it is probably the most unpopular war plan. I rarely play a full campaign anymore these days, guess I've had my fair share of singleplayer games, but I promise I'll do a in-depth Rupprecht test next time.
V11.02 (link in opening post updated too)
https://drive.google.com/file/d/1ayCrDX ... XB2Fo/view
Concerning your morale problems with Germany: the drain from Russian units in East Prussia will be stopped after Tannenberg.
What you probably encountered was the morale drain from having a bad kill/casualties ratio.
If you have had a problem with Russian Surprise attacks in turn 3 or 4, try to choose "Austrian Defense Plans" (it nullifies any Surprise Attack chance) next time or move 1 Army Corps from the west to East Prussia.
I must admit that I've never truly playtested the Rupprecht plan so it might still be quite unbalanced since I've had almost no feedback before from other players because it is probably the most unpopular war plan. I rarely play a full campaign anymore these days, guess I've had my fair share of singleplayer games, but I promise I'll do a in-depth Rupprecht test next time.

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Re: NEW UPDATE 11.02! JUL18th 2020
Thanks for rapid updates. Just restarted with CP. This time the "schliefenplan" hoping to unlock the new rhine bridges event.
About the ruprecht plan, here are the challenges that made me fail completely:
(but on th other hand: the disadvantages are so significant that - in real life - it does not surprise me that the CP did not chose for this plan, so you could say: its kind of ´realistic´)
a) Attacking switzerland pushed italy and gbr drastically on the entente side, in fact, they will join them just few turns later. That means you have to fight russia, france serbia, UK and italy at the same time (i was not even able to defeat serbia when italy joined). This totally overstretched my frontline. (compared to aufmarsch ost: just defend 4 hexes agains france whilst italy stays neutral much longer and so does UK, so i could fully focus on russia instead.)
I have no idea how to produce so many troops to deal with all at same time...so germany surrendered in turn 16.
Basically Ruprecht leads to an immediate total world war when CP are not yet prepared for it.
b) Speed: Mountains, logically, do not allow rapid movements. The landscape prohibits a fast attack, cavalry are entirely useless and die quickly in the hills, just normal infantry should be used. But infantry is expensive! especially with italy joining as well my frontline soon was the alpine region, i could only hold them back with lots of infantry which overstretched my PP, so i could not even build subs against UK.
c) All units only move 1 hex in mountains. so its impossible to "outflank" the enemy and cut them off the supply line - they just keep blocking your ´flanking maneuvre´.
d) Width of frontline to france: Just 3 hexes via switzerland, but approx 6 (?) via belgium. So france needs fewer units to defend...the french must feel like i did when i choose the aufmarsch ost...just defend 3 hexes...and 2 of them (belford and sankt moritz) are even fortresses. took me all ammo to breach them.
e) Schliefen / occupation of belgium unlock nice events such as the establish a general government, extra work labour for germany, extra diplopoints by taking luxemburg, autrian siege howitzers on french forts, rhinebridges etc. etc. etc. Taking switzerland does not (i did not see any). it feels more like a penalty instead.
f) bad railroadsystem in switzerland - not possible to reinforce troops quickly. They literaly need to walk every single hex by hex.
I will now test the following: declare war on italy on the first round and attack them with both austrian and german troops to capture the north of italy asap. and then take france via the mediterranean. (what a strange plan, already love it) At least this removes the italy stays neutral event at game start. just joking.
In the long term...(sorry for brainstorming too much)
...CP could have a "Train/equip Mountain Infantry (Gebirgsjäger)" event? (i.e. unlocking a little attack bonus just in the alpine region only if ruprecht plan is played?)
About the ruprecht plan, here are the challenges that made me fail completely:
(but on th other hand: the disadvantages are so significant that - in real life - it does not surprise me that the CP did not chose for this plan, so you could say: its kind of ´realistic´)
a) Attacking switzerland pushed italy and gbr drastically on the entente side, in fact, they will join them just few turns later. That means you have to fight russia, france serbia, UK and italy at the same time (i was not even able to defeat serbia when italy joined). This totally overstretched my frontline. (compared to aufmarsch ost: just defend 4 hexes agains france whilst italy stays neutral much longer and so does UK, so i could fully focus on russia instead.)
I have no idea how to produce so many troops to deal with all at same time...so germany surrendered in turn 16.
Basically Ruprecht leads to an immediate total world war when CP are not yet prepared for it.
b) Speed: Mountains, logically, do not allow rapid movements. The landscape prohibits a fast attack, cavalry are entirely useless and die quickly in the hills, just normal infantry should be used. But infantry is expensive! especially with italy joining as well my frontline soon was the alpine region, i could only hold them back with lots of infantry which overstretched my PP, so i could not even build subs against UK.
c) All units only move 1 hex in mountains. so its impossible to "outflank" the enemy and cut them off the supply line - they just keep blocking your ´flanking maneuvre´.
d) Width of frontline to france: Just 3 hexes via switzerland, but approx 6 (?) via belgium. So france needs fewer units to defend...the french must feel like i did when i choose the aufmarsch ost...just defend 3 hexes...and 2 of them (belford and sankt moritz) are even fortresses. took me all ammo to breach them.
e) Schliefen / occupation of belgium unlock nice events such as the establish a general government, extra work labour for germany, extra diplopoints by taking luxemburg, autrian siege howitzers on french forts, rhinebridges etc. etc. etc. Taking switzerland does not (i did not see any). it feels more like a penalty instead.
f) bad railroadsystem in switzerland - not possible to reinforce troops quickly. They literaly need to walk every single hex by hex.
I will now test the following: declare war on italy on the first round and attack them with both austrian and german troops to capture the north of italy asap. and then take france via the mediterranean. (what a strange plan, already love it) At least this removes the italy stays neutral event at game start. just joking.
In the long term...(sorry for brainstorming too much)
...CP could have a "Train/equip Mountain Infantry (Gebirgsjäger)" event? (i.e. unlocking a little attack bonus just in the alpine region only if ruprecht plan is played?)
Re: NEW UPDATE 11.02! JUL18th 2020
Just took a quick try at Rupprecht and got a breakthrough in turn 5, your mileage may vary of course.
Italy is at alignment of 52 so not sure what caused them to go mad in your game, will investigate though.
Russia was so kind to choose "Full Mobilization" but even without that I would have had enough time to build some Reserve Corps for East Prussia. Trouble brews when Russia does a surprise attack of course but I've lowered the chance for that to happen in V11.02.
Think of the Rupprecht plan as a special challenge. I would only try it if "Austrian Defense Planning" and/or "Austrian Siege Howitzer" were available before.
Italy is at alignment of 52 so not sure what caused them to go mad in your game, will investigate though.
Russia was so kind to choose "Full Mobilization" but even without that I would have had enough time to build some Reserve Corps for East Prussia. Trouble brews when Russia does a surprise attack of course but I've lowered the chance for that to happen in V11.02.
Think of the Rupprecht plan as a special challenge. I would only try it if "Austrian Defense Planning" and/or "Austrian Siege Howitzer" were available before.

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Re: NEW UPDATE 11.02! JUL18th 2020
Uh, very nice. That looks convincing. I ll try again. Seeing that picture I actually think I did a huge mistake.
I attacked much further south and realy went through Switzerland. So I assembled my troops near that Swiss fortress which was stupid.
Your option looks like an attack via South Germany. So the attack via Switzerland Event distracted me too much. I realy went all the way south.
I think you re invented the plan...I took Bern ans sieged sankt Moritz. Took ages. Doing it like you did of course minimizes the risks I explained earlier.
Did Italy not declare war immediately?
Never mind. Keep it as an extra challenge plan for advanced players. There must be some difficulties so maybe it's OK like it is.
I attacked much further south and realy went through Switzerland. So I assembled my troops near that Swiss fortress which was stupid.
Your option looks like an attack via South Germany. So the attack via Switzerland Event distracted me too much. I realy went all the way south.
I think you re invented the plan...I took Bern ans sieged sankt Moritz. Took ages. Doing it like you did of course minimizes the risks I explained earlier.
Did Italy not declare war immediately?
Never mind. Keep it as an extra challenge plan for advanced players. There must be some difficulties so maybe it's OK like it is.
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Re: NEW UPDATE 11.02! JUL18th 2020
Quick observation report part II (only minors, nothing that stops you playing the game smoothly, none of them are urgent):
- "German East Africa Corps surrenders" Event (pop up window stating thet east africa was lost, happens approx 10 turns after i played the event to seize east africa): Nice, just picture missing.
- Have new admirals or generals been added? germany starts with admiral maas, that was not the case in the old version. Austrian generals that can be unlocked in accordance with the production screen window (strausenberg, borojuriv etc.) keep changing. Was that always like that? I.e. starting with austria: It said the first general i can unlock was strausenberg but the conditions were that i had to be at war with romania and it had to be 1917. So actually this condition is unachievable for most of the game, few turns later a different general appeared. That kept changing. is this supposed to be like that? That the unlockable generals shown keep changing?
- unplanable diplomatic outcome of CP actions: The diplo screen said that GBR will join the entente in +15 turns. So i thought i have some time left to build navy. I literally just took warsaw (that was the only thing i did!) and immediately GBR event "Great britain will sail" Event happened with UK joining Entente next turn already. Is the taking of warsaw so important that UK will declare war immediately as they did in my game? It might be, i just was not aware of it. Was just a lesson learned for me.
- whilst attacking in the east with cavalry units, i often have the chance to overrun russian cities, i.e. the city is empty, so i can occupy it. Is it realy necessary to have a unit right INSIDE the city to unlock the "germans in riga, vilna, minsk etc." events? Because i just ran over them instead to push the frontline even further east. So the cities bacame part of my territory with my CP units ´just passing through´. This did not unlock the events. difficult to explain. Actually you could justify the way it is right now - a city can only be brought under full control if units are positioned INSIDE IT for at least 1 turn to ´integrate´ the city. that makes sense instead of just walking over them. I just did not know that. happened in minsk.
so far so good. i continue now.
- "German East Africa Corps surrenders" Event (pop up window stating thet east africa was lost, happens approx 10 turns after i played the event to seize east africa): Nice, just picture missing.
- Have new admirals or generals been added? germany starts with admiral maas, that was not the case in the old version. Austrian generals that can be unlocked in accordance with the production screen window (strausenberg, borojuriv etc.) keep changing. Was that always like that? I.e. starting with austria: It said the first general i can unlock was strausenberg but the conditions were that i had to be at war with romania and it had to be 1917. So actually this condition is unachievable for most of the game, few turns later a different general appeared. That kept changing. is this supposed to be like that? That the unlockable generals shown keep changing?
- unplanable diplomatic outcome of CP actions: The diplo screen said that GBR will join the entente in +15 turns. So i thought i have some time left to build navy. I literally just took warsaw (that was the only thing i did!) and immediately GBR event "Great britain will sail" Event happened with UK joining Entente next turn already. Is the taking of warsaw so important that UK will declare war immediately as they did in my game? It might be, i just was not aware of it. Was just a lesson learned for me.
- whilst attacking in the east with cavalry units, i often have the chance to overrun russian cities, i.e. the city is empty, so i can occupy it. Is it realy necessary to have a unit right INSIDE the city to unlock the "germans in riga, vilna, minsk etc." events? Because i just ran over them instead to push the frontline even further east. So the cities bacame part of my territory with my CP units ´just passing through´. This did not unlock the events. difficult to explain. Actually you could justify the way it is right now - a city can only be brought under full control if units are positioned INSIDE IT for at least 1 turn to ´integrate´ the city. that makes sense instead of just walking over them. I just did not know that. happened in minsk.
so far so good. i continue now.
Re: NEW UPDATE 11.02! JUL18th 2020
Quite impossible. When you have played the event then EA will not surrender that fast. You might be mixing up different savegames or mistook the event.- "German East Africa Corps surrenders" Event (pop up window stating thet east africa was lost, happens approx 10 turns after i played the event to seize east africa): Nice, just picture missing.
Also the picture for the event is present, just checked it myself with the data from the last update. No clue what's going on with your installation.
Maas is only available for Germany if Britain fails to play the "Spithead Fleet Inspection" event.Have new admirals or generals been added? germany starts with admiral maas, that was not the case in the old version.
Straussenburg only being available when CP are at war with Romania is indeed problematic.Austrian generals that can be unlocked in accordance with the production screen window (strausenberg, borojuriv etc.) keep changing. Was that always like that?
Short answer: yes. Losing Warsaw is a clear sign for Britain that Russia has problems dealing with Germany.unplanable diplomatic outcome of CP actions: The diplo screen said that GBR will join the entente in +15 turns. So i thought i have some time left to build navy. I literally just took warsaw (that was the only thing i did!) and immediately GBR event "Great britain will sail" Event happened with UK joining Entente next turn already. Is the taking of warsaw so important that UK will declare war immediately as they did in my game? It might be, i just was not aware of it. Was just a lesson learned for me.
This behavior is unfortunately not easily fixed since the "trigger events by movement" routine only looks at the destination of any unit movement, not the hexes in between. The issue is in the game since vanilla and quite frankly I will not even try to fix it as the effort to do so stands in no reasonable relation to the minor nuisance that this behavior poses. I'm with you that it is indeed rather quite realistic that you cannot properly "claim" a hex just by storming through it but must place a dedicated unit on it to establish measures of control.- whilst attacking in the east with cavalry units, i often have the chance to overrun russian cities, i.e. the city is empty, so i can occupy it. Is it realy necessary to have a unit right INSIDE the city to unlock the "germans in riga, vilna, minsk etc." events? Because i just ran over them instead to push the frontline even further east. So the cities bacame part of my territory with my CP units ´just passing through´. This did not unlock the events. difficult to explain. Actually you could justify the way it is right now - a city can only be brought under full control if units are positioned INSIDE IT for at least 1 turn to ´integrate´ the city. that makes sense instead of just walking over them. I just did not know that. happened in minsk.

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Re: NEW UPDATE 11.02! JUL18th 2020
Hi,
maybe you are right, something is wrong with my installation. Just to double check, i have another example for a second missing event picture. No idea what the event is.
The "germans surrender in east africa event" looked like this as well. Screenshot attached. Might have to reinstall.
More important, heres a crash file, CP Turn 40, Ottoman about to collapse, but Finland and Sweden joined me instead, crash after pushing next turn botton.
Two more observations:
Russia surrendered late 1916 after i captured moscow and petrograd. Thats fine, however it leads to a problem later:
After the civil war in finland broke out early 1917 the CP supported the "Whites" versus the "Reds". The whites won, and one turn later i finland was considered as part of the CP. They appeared as full member, at least the diplo screen did. But its impossible to play with them as russia still controls helsinki (which is the only production site of finland). But after russia surrenders CP can not capture that russian city which means finland as member becomes useless.
Cant build anything, cant research, cant control anything.
I assume this will most likely always happen as russia surrenders earlier than the beginning of the finish civil war.
The only way to prevent this is an amphibious assault on finland in 1915 to get helsiki as soon as possible...which sounds unrealistic, or is that the way i have to do it?
Finally, i have issues moving ottoman troops on the arabian peninsula between gaza and suez. it happened frequently that newly spawned troops were stuck in their hex for multiple turns. i.e. i could not move them, at the beginning of each turn the troops appeared as if i had already moved them, but i did not. This happened in hex 132/67, 131/67 and 133/66. This rare effect disapeared after turn 25ish, but in the force build up phase it prevented me from assembling my troops where i wanted to.
To me this sounds like an installation issue, no clue what you can do about that. or was that a desert effect? a sandstorm or whatever?
maybe you are right, something is wrong with my installation. Just to double check, i have another example for a second missing event picture. No idea what the event is.
The "germans surrender in east africa event" looked like this as well. Screenshot attached. Might have to reinstall.
More important, heres a crash file, CP Turn 40, Ottoman about to collapse, but Finland and Sweden joined me instead, crash after pushing next turn botton.
Two more observations:
Russia surrendered late 1916 after i captured moscow and petrograd. Thats fine, however it leads to a problem later:
After the civil war in finland broke out early 1917 the CP supported the "Whites" versus the "Reds". The whites won, and one turn later i finland was considered as part of the CP. They appeared as full member, at least the diplo screen did. But its impossible to play with them as russia still controls helsinki (which is the only production site of finland). But after russia surrenders CP can not capture that russian city which means finland as member becomes useless.
Cant build anything, cant research, cant control anything.
I assume this will most likely always happen as russia surrenders earlier than the beginning of the finish civil war.
The only way to prevent this is an amphibious assault on finland in 1915 to get helsiki as soon as possible...which sounds unrealistic, or is that the way i have to do it?
Finally, i have issues moving ottoman troops on the arabian peninsula between gaza and suez. it happened frequently that newly spawned troops were stuck in their hex for multiple turns. i.e. i could not move them, at the beginning of each turn the troops appeared as if i had already moved them, but i did not. This happened in hex 132/67, 131/67 and 133/66. This rare effect disapeared after turn 25ish, but in the force build up phase it prevented me from assembling my troops where i wanted to.
To me this sounds like an installation issue, no clue what you can do about that. or was that a desert effect? a sandstorm or whatever?
Re: NEW UPDATE 11.02! JUL18th 2020
Again a logifle without error message. Bummer!More important, heres a crash file, CP Turn 40, Ottoman about to collapse, but Finland and Sweden joined me instead, crash after pushing next turn botton.
You see, some errors just occur because something other than the (modded) scripts are acting up. If the core engine crashes there will be no error message in the logfile.
Please provide the last autosave-endturn next time so I have a chance to guess what's the problem from looking at the situation in your game.
A nation can only produce units when having a capital that is hard-coded as belonging to that nation in the map file. Hard-coded means it cannot be modded by the scripts.Russia surrendered late 1916 after i captured moscow and petrograd. Thats fine, however it leads to a problem later:
After the civil war in finland broke out early 1917 the CP supported the "Whites" versus the "Reds". The whites won, and one turn later i finland was considered as part of the CP. They appeared as full member, at least the diplo screen did. But its impossible to play with them as russia still controls helsinki (which is the only production site of finland). But after russia surrenders CP can not capture that russian city which means finland as member becomes useless.
Cant build anything, cant research, cant control anything.
I assume this will most likely always happen as russia surrenders earlier than the beginning of the finish civil war.
The only way to prevent this is an amphibious assault on finland in 1915 to get helsiki as soon as possible...which sounds unrealistic, or is that the way i have to do it?
Finland might occupy Helsinki at some point. Still, Helsinki is hard-coded as belonging to Russia in the map file.
This is most unfortunate but plagues the game since it was released. So we will have to live with it.
Manual page 25, Weather: Desert and Dunes effect. This is especially severe in the Sinai desert to simulate the problems both sides had to get anything done.Finally, i have issues moving ottoman troops on the arabian peninsula between gaza and suez. it happened frequently that newly spawned troops were stuck in their hex for multiple turns. i.e. i could not move them, at the beginning of each turn the troops appeared as if i had already moved them, but i did not. This happened in hex 132/67, 131/67 and 133/66. This rare effect disapeared after turn 25ish, but in the force build up phase it prevented me from assembling my troops where i wanted to.
To me this sounds like an installation issue, no clue what you can do about that. or was that a desert effect? a sandstorm or whatever?
I can also see from your screenshot that your values for Manpower for Germany and AH are way too high! AH even has more MP than it started with!
Are you sure you were using the 11.02 update from the beginning when you started that match or did you update an old match being in progress?
Updating games in progress will cause severe problems. Maybe you are not aware of that.

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Re: NEW UPDATE 11.02! JUL18th 2020
Thanks for fast response.
1. Thats what i assumed - The desert impact on the arabian peninsula, then its okay. Makes sense.
When i restarted the game i saw it as a tooltip/top tip on the starting screen as well.
2. Also the capital issue with finland. Sad that nothing can be done here, that degrades finland to being a passive supporter only. But ok.
3. Reloaded the game, this time the game turn started, but when i moved the first unit it crashed, was an ottoman vehicle in the desert.
This time i checked the log and there is an issue at the bottom. Here is the log and this time also the savegame if you want to see it:
1. Thats what i assumed - The desert impact on the arabian peninsula, then its okay. Makes sense.
When i restarted the game i saw it as a tooltip/top tip on the starting screen as well.

2. Also the capital issue with finland. Sad that nothing can be done here, that degrades finland to being a passive supporter only. But ok.
3. Reloaded the game, this time the game turn started, but when i moved the first unit it crashed, was an ottoman vehicle in the desert.
This time i checked the log and there is an issue at the bottom. Here is the log and this time also the savegame if you want to see it:
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Sat Jun 27, 2020 12:59 am
- Location: Portsmouth
Re: NEW UPDATE 11.02! JUL18th 2020
I can also see from your screenshot that your values for Manpower for Germany and AH are way too high! AH even has more MP than it started with!
Are you sure you were using the 11.02 update from the beginning when you started that match or did you update an old match being in progress?
Updating games in progress will cause severe problems. Maybe you are not aware of that.
[/quote]
i thought the same, could not believe that my "birth rate is so high". i forgot to say that my impression was that the "improved fieldhostpitals" event is too strong.
When playing it, it adds 15% to manpower plus 1% per turn. maybe should only be 5% and 0.5%? I love the event, please keep it, but maybe reduce the power a little. what do you think? I played the event by the way, so could this be a result?!?
i did not mix mod versions (i.e. upgrade mod game during an ongoing match), i only upload new mods just before i start new games as suggested.
but you are right, this is a screenshot from the endgame of a mod 11.01. match.
Are you sure you were using the 11.02 update from the beginning when you started that match or did you update an old match being in progress?
Updating games in progress will cause severe problems. Maybe you are not aware of that.
[/quote]
i thought the same, could not believe that my "birth rate is so high". i forgot to say that my impression was that the "improved fieldhostpitals" event is too strong.
When playing it, it adds 15% to manpower plus 1% per turn. maybe should only be 5% and 0.5%? I love the event, please keep it, but maybe reduce the power a little. what do you think? I played the event by the way, so could this be a result?!?
i did not mix mod versions (i.e. upgrade mod game during an ongoing match), i only upload new mods just before i start new games as suggested.
but you are right, this is a screenshot from the endgame of a mod 11.01. match.
Re: NEW UPDATE 11.02! JUL18th 2020
Attached to this post is a script-fix for the crash problem with ottoman troops.
Apply it just like a regular update.
Apply it just like a regular update.
- Attachments
-
Script fix.zip
- (18.56 KiB) Downloaded 52 times

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Sat Jun 27, 2020 12:59 am
- Location: Portsmouth
Re: NEW UPDATE 11.02! JUL18th 2020
Finished another CP campaign on 11.02 now with zero Crashs. Very smooth, no issues. Well done.
Probably the last minor I can think about right now is the immediate ending after gaining ultimate victory.
As France and UK usually collapse before getting London and Paris (Aufmarsch ost plan) this takes away a little of the fun because an amphib landing in GBR or north Africa is absolutely not necessary to gain victory. That's why I do not invest in transports anymore and build zeps and bombers instead to finish morale and pp of uk instead. That's enough to make them surrender.
Even when USA joins, which should give FRA and GBR a significant morale boost / reduce a collapse point or something like that, they still collapsed two or three turns later before US troops even landed in France which might have been a game changer. Never mind.
Game is superb fun. Still enthusiastic about it with friend of mine who also enjoys it. Switching to mp now if someone wants a match please
let me know.
By the way before I forget it, after 250hours of great war, I repeat my offer: may I buy you a little gift to say Thank you for this? A nice history book about ww 1 in English?
Maybe a great war
chronology for future ideas?
Probably the last minor I can think about right now is the immediate ending after gaining ultimate victory.
As France and UK usually collapse before getting London and Paris (Aufmarsch ost plan) this takes away a little of the fun because an amphib landing in GBR or north Africa is absolutely not necessary to gain victory. That's why I do not invest in transports anymore and build zeps and bombers instead to finish morale and pp of uk instead. That's enough to make them surrender.
Even when USA joins, which should give FRA and GBR a significant morale boost / reduce a collapse point or something like that, they still collapsed two or three turns later before US troops even landed in France which might have been a game changer. Never mind.
Game is superb fun. Still enthusiastic about it with friend of mine who also enjoys it. Switching to mp now if someone wants a match please
let me know.
By the way before I forget it, after 250hours of great war, I repeat my offer: may I buy you a little gift to say Thank you for this? A nice history book about ww 1 in English?
Maybe a great war
chronology for future ideas?
Re: NEW UPDATE 11.02! JUL18th 2020
Glad to hear about the game running stable for you now. I'd strongly suggest you try multiplayer next.
One question though: did you invade Belgium once Russia was dealt with and did Belgium surrendered again after 1 turn?
One question though: did you invade Belgium once Russia was dealt with and did Belgium surrendered again after 1 turn?

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Sat Jun 27, 2020 12:59 am
- Location: Portsmouth
Re: NEW UPDATE 11.02! JUL18th 2020
No I did not invade Belgium at all. Zero hostilities.
I gave Trieste to Italy for free when they requested it which made them join the CP and I invaded France from Italy. At the same time I pushed directly from south Germany with lots of artillery. Don't know how many uk dreadnoughts i sank but I think this in combination with continuous zeppelin bombing and coastal shelling lead to starvation in uk. Irish revolution also worked.
They both offered to surrender earlier but i denied it. Anyway later they still surrendered few turns after USA joined them.
Just started first MP match with my colleague. Awesome.
Open for a further match. Anyone please let me know.
Same nickname unwichtig.
I gave Trieste to Italy for free when they requested it which made them join the CP and I invaded France from Italy. At the same time I pushed directly from south Germany with lots of artillery. Don't know how many uk dreadnoughts i sank but I think this in combination with continuous zeppelin bombing and coastal shelling lead to starvation in uk. Irish revolution also worked.
They both offered to surrender earlier but i denied it. Anyway later they still surrendered few turns after USA joined them.
Just started first MP match with my colleague. Awesome.
Open for a further match. Anyone please let me know.
Same nickname unwichtig.
Re: NEW UPDATE 11.02! JUL18th 2020
Important note: it is mandatory that your friend has the exact same version of the mod installed, in this case 11.02
Also your friend should have the script fix installed that I provided yesterday.
Also your friend should have the script fix installed that I provided yesterday.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Sat Jun 27, 2020 12:59 am
- Location: Portsmouth
Re: NEW UPDATE 11.02! JUL18th 2020
Ah thx, yes...both got 11.02 but he did not have the script fix for ottoman troops, we forgot about that.
I guess the game will likely crash at one point then, right?
So basically if one of us faces a crash during MP...for instance the CP player with ottoman troops, we both have to update the data file to latest version asap?
And if he updates the scriptfile now it is too late, correct? As we have started the game already...
Not that bad yet, only played 5 turns, can still restart.