Guille's PzCorps Support Base - Multipurpose Icons and more.

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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

HI, Rezaf! No, I am not retired... Just busy with some "non-Pz Corps life" work... :-) Meanwhile, ideas are still coming to me... Stay tuned!
For example, I just made a small mod to improve the visuals of winter conditions maps... Could be called a "frozen waters" mod. I uploaded it in Akkula's thread, for him to test. This was not icon-related, but was an idea that was in my head from long ago, and I think it will improve the game experience.
Last edited by guille1434 on Tue Jul 15, 2014 3:51 am, edited 1 time in total.
guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Ok, here is my first complete mini-mod. The "Frozen Tiles mod v2.0", this idea was born because a long ago I downloaded a mod (don't remember the author) who made visual changes to small (one hex) lakes when frozen... This was a good idea, because in winter maps, ther rivers changed color when frozen but not lakes... So here are the graphic files to replace the vanilla ones, which will make your lakes to really look frozen in winter. Also I am including some different looking ice hexes, that may be someone who is in the terrain tiles modding bussiness find useful to include in the terrain tiles graphic.

The link to the mini mod: https://www.sendspace.com/file/htw5hq

Also here is a screen capture made by Akkula while testing the new frozen lake...
Attachments
Lake Ladoga.jpg
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

I am thinking about widening the scope of the "Frozen Tiles Mod v2.0"... and because of that I made some testing, which, as a result made me ask some questions that may be Massi (who seems the modder who worked the most on terrain tiles modding), or some map/scenario designer (I can think about Nikivdd) could answer.

The facts:

1) The most complete terrain tiles mods are, as far as I know, the ones made by Massi. Question: I have downloaded the "Massi-ve Desert Mod v1.11 (105 Mb) and the "Massi-ve Destruction Mod v2.1 (69 Mb). Does the bigger one Desert Mod v1.11 includes all the graphics released with Destruction Mod v2.1? The "Desert Mod v1.11" are also newer, so I tend to think the answer to this question as positive, but can anyone confirm?

2) As I want to maintain compatibility with vanilla files and Massi's mod(s), because Massi's files are compatible with the vanilla files, I would like to start working on the files for my mod without breaking anything.

3) Fortunately, the files I want to work with: LayerBaseDry, LayerBaseFrozen, LayerCoastDry / Frozen are not modified by Massi's mod, so I can just add stuff to them and those files can be integrated to his mod(s). The other set of files I would like to mod is the LayerRivers / LayerRiversFrozen, which are modified, but only a little (he seems to have added just more canals hexes and made them "frozable".

4) Test: In the LayerBaseDry / Frozen are three identical hexes for use as seas. I pasted different numbers on them (you guesssed right: 1,2,3) and loaded some scenarios using those modified hexes: I could see that the game loaded any of the three hexes on maritime zones of the map, seemingly at random... Or this "randomness" is the result of the map designer to pick anyone of that three sea hexes?

5) If those sea hexes are randomly chosen by the game engine and drawn on the maps, the best will be to leave the way they are and add my "new" sea hexes in a new tile row below the LayerBaseDry / LayerBaseFrozen files. Also this will maintain file compatibility with all the maps made till the present.

6) Bearing in mind what I said in point 5, the best solution would be to add the new hexes below the existing ones, allowing the newly designed maps to use them, but... Can new hexes be added to the LayerBase files in the same way as Massi had added new tiles in the Terrain files, for example?

7) The new hexes I though about would be: Lake / Lake Frozen, Coastal (shallow) Sea / Coastal Sea Frozen, Deep Sea / Frozen Deep Sea, Deep Sea / Iceberg Sea, Deep Sea / Non Freezing Deep Sea. Also possibly a kind of "impassable" sea hexe, like a coral reef for example. I was partly inspired to think about those new sea hexes by the interesting concepts about movement types possibilities explained by ThvN.

8) Also, the idea is to mod the LayerRiverFrozen file to give the frozen look to river deltas (look the Lake Ladoga screenshot in the previous post. As this file was modded by Massi, I think to work on his files, with his permission, of course.
Can anyone help me giving some info about those points? Thanks! :-)
rezaf
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by rezaf »

guille1434 wrote:HI, Rezaf! No, I am not retired... Just busy with some "non-Pz Corps life" work... :-) Meanwhile, ideas are still coming to me... Stay tuned!
You totally deserve a break, of course - and after all the hard work you already did, nobody could really blame you IF you retired either.
But I have to admit to being a little greedy and wanting even more of those excellent icons of yours. 8)

Glad to hear it's just a "vacation", though. Fronturlaub genehmigt! Wegtreten.
_____
rezaf
guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Oh, yes, you will have new icons! Thanks for your support! :-)
rezaf
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by rezaf »

guille1434 wrote:Oh, yes, you will have new icons! Thanks for your support! :-)
Image

:wink:
_____
rezaf
guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

By the way, Rezaf, I am thinking about start working on the soviet units you gave me sometime ago, specially those awesome SU-14-1 and SU-14-2! :-)
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by BiteNibbleChomp »

Seeing as my avatar is currently a Panther, why not make us all a K2 Black Panther that was recently developed by South Korea?

I have no plans to add it in a mod, but it is a cool idea for when you're bored.

Some good pics that could be used: http://www.fallingpixel.com/k2-black-pa ... odel/30761

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Xitax
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Xitax »

guille1434 wrote:Ok, here is my first complete mini-mod. The "Frozen Tiles mod v2.0", this idea was born because a long ago I downloaded a mod (don't remember the author) who made visual changes to small (one hex) lakes when frozen... This was a good idea, because in winter maps, ther rivers changed color when frozen but not lakes... So here are the graphic files to replace the vanilla ones, which will make your lakes to really look frozen in winter. Also I am including some different looking ice hexes, that may be someone who is in the terrain tiles modding bussiness find useful to include in the terrain tiles graphic.

The link to the mini mod: https://www.sendspace.com/file/htw5hq

Also here is a screen capture made by Akkula while testing the new frozen lake...

That was me. I gave up on it because there was no way to keep frozen lake tiles without also having frozen ocean tiles. Some maps have both. A game patch would be needed to fix this but it never was. Sadface.

Here's the old file with the frozen tiles on it. It's no longer the same size as the current frozen tiles sheet, but somebody could still cut and paste the frozen water tiles. I thought they looked quite nice... :)
http://www.filedropper.com/layerbasefrozen-copy2
T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

I know guille1434 have a awesome icon for Me 262 B U1 but more opts for who love big icon like me. BTW the antenna from his icon :P
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GER_Me_262B_U1.png
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GER_Me_262B_U1_BIG.png
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T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

Time to kick some Amerika ass :twisted:
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Me_264_Amerika_Bomber.png
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Me_264_Amerika_Bomber_BIG.png
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T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

Consolidated PBY Catalina, oh come on :twisted: I am big daddy
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GER_Do_X_BIG.png
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T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

I am trainner :wink:
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T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

I know i am late, but i am good one :twisted:
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Ita_Re2005.png
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guille1434
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by guille1434 »

Thanks T2_2112 for sharing your new, nice icons!! :-)

Xitax: Thanks for paying a visit, and thanks also for your original idea & mod about frozen lakes! You gave me a lot of inspiration! New improved version of "Frozen Tiles Mod" and more elaborate comments later!

Welcome back!
rezaf
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by rezaf »

guille1434 wrote:By the way, Rezaf, I am thinking about start working on the soviet units you gave me sometime ago, specially those awesome SU-14-1 and SU-14-2! :-)
That's great to hear - I think they were already "semi complete", so I hope you won't have too much work with them.
But no pressure, work on whatever suits your fancy. 8)
_____
rezaf
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by Magic1111 »

In regarding to the "Me_264_Amerika_Bomber" above...

Is it possible that anybody post me the needed entries for the Equipment and efx Files?

Many thx in forward!
T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

Do 335 B-2 :P

Image
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GER_Do-335B.png
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GER_Do-335B_BIG.png
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T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

The FW 190 V18 was designed and built as a prototype for the high-altitude FW 190 C, and in V18/U1 form it had the DB 603 A engine driving a four-bladed propeller. The FW 190 C was a projected high-altitude fighter that never came to fruition; even so five prototypes were completed, the FW 190 V18, V29, V30, V32 and V33. Each of these aircraft had DB 603 inline engines, annular radiators, Hirth 9-2281 turbochargers and four-bladed propellers. The FW 190 V18 was coded CF + OY and received a white outline Balkenkreuz and Hakenkreuz. By 1944 the project had been halted by technical problems and opposition to use of the DB 603 (which was needed for other aircraft types).
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Fw-190-V18.png
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T2_2112
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Post by T2_2112 »

More night fighter !! Do-335 A-6

Image
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GER_Do-335A-6.png (53.71 KiB) Viewed 7451 times
GER_Do-335A-6_BIG.png
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