hidde wrote: Some difficult decisions to be made I would think!


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hidde wrote: Some difficult decisions to be made I would think!
Spot on!stockwellpete wrote:hidde wrote: Some difficult decisions to be made I would think!Nah! We just need to kill more Danes!
Does this mean that the merging of two armies happen at the start of a phase? If so, merging can only happen in regions with a castle?4.6.2 A newly merged army cannot move that phase.
Yes, that's correct. It's what happened with the Army of Westra Götaland and their leader. But it's an interesting question. Maybe named commanders leading dissolved armies could be allowed to merge with an another army at a distance of two provinces away?What happens with the commander when an army lead by a named leader dissolves? If the Army of Dalarna gets dissolved will Gustav go home and sulk and not return until the army does?
No, merging happens when one army is ordered to merge with another army. The "new" army cannot move, even if the "receiving" army still has not moved. But there could also be more or less unplanned merging of armies. For example, as above, I missed that the Army of Uppsala had orders to merge with Army of Västerås. So the Army of Uppsala withdraws to Västerås castle rather than back to Uppland, and therefore merges with the Army of Västerås. The largest of these armies will keep the name of the army and the other will be removed from the campaign. Ok?Does this mean that the merging of two armies happen at the start of a phase? If so, merging can only happen in regions with a castle?4.6.2 A newly merged army cannot move that phase.
Would you like me to start recruiting new players?I whish there were enough players for each to lead one or, at most, two specific armies. Strategic decisions becomes harder and more like guesswork when you don't know which player is going to lead which army.
It can take a while then for the Army of Westmanland to enter. The Swedish side have four regions(if you include Westmanland) and four armies right now and have to conquer one more to make space for it...Anders, Army of Westmanland will be "released" at the end of the phase. It is as the end of the phase I check which side control a provinces etc.
Well, what do you and the others think about having each player restricted to one or two armies?Would you like me to start recruiting new players?
Hmm... seems I was a bit unclear, sorry. The merge between Uppsala and Västerås happened in the end of phase 2 as a consequence of the two battles. The army in Västerås Castle (still named Army of Västerås as this was the larger of the two merging) will be able to move in phase 3.Ok, so Army of Stockholm is now in Uppsala and Army of Västerås has swelled but can't attack this turn?
Army of Dalarna, if it stays in Westmanland, can then be attacked by the one army in Sörmland and by both armies in Nerke?
Yes, the Army of Dalarna has put themselves in a difficult situation. You could risk moving Army of Nerke to Wermland and hope they won't mind an army passing through. But then again you risk the Danes invade Dalarna instead...Which brings me to dissolvement If the Army of Dalarna gets dissolved it could reappear in Dalarna, right? But first the Army of Nerke must move, i.e attack and win.
I think it feels odd that Gustav would stay put in Dalarna and not lead the attack...
I actually think the map is Ok but there are too many armies. We are trying to represent Medieval Sweden and I don't think each province would have its own big army. Each province would have militia and knights but these would just make up contingents in the larger armies. Maybe the trick will be to write the campaign in such a way that the 6 players each have a leader character, but if that leader character is killed then they are out of the campaign (or they assume the persona of a lesser leader).cavehobbit wrote:A problem I been thinking of is that the map is quite small, or at least there are quite few provinces especially when armies needs to withdraw after being defeated. Maybe we could work out a way for armies to merge with armies in provinces they need to withdraw to.
And remember that named commanders can move between armies.
4.4.1 If an attacker is itself attacked before its own attack is executed, it becomes a defender and its offensive is cancelled.
Yes, I agree that each province wouldn't have it's own big army. If number of men in a BG would have been of importance in FoG, it would have been interesting to use. The number of different BG's in the different armies are a combination of guessing and a try from my part in an attempt to have some sort of balance. But I've tried to give some Swedish armies more militia and archers/cbows, and less nobles and knights as these provinces (like Wermland and Helsingland) never have had any nobles or important towns.stockwellpete wrote:I actually think the map is Ok but there are too many armies. We are trying to represent Medieval Sweden and I don't think each province would have its own big army. Each province would have militia and knights but these would just make up contingents in the larger armies. Maybe the trick will be to write the campaign in such a way that the 6 players each have a leader character, but if that leader character is killed then they are out of the campaign (or they assume the persona of a lesser leader).
I have read the rules but poorly...didn't think of thatAnd remember that named commanders can move between armies.
What about a choice between dissolve like now with the opportunity to come back later, or letting what's left after the dissolvement merge with the army present in the region and further reducement if the numbers exeed 35?Maybe we could work out a way for armies to merge with armies in provinces they need to withdraw to.
Yeah, good point. Lets leave it as it is.with more players most players other than the CinC would be sitting on their hands most of the time