BA2 Scenarios by Enric
Moderators: Slitherine Core, BA Moderators
Re: BA2 Scenarios by Enric
LIPKI gets an update to alpha2
Fixed minor issues in the map and in the Victory conditions
Fixed minor issues in the map and in the Victory conditions
Re: BA2 Scenarios by Enric
Give Charge
This is a new mod added to all in develop scenarios.
Units that carry demolition charges may now pass a charge to an adjacent unit.
Both units should be capable of carrying charges.
The receiving unit should not be disrupted.
Charges are passed one at a time, this action cost only 1 AP
The receiving unit could not finish with more charges as it has started the game.
This will be very useful when dealing again tanks and after two attempts your infantry finish with any charges left, but other infantries, maybe disrupted, have full of charges yet.
This is a new mod added to all in develop scenarios.
Units that carry demolition charges may now pass a charge to an adjacent unit.
Both units should be capable of carrying charges.
The receiving unit should not be disrupted.
Charges are passed one at a time, this action cost only 1 AP
The receiving unit could not finish with more charges as it has started the game.
This will be very useful when dealing again tanks and after two attempts your infantry finish with any charges left, but other infantries, maybe disrupted, have full of charges yet.
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- Colonel - Fallschirmjäger
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Re: BA2 Scenarios by Enric
clever mod. the more action buttons the merrier, I always say. I'm still waiting for a "dig in" button. It seems the "craters" overlay tile is an easy mod away from "fox holes". Would you consider that one? They would have to not be visible until you are right on top of them, unlike the craters which you can see from anywhere on the map.
Re: BA2 Scenarios by Enric
As Pip says, I'll add to my to do listjcb989 wrote:clever mod. the more action buttons the merrier, I always say. I'm still waiting for a "dig in" button. It seems the "craters" overlay tile is an easy mod away from "fox holes". Would you consider that one? They would have to not be visible until you are right on top of them, unlike the craters which you can see from anywhere on the map.

Seriously, some mods are harder to create, and many times not for the complexity of the scripts itself, but for possible implications on others actions and game behavior, so I advance always in "Hunt" mode...
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- Colonel - Fallschirmjäger
- Posts: 1423
- Joined: Fri Nov 05, 2010 12:02 am
- Location: Bradenton, Florida
Re: BA2 Scenarios by Enric
As even a casual scenario designer, I understand your point. The backwards-ripple effects of adding a new mod capability can cause a lot of extra work fixing things for balance.
Re: BA2 Scenarios by Enric
The Capture of Balta 1.0a2
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Re: BA2 Scenarios by Enric
Hube's pocket gets an update to a6 (probably beta already).
Minor fixes
Include GIVECHARGE action
Minor fixes
Include GIVECHARGE action
Re: BA2 Scenarios by Enric
The capture of Balta goes to beta1
Minor changes on map
Fixed a bug in the end battle advice
Minor changes on map
Fixed a bug in the end battle advice
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- Brigadier-General - Elite Grenadier
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Re: BA2 Scenarios by Enric
what happened to Paw of the Tiger download link?
Re: BA2 Scenarios by Enric
Ooops, I updated the version and forgot putting the link in place. Now is ready again, sorry.morge4 wrote:what happened to Paw of the Tiger download link?
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- Brigadier-General - Elite Grenadier
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Re: BA2 Scenarios by Enric
enric wrote:Ooops, I updated the version and forgot putting the link in place. Now is ready again, sorry.morge4 wrote:what happened to Paw of the Tiger download link?

Re: BA2 Scenarios by Enric
Sowchos goes to beta 1
End battle now show correct.
System points has been modified, all units are 1 point, AFV are 2
Tracked vehicles can go faster on tracks/roads
End battle now show correct.
System points has been modified, all units are 1 point, AFV are 2
Tracked vehicles can go faster on tracks/roads
Re: BA2 Scenarios by Enric
Blocking action at Lipki goes to 1.0a3
- Improved some part of the map el map
- fixed warning reinforcements
- End Battle improved
- Fixed rare bug that allowed to rally a dead unit in the turn it was killed
Re: BA2 Scenarios by Enric
Hey Enric, which script(s) deal with your off-map artillery mods, please?
Re: BA2 Scenarios by Enric
Never mind! Got off my lazy behind and found it. Sorry!makigono1 wrote:Hey Enric, which script(s) deal with your off-map artillery mods, please?

Re: BA2 Scenarios by Enric
The Capture of Balta goes to beta 2
After receiving feedback from testers all in the line: it's "impossible for Germans", I decided to give some more units to the German side. Hope this will balance the scenario
After receiving feedback from testers all in the line: it's "impossible for Germans", I decided to give some more units to the German side. Hope this will balance the scenario
- Fixed some map minor issues
- Engineers recover the "Remove Hedge" action
- Fixed a rare bug on Rally action.
- Added several German units
Re: BA2 Scenarios by Enric
New Sowchos version b2
- Some cosmetic map fixes
- Rally fixed an old odd bug
- When New Leader fails only current side see the message
- Flags should work now
- Added two barrage of 100 mm German artillery
- Added some more units
- Leaders are now more visible
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- Sergeant First Class - Panzer IIIL
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Well done
Veritas and me think Hube's Pocket may dethrone Arnhem as the best MP scenario ever made (just finished first game--Soviet win).
re Stalingrad scenarios, would love to someday see mods for tunnels and hidden fortified buildings (looks like building but has stats of bunker)
re Stalingrad scenarios, would love to someday see mods for tunnels and hidden fortified buildings (looks like building but has stats of bunker)
Re: Well done
In BA all is possible, but... sometimes very difficultCeleborn wrote:Veritas and me think Hube's Pocket may dethrone Arnhem as the best MP scenario ever made (just finished first game--Soviet win).
re Stalingrad scenarios, would love to someday see mods for tunnels and hidden fortified buildings (looks like building but has stats of bunker)
