I didn't know that in 1939 there were parachutes, that picture is with Russian troops, right?
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Hello terminator. Thanks. Strange I copied it from a internet side. Bad Englishterminator wrote: ↑Fri Sep 20, 2019 5:55 pm Typos:
-has bin -> has been
-were sat ready -> were sitting ready ? sat ready ? were seated ready ?
-grond -> ground
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
wow, now I find out, but they don't talk about it in documentaries.
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terminator
- Field Marshal - Elefant

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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
I thought Phcas was going to modify grand campaign, like the nikivdd mod.
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Re: New Projekt: Phcas & AKRebels Mod "PAK"
In the MOD the old campaigns can be played like normal with the scenarios reworked a bit. But also there is an "Options" folder with a replacement of the existing scenarios so the existing campaigns will get much bigger scenarios. We hope we can release the "Big Poland" scenario together with the release of the MOD in october, the rest will follow. The "Big" Poland scenario is made new from the ground but will be looking like the big Poland scenario from the old MOD. The problem in the past was that I tried to make a new campaign that repaced the "Tutotial" Campaign. This gave the unexpected "glitch with prestige problem". We could not fix that problem. very frustrating. But now the Big scenarios will be placed in the normal campaign line Poland-Norway-Low Countries-France etc. I tried that before and this will work without a "glitch with prestige problem". By the way also the Normal campaign scenarios are in the Options folder so the player can put them back if he wants to have the normal scenarios in the game again.terminator wrote: ↑Sat Sep 21, 2019 7:06 amHello Phcas,
Is your new "Big" Poland scenario based on the Poland scenario of your previous Mod ?
Are you checking that there’s no more glitch with Prestige ?
We think the players like the big scenarios much better than the small ones but they take much more time to play and are more complicated. So for the people who still want to play "short" scenarios in their campaigns, they still can.
The option folder will look like this so far
You see out of the option folder you can replace scenarios, lay out graphics, yes or no gun crews etc.
Here a little impression of the big Poland scenario so far
Re: New Projekt: Phcas & AKRebels Mod "PAK"
For example the MOD will have the following symbols in the strategic map:
But out of the "options" folder you can change that to:
So if the mod is released in the "Options" folder you can find differend lay-out graphics that you can use if you like.
But out of the "options" folder you can change that to:
So if the mod is released in the "Options" folder you can find differend lay-out graphics that you can use if you like.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
German Victory - Big Poland scenario
Voor a German victory The cities Danzig/Lodz/Krakow/Poznan and Warsaw have to be taken and the Führer has to fly above Warsaw. The Führer will show up in turn 14 near Vienna and has to be taken by train or car to Danzig first for his speech. After his speech in Danzig you have to put him on a plane and if all objectives are taken fly him over Warsaw.
Their are 36 turns to do that. So 1 turn is 1 day. The Russians will join in at turn 17 (17 september 1939). Near Danzig a little seabattle will take place between the Kriegsmarine and the Polish navy with the historical ships like it realy happend that time. Almost all units in the scenario have their historical names also the Polish and Rusian units. As German player you will work with historical Korps units so for a example: '[XVI] 12 Infanterie Division' - is a infantry division addes to Korps XVI. So you can keep your Korps units together. Only your core units will not have the Korps indication because when you take them to the next scenario that can be different.
Voor a German victory The cities Danzig/Lodz/Krakow/Poznan and Warsaw have to be taken and the Führer has to fly above Warsaw. The Führer will show up in turn 14 near Vienna and has to be taken by train or car to Danzig first for his speech. After his speech in Danzig you have to put him on a plane and if all objectives are taken fly him over Warsaw.
Their are 36 turns to do that. So 1 turn is 1 day. The Russians will join in at turn 17 (17 september 1939). Near Danzig a little seabattle will take place between the Kriegsmarine and the Polish navy with the historical ships like it realy happend that time. Almost all units in the scenario have their historical names also the Polish and Rusian units. As German player you will work with historical Korps units so for a example: '[XVI] 12 Infanterie Division' - is a infantry division addes to Korps XVI. So you can keep your Korps units together. Only your core units will not have the Korps indication because when you take them to the next scenario that can be different.
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terminator
- Field Marshal - Elefant

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Hello phcas,
Are you still working with AKRebels ? I haven’t seen any post from him in a while ?
Are you still working with AKRebels ? I haven’t seen any post from him in a while ?
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Yes I am. We work together and that goes very well. We have contact every day, sometimes for hours. He want to use all his (sometimes limited) time by making units for the mod and is a source of information and support for the upcoming scenarios. He does testplaying for me and we realy work hard both for hours a day on this mod. We both agree with everything we put in the mod and discuss that. It's realy great to have all my and his stock units and information together now.terminator wrote: ↑Sun Sep 22, 2019 2:45 pm Hello phcas,
Are you still working with AKRebels ? I haven’t seen any post from him in a while ?
AKRebels asked me to handel this Forum, so I do that. I asked him to say something in the forum from time to time but it stays a little behind
Important is that it is much easier to keep the work going if you are together and can ask things and get feedback from the other. The only thing is that joining forces gives so much new opportunities that the project is realy massive now but....we think and hope very nice.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
The big scenario looks great.
Does the mod also come in German?
Does the mod also come in German?
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
Re: New Projekt: Phcas & AKRebels Mod "PAK"
I could help with the German translation.
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Yes I'm still active, working with phcas is great, but the mod costs a lot of time. Despite professional and private bottlenecks we try to spend a lot of time in this mod. I hope he will please you ... and the work will be worthwhile.
We try to create big maps in the mod according to historical conditions. However, the creation of new units, research on historical associations, test for error analysis costs a lot of time. So be patient I think you'll like it.
We try to create big maps in the mod according to historical conditions. However, the creation of new units, research on historical associations, test for error analysis costs a lot of time. So be patient I think you'll like it.
Re: New Projekt: Phcas & AKRebels Mod "PAK"
Here is a first preview of the integrated Polish units
If you are missing units, get in touch

If you are missing units, get in touch

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terminator
- Field Marshal - Elefant

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
INFANTRY FLAGS
Yes the infantry units keep their flags on the battlefield. It looks all the same but you can see "Cavalry Wielkopolska" has a different flag. We try as much as possible to give the units their unic flag if they have so. Like this:
PROTOTYPES
Prototype units are units where only 10 or less units were produced from in WW2. Sometimes not even 1 was made and it only exists on the drawingboard. To put this units (we have a lot of them thanks to AKRebel) in the game we had to make restrictions to avoid that the player is buying dozens of that kind of units were in reality only a few or not even one was built. So we found a solusion by making this PROTOTYPE units. The player gets PROTOTYPE units for free in all kind of scenarios as core units. BUT the PROTOTYPE units can not receive replacements. You will get them with a strength of 10 but you can't repair battledamage. So in this way we can give you all kind of prototype units that make the game nice and interesting, but they will fade away in use. As long as you can keep their strength acceptable you can take this units with you as core units. Because the Polish have no campaign the core unit thing is not important for them. If you fight the German side you will face Polish PROTOTYPE units from time to time in the scenario. You can recognize them by the PROTOTYPE sign. So than you know any damage you do to this units will be permanent.
So you have no control over the purchase of PROTOTYPE units, just wait what Santa Claus will give you
But we try to keep it realistic. You can expect "Dicker Max" with Barbarossa and "Emil" with the Stalingrad scenario for example. You will also be asked to test some prototype aircraft in the timeline like the Me-209.
Yes the infantry units keep their flags on the battlefield. It looks all the same but you can see "Cavalry Wielkopolska" has a different flag. We try as much as possible to give the units their unic flag if they have so. Like this:
PROTOTYPES
Prototype units are units where only 10 or less units were produced from in WW2. Sometimes not even 1 was made and it only exists on the drawingboard. To put this units (we have a lot of them thanks to AKRebel) in the game we had to make restrictions to avoid that the player is buying dozens of that kind of units were in reality only a few or not even one was built. So we found a solusion by making this PROTOTYPE units. The player gets PROTOTYPE units for free in all kind of scenarios as core units. BUT the PROTOTYPE units can not receive replacements. You will get them with a strength of 10 but you can't repair battledamage. So in this way we can give you all kind of prototype units that make the game nice and interesting, but they will fade away in use. As long as you can keep their strength acceptable you can take this units with you as core units. Because the Polish have no campaign the core unit thing is not important for them. If you fight the German side you will face Polish PROTOTYPE units from time to time in the scenario. You can recognize them by the PROTOTYPE sign. So than you know any damage you do to this units will be permanent.
So you have no control over the purchase of PROTOTYPE units, just wait what Santa Claus will give you
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Wurschtmaxe
- Senior Corporal - Ju 87G

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Re: New Projekt: Phcas & AKRebels Mod "PAK"
Do you need even more Polish planes, PZL P.46 or PZL P.50 (prototype and projected serial version) for example?


