YesBlathergut wrote:Epirus didn't get a 2nd army because their first one was still sitting in the capital, right? Same with Britain?
Strategos rules and map
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deadtorius
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deadtorius
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Blathergut
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deadtorius
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TheGrayMouser
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Shouldn't an alliance automatically happen if the two powers concerned each request an alliance with the other in the same turn? Only that isn't happening at present.
If that is in line with the rules, it seems a good case for a change as why wouldn't an alliance happen in those circumstances.
If that is in line with the rules, it seems a good case for a change as why wouldn't an alliance happen in those circumstances.
Last edited by Ironclad on Wed Jun 02, 2010 1:22 pm, edited 1 time in total.
Two powers determined on allying with each other seem a better bet than a bucking bronco.billgber wrote:no, there is only one think that you could realy control: your horseIronclad wrote:Shouldn't an alliance automatically happen if the two powers concerned each request an alliance with the other in the same turn? Only that isn't happening at present.
but you are not alone in your faction. you are mainly a general that all.Ironclad wrote:Two powers determined on allying with each other seem a better bet than a bucking bronco.billgber wrote:no, there is only one think that you could realy control: your horseIronclad wrote:Shouldn't an alliance automatically happen if the two powers concerned each request an alliance with the other in the same turn? Only that isn't happening at present.
Priest, Senate and other politician, Spy, merchant etc have also some power in your faction.
I agree, unless historically it was easiest to make war than make peace .gazxtrix wrote:Just to play devils advocate.
Aren't we then given too much power to declare war.
If we cant make friends, how can we be allowed to make enemies.
Not a criticism just an observation.
you have natural enemies, all that are close from your border, but you didn't have any natural friend
it's stile true today by the way
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Blathergut
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re: Moves
From the rules:
"movement
cost to enter a province:
civilized province all army 2 pnt
non civilized 3 pnt
movement capacity: 6 pnt
first move is free in home territory for all but Roman."
1. How do I tell civilized from non civilized? Civilized have ownership counters on them?
2. Any particular reason Romans have to pay while everyone else doesn't?
"movement
cost to enter a province:
civilized province all army 2 pnt
non civilized 3 pnt
movement capacity: 6 pnt
first move is free in home territory for all but Roman."
1. How do I tell civilized from non civilized? Civilized have ownership counters on them?
2. Any particular reason Romans have to pay while everyone else doesn't?
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Blathergut
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Re: re: Moves
only roman land are civilized at start, thenBlathergut wrote:From the rules:
"movement
cost to enter a province:
civilized province all army 2 pnt
non civilized 3 pnt
movement capacity: 6 pnt
first move is free in home territory for all but Roman."
1. How do I tell civilized from non civilized? Civilized have ownership counters on them?
2. Any particular reason Romans have to pay while everyone else doesn't?
any province annexed by Rome become civilized after 15 years(5 turn)
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deadtorius
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Blathergut
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Blathergut
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at the end of next turn all nation with at least 5 provinces with a marker like garrisoned, home or capital, will receive a third army if the have enough point.Blathergut wrote:At the end of this turn/beginning of next turn:
Does Rome receive a third army now (and anyone else with 5 provinces) or do the occupied provinces have to be conquered first?
for Rome, currently you have only 3 provinces.
at the end of the turn you could occupy 2 provinces.
100 points will be used to create garrison. 800-100= 700; that mean Rome will have enough point for a new army if no replacement are necessary.


