dave_r wrote:Not at all, they have 800 points of troops on table, the same as their opponent. They should find a way of overcoming mismatches either through terrain, flank marching, good luck or whatever like generals had to in real life. Benny Hill chases around the table are just too ridiculous for words, players are welcome to do that at their club not in competition, at least not in the ones I umpire. Refusing a battle is perfectly legitimate at the strategic level but once you are on the battlefield it's too late. I want that reflected in the games.
This is utter crap. It is sometimes part of the objective to get your army to break up and follow you before turning around and giving them a kicking. Behaviour you would ignore. In fact, why not just ban evading at any of your tournaments, it is about that which you are going to do. It must be very satisfying to get one big long line of HF facing another big line of HF, throwing dice when they hit and deciding who wins. In fact why not just throw a dice at the start of the game - 1-3 you win 4-6 I win.
With regards to Footslogger's comment about skirmishers sitting in terrain, I see that as perfectly legitimate. You can send in your troops after them. Same goes with skirmishers evading. I'm not going to punish a player for using his troops in a sensibly historical manner but that doesn't cover entire armies about facing and moving away from a threat.
I presume the Normans at Hastings would have been given a red card and sent home with a smacked bum.
I am surprised anybody bothers to turn up to a tournament you organise. I hope to god the Spanish don't get the IWF any time shortly.
Dave,
No, I won't penalise "a player for using his troops in a sensibly historical manner" (in quotes just in case you didn't see it) so you can evade LH, LF, Cv to your heart's content. With regards to moving away from the enemy it'll be very clear whether a player is redeploying from one wing to another to launch an attack there or to outmanoeuvre units locally or is simply moving them away to avoid an army rout. I come back to the example of an entire Condotta army advancing towards a Swiss army, thinking better of it, turning 180 degrees and moving away for the rest of the game.
Interesting example Hastings. I don't seem to recall the entire Norman army turning around and marching away to avoid defeat when things weren't going too well. Didn't they keep at it until they won? Or have we been reading different history books?
With regards to your comments about tournaments I organize, I'd very much appreciate constructive criticism. I'm aware my proposals aren't perfect which is why I'm airing them to see whether they can be improved. If you feel the need to insult me feel free to do so via PM.
Phil and Nik,
Same answer. Nothing wrong with using a BG's tactical training to gain an advantage whether it's longbowmen moving away to get on flanks or Persian Cv evading. Same goes with superior lancers, you are more than welcome to delay an advance with skirmishers (or whatever) until your plan to win the game comes together. If you feel you can't win frontally then send flank marches, just don't rely on timing out out or running away to save your army.
Blitz and the red/yellow cards system are an answer to a specifically Spanish problem. Players have to travel a minimum of 2 hours to get to a tournament and the majority travel 5 hours. That usually involves taking one or two days off work and not inconsiderable travelling expenses. Added to the fact most players only own one army and these are mostly HF based you tend to find a lot of them get understandably a little frustrated when most of their games end in boring draws through lack of time and the "take no risk" attitude of their opponents. The result is that attendance at ancients competitions is going down year after year.
Interestingly enough, FOW competitions are doing spectacularly well, routinely attracing players who live well over 500 miles away. I'm no fan of FOW but win or lose at least you get a game. My proposals are a last-ditch attempt to encourage players back to ancients by ensuring results.
Funny you should mention DBA, Phil. Like FOW it's doing better than ever which I find depressing.
Julian