Nato mod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Mon Mar 14, 2011 9:53 pm
- Location: Spain
Re: Nato mod
Dont look so bad. The land unit is shown when you want to move it or attack other land.
If you select an AAA then you tab to spot the air unit and Bam! Problem resolved.
If you select an AAA then you tab to spot the air unit and Bam! Problem resolved.
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Happy Easter !
Just to say that tomorrow I shall bring out a first version.
Here is a special unit for the occasion :
Just to say that tomorrow I shall bring out a first version.
Here is a special unit for the occasion :
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Mon Mar 14, 2011 9:53 pm
- Location: Spain
Re: Nato mod
Thanks for the incoming first release
Last edited by danijocker90 on Tue Mar 29, 2016 4:09 pm, edited 1 time in total.
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Here is the link for the first version (Not the final but playable version):
http://www.mediafire.com/download/nl4md ... ato%29.zip
If it interests you, I shall continue by driving improvements
http://www.mediafire.com/download/nl4md ... ato%29.zip
If it interests you, I shall continue by driving improvements
Re: Nato mod
Terminator,
Thank you for this interesting Graphics Mod.
Units are larger than I thought they would be.
Thank you for this interesting Graphics Mod.
Units are larger than I thought they would be.
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- Senior Corporal - Destroyer
- Posts: 113
- Joined: Sun Apr 05, 2015 6:00 pm
- Location: New Concord,,Ohio
Re: Nato mod
Thank you Terminator for the outstanding work....I'm an old board gamer and like counter over the animated things....One question could you explain what the numbers on the counters represent??I'm good with unit size designations but can't grasp what the numbers mean....Thanks again for all your hard work I can see you invested a lot of time on it
Semper Fi
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Mon Mar 14, 2011 9:53 pm
- Location: Spain
Re: Nato mod
I know is a wip version but i found something that maybe is a "bug".
The oval around the point is to say the unit is armored right? Then the one that is armored is the Karl cannon. No?
The rest i think are ok, i do not count missing big units etc
Nice job
EDIT:
Another one, this is not so important.
That recon unit do not have the binoculars icon

The oval around the point is to say the unit is armored right? Then the one that is armored is the Karl cannon. No?

The rest i think are ok, i do not count missing big units etc

Nice job

EDIT:
Another one, this is not so important.
That recon unit do not have the binoculars icon



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- Senior Corporal - Destroyer
- Posts: 113
- Joined: Sun Apr 05, 2015 6:00 pm
- Location: New Concord,,Ohio
numbers on counters
Thank you Terminator for your hard work...I'm an old board war gamer and like counters better than animated sprites Will load them into JSGME later and try them out...They will work in JSME???? tried it and works fine.Good Job!!!
Semper Fi
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Thank you for the encouragements.
Next weekend I will make an update with some corrections (KarlGerat, Lysander, Pioniere 43... , assault guns for other tanks, bigunits, startscreen I forgot).
Here is an image with some explanations:
Next weekend I will make an update with some corrections (KarlGerat, Lysander, Pioniere 43... , assault guns for other tanks, bigunits, startscreen I forgot).
Here is an image with some explanations:
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Here is the link for the second version with the promised corrections (109 bigunits...) :
http://www.mediafire.com/download/5svfh ... .01%29.zip
http://www.mediafire.com/download/5svfh ... .01%29.zip
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Mon Mar 14, 2011 9:53 pm
- Location: Spain
Re: Nato mod
Starting GC 39
I tried to buy my first artillery unit and i saw that the 7.5 FK 16 has an icon with 15 - 5 Attack instead of 7 - 4
For a moment i thought the unit got buffed
There are a lot of units so will take time to check all

EDIT:
Ha! in the screen i posted the other day that unit was already with those numbers
I tried to buy my first artillery unit and i saw that the 7.5 FK 16 has an icon with 15 - 5 Attack instead of 7 - 4
For a moment i thought the unit got buffed

There are a lot of units so will take time to check all


EDIT:
Ha! in the screen i posted the other day that unit was already with those numbers

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- Sergeant - 7.5 cm FK 16 nA
- Posts: 222
- Joined: Mon Mar 14, 2011 9:53 pm
- Location: Spain
Re: Nato mod
Checklist
- German -
Motorcycle 41 -> Defense 6 not 4
StuG III G -> Soft Attack 4 not 3
Hetzer -> Hard Attack 14 not 15 || Defense 10 not 15
Jagdtiger -> Soft At. 7 not 9 || Hard At. 21 not 17 || Defense 28 not 23
K 29 (p) 10.5 captured -> Hard At. 6 not 9 || Defense 4 not 2
Go 229A has better ground attacks than the rest of german fighters 5-7 while the rest has mostly 1 or 2, maybe this unit can get a different icon to reflect that.
Captured Spitfire IX -> 18 attack not 19
SE Bf 110 D has better soft attack with 6 while 5 hard at. (shared icon with C version?)
SE Bf 110 F has both soft and hard attack of 6 -> change icon to half colors
SE Bf 110 G same as F but 7 (be careful, different defense ;P )
SE Ju 87 R another one with both attacks at 8
SE Ju 87 D has better soft attack with 10. Hard is 9
I don't know about naval units or nopurchase units since i did this with the buy page and all eqp cheat.
Tell me if you need this so i check the rest of nations...right now after germany and his huge list i'm a bit tired
- German -
Motorcycle 41 -> Defense 6 not 4
StuG III G -> Soft Attack 4 not 3
Hetzer -> Hard Attack 14 not 15 || Defense 10 not 15
Jagdtiger -> Soft At. 7 not 9 || Hard At. 21 not 17 || Defense 28 not 23
K 29 (p) 10.5 captured -> Hard At. 6 not 9 || Defense 4 not 2
Go 229A has better ground attacks than the rest of german fighters 5-7 while the rest has mostly 1 or 2, maybe this unit can get a different icon to reflect that.
Captured Spitfire IX -> 18 attack not 19
SE Bf 110 D has better soft attack with 6 while 5 hard at. (shared icon with C version?)
SE Bf 110 F has both soft and hard attack of 6 -> change icon to half colors
SE Bf 110 G same as F but 7 (be careful, different defense ;P )
SE Ju 87 R another one with both attacks at 8
SE Ju 87 D has better soft attack with 10. Hard is 9
I don't know about naval units or nopurchase units since i did this with the buy page and all eqp cheat.
Tell me if you need this so i check the rest of nations...right now after germany and his huge list i'm a bit tired

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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Thank you to have reported these errors. They will be corrected in the next version the next weekend.
For the SE planes, I showed the value modified in yellow and not the highest value.
As I see that it is confusing, it is simpler to show in the future the highest value for all the planes.
If you want to check the rest of nations, make as you want.
I prefer to concentrate at present on the graphics (animations).
For the SE planes, I showed the value modified in yellow and not the highest value.
As I see that it is confusing, it is simpler to show in the future the highest value for all the planes.
If you want to check the rest of nations, make as you want.
I prefer to concentrate at present on the graphics (animations).
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Here is a new version (1.02):
- corrections of errors (thank you danijoker90)
- ground animations are centered on the symbol
- addition of landing crafts
http://www.mediafire.com/download/q5r7l ... .02%29.zip
- corrections of errors (thank you danijoker90)
- ground animations are centered on the symbol
- addition of landing crafts
http://www.mediafire.com/download/q5r7l ... .02%29.zip
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Here is a new version (1.03):
- centring animations of Rangers and Engineer
- damages and TextAnim are shown from the bottom up (adding TextAnim "Evade!")
- The animation of the destroyer was worked again
- adding graphics of units and BigUnits for RedTeam and BlueTeam
- Correction of the name of some units
- Light modification of the aspect of the type of the movement
http://www.mediafire.com/download/632fe ... .03%29.zip
- centring animations of Rangers and Engineer
- damages and TextAnim are shown from the bottom up (adding TextAnim "Evade!")
- The animation of the destroyer was worked again
- adding graphics of units and BigUnits for RedTeam and BlueTeam
- Correction of the name of some units
- Light modification of the aspect of the type of the movement
http://www.mediafire.com/download/632fe ... .03%29.zip
Re: Nato mod
Thanks, will try that!terminator wrote:Here is a new version (1.03):

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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Hello,
- 27 new units with regiment(cost & max strength -30%) and battalion (cost & max strength -50%)
- some landing craft
http://www.mediafire.com/download/1kn4x ... .04%29.zip
- 27 new units with regiment(cost & max strength -30%) and battalion (cost & max strength -50%)
- some landing craft
http://www.mediafire.com/download/1kn4x ... .04%29.zip
Re: Nato mod
Download it, many thanks! Looks very nice! 

Re: Nato mod
never really get into PzC and just came across your mod today
Download the counters and load up the game , suddenly the game has become much more interesting
Thanks for all the hard work
Download the counters and load up the game , suddenly the game has become much more interesting
Thanks for all the hard work
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- Field Marshal - Elefant
- Posts: 5958
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Nato mod
Thank you for the encouragements,
the next release "regiment DLC" will add regiments for the other class of units and specific transport
the next release "regiment DLC" will add regiments for the other class of units and specific transport