Hey Amaris,
Thanks for your updates. I like your 'in port' repair functions for warships... VERY necessary!
As you know, I'm keen to work on 3D models so we could build Pacific campaigns to take full advantage of BA's graphics engine. I've taken a look at your (very nice) earlier 3D work and had a go at creating sample harbours and airfields... In both cases, port cranes and airfield control towers become flagged VP points, which could grant ownership over the repair facility...
Basic Harbour - ok, ok, Pearl it 'aint, lol... But even just using Sealion's 3D gunboat and MTB models gets to something reasonably convincing... If we could create US and Jap models for battleships, fleet carriers, cruisers, destroyers... and, maybe, submarines... to replace Sealion's gunboat and MTB... I'm sure it would be WOW!... Worth noting that Slith already permits large ship models to run to two squares long, centering them on their actual location.
Basic Airfield - I've created some 2D Jap airfields for Guadalcanal v1, but I need a 3D model of an F4U Corsair and a Zero, to do this in 3D. However, for illustration, I've piggybacked the German Me109 and glider, to create a simple outline of what we could do for NAM/Guadalcanal.
