McLeoudX wrote: ↑Thu Jan 09, 2020 2:26 pm
I'm still fighting in the second Madrid scenario after a minor victory in the first (only a francoism bunker survived).
It's totally unbalanced (unfair), but that's not the only Problem.
1. Why the republicans have only such a small Budget and income?
2. Why only the help troops can buy anti tank weapons ?
3. They shall do an attack through really good defended enemy lines with 3 or 4 unit's? Are they crazy ?
 
Thanks a lot for your feedback, McLeoudX, it is highly appreciated 
If you are talking about the University City scen (TSP6) the only bunker you can take (also in the Country House) is near of one of the VPs that you are supposed to take, but it is not strictly necessary (there are 17 VPs in that scen, and you only need to take 8 VPs fo the primary objective and 16 VPs for the secondary one).
1. As I said before in the thread, I tried to make the campaign changelling for the players, therefore the small budgets. Said that, changelling shouldn't mean unfair, frustrating or impossible, and because of that i appreciate a lo the feedback regarding the difficulty. For sure I could have done a better job, and I will try to fine-tune the experience in future versions.
2. It is my understanding that the anti-tank guns were very uncommon in the republican army at that point of the conflict. Drop after drop, some soviet equipment began to arrive in 1937 (therefore antitank units are purchasable from the 9th scen of the campaign). To face the enemy tanks in these early battles you will have to resort to quickly rotate infantry units (to avoid complete destruction), cut their supply lines as soon as possible, sometimes an armoured car could help, and finally use your own tanks (better than the italian or german ones).
3. I get you are talking about the beginning of the 7th scen (A corunna battle). I don't want to spoil the surprises, so let me know once you play thorugh the whole scen and then we will talk 

 And yes, sometimes reading myself about actual war actions i also wonder if those guys were crazy 

 But regarding the scen, i can assure you that it is winnable, specially if you have enough funds.
McLeoudX wrote: ↑Thu Jan 09, 2020 11:12 pm
Zekedia222 wrote: ↑Thu Jan 09, 2020 8:53 pm
Because the Spanish military was completely disfunctional. It was outdated, on so many levels.
 
This may be. But the Franco-Troops where spanish too, but they are much stronger, better equipped and much more than my weak republic militia (not even regular troops!), which always fall down like Flies from the wall (I mean, thy die really fast !)
And LNDavoust	 , yes I cheated me a little more money (but no anti tank weapons)!
And some landpoints, to set  a little bit more stronger Units (but they fall only a little bit slower than the militia).
 
There is a lot of discussion about the state of both spanish armies (republican and nationalist) even today, but i think it is widely accepted that specially for offensive operations the nationalist were clearly superior at the beginning of the war (1936). They had experienced officers, specially medium-ranked ones (which were almost absent from the republican units, which sucked tactically), they were much better organized (as they retained the military structure of the army, while the republicans "experimented" with popular militias, which sometimes "voted" before the combat if they were to participate in ongoing operations, just an example) and they had a very clear line of command, with just one leader (or at least, one leader per sector). Above those differences, and as zekedia said, the nationalists controlled the elite and professional units of the army at that moment, with all the good equipment, especially the "regulars" (northafrican natives) and the "legionaries" (though professional guys). The republican army could only face the nationalist in static warfare and with big loses: in many battles the republican defenders (trenched and so) had more casualties that the attacking nationalist. More or less what happens in the mod 
So yeah, I have my historical reasons to make the republican infantry lousy at the beggining. Other players here have complained about the republican infantry, McLedouX, so you are not alone 

 Said that, the mod can be more or less correct from a historical point of view, but what should always be is fun to play 

 If it sucks to play with the “incompetent” republican guys, well, that means that I didn’t do my job well enough. What I can say is that after the University City scen you can upgrade your militia to regular republican infantry units, which are just slighty worse that the nationalist ones 

 And that after some scens the infantry differences between both factions will be less and less important (which it is something also happened in the real conflict).