

It costed many replays and reloads, but finally, it could be earned!
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
As far as I know unfortunately there is no other way than to click on the "Toggle Unit List" button (small tank icon) or to press F6 and then manually count the core units (golden ones - silver auxiliary units do not count in the 200 limit).hugh2711 wrote:I dont know if this is difficult or trivial to implement but; is there any way? of having somewhere something that will tell you how may units you have on the map at any time. there are occasions in your big mod i would be happy to disband a couple of naff units somewhere useless to getting a new unit somewhere useful and staying under the 200 limit. thanks
It appears that the "efx.pzdat" in the Graphics folder might be corrupted as it includes the referencies for the animations to be used. Or you might have a problem with your basic PzC install so you should check if you have the same problem using the base game or other mods as well. Strange, anyway.JimmyC wrote:It seemed to be with a lot of the auxillary units (minor axis nation ones). I'm taking a break from PzC for a while, but next time i play i will try and note down which particular units this is effecting.
It will kick the a.... of the KV's, T-34's and even Matilda's!McGuba wrote: So beware you pesky T-34s and KVs, here comes the Selbstfahrlafette für 3.7 cm Pak36 auf Renault UE(f), and will kick your ****s!!!![]()
Or maybe not. Will see.
Both. There are not enough AI zones for many possible other events, I could only make the most important and historical ones. The Royal Navy does not stop you from clearing the naval mines, but it will react for an invasion.charonjr wrote:The only thing that is bothering me at the moment is that my navy seems to be able to clear the defenses in southern England without any interference from the Royal Navy. Is this a bug, part of the design or simply due to not having enough zones to enable the AI to do something about this?
Yes, Chris' site has tons of useful historical data and stuff, I used a great deal of those to fine tune this mod for v1.7.Intenso82 wrote:Interesting links on aircraft and manpower.
http://chris-intel-corner.blogspot.ru/2 ... h-and.html
Yes, it is indeed interesting. The only thing I could add that during the same period German planes also became better. For example the Bf 109 G-10/14 used in 1944 was considerably better than the Bf 109E/F used in 1941 or even the Bf 109 G-6 used in 1943. The evolution of the Messerschmitt and Focke-Wulf fighters was comparable to the Soviet Yakovlev and Lavochkin line. Even though the margin between the quality of German and Soviet planes became smaller and smaller and by the end of the war the latest Soviet fighter types were considered at least as good as their German counterpart.Intenso82 wrote:It is surprising that the ratio of losses in aircraft not practically hasn't changed that in 41 that in 44.
Though in 44 in the USSR planes were better according to characteristics than in 41.
And the number of skilled German pilots has decreased.
It could be possible to make it, but the AI is always worse in using its assets, so to do so one would need to increase the stats of the units used by the AI to unhistorically high values, which I would not like to do.Intenso82 wrote: Whether it is possible to make in MOD a similar ratio by the number of planes?
I think it it will be difficult. A ratio 1 to 3.
There were indeed quite a lot of P-39 in Soviet use, but there were even more home produced types. E.g. 10,000 La-5, 8,700 Yak-1, 17,000 Yak-9, etc. If I increase the number of P-39 units in the mod I would need to increase the number of other types as well to preserve the historical ratios. That would break the existing balance of the mod. Currently only 1 air unit is added after each 1,000 Soviet aircraft produced or recieved in Land Lease in the mod. Which means 5 P-39. Historically the Red Air Force lost more aircraft in accidents (mainly during training) than to enemy fire and these planes are not simulated. Total losses were over 106,400 aircraft (46,100 in combat and 60,300 non-combat causes).And whether it is planned to add historical quantity (P-39 Aerokobra) on East front? I found data that their P-39 has been delivered to the USSR in number of 4900.
Indeed, and there are several historical heroes added to P-39 units in the mod so they are quite good.Many Russian aces flight on P39.
There will be more Soviet units in the next version with less overall experience, but not especially Conscripts and 45 mm AT guns. At this stage great changes would certainly break the existing balance so I can only go forward in small steps. If played historically, from 1943/44 the Allies would slowly overwhelm the Axis player anyway. And losses of the Soviet side are already huge compared to the Wehrmacht so I think there is not much need to add even more weak units which can only block the Axis units for a turn or two but unable to cause any considerable damage.About Manpower
http://chris-intel-corner.blogspot.ru/2 ... front.html
Looking at these figures of ratios of losses. Whether you plan to include a large number of a Conscript unit and AT 45mm with zero experience for the USSR?
And whether the balance of MOD will remain?
Yes, there will be recon planes, more on this a bit later.PS. And yes, what do you think about add recon air unit ? New class. In example in section Recon . Cheap. Maybe its will be very useful.
Ok. Yes Conscript unit like national militia is only slow down advance for 1 turn in 41-42 year of war.About Manpower
http://chris-intel-corner.blogspot.ru/2 ... front.html
Looking at these figures of ratios of losses. Whether you plan to include a large number of a Conscript unit and AT 45mm with zero experience for the USSR?
And whether the balance of MOD will remain?
There will be more Soviet units in the next version with less overall experience, but not especially Conscripts and 45 mm AT guns. At this stage great changes would certainly break the existing balance so I can only go forward in small steps. If played historically, from 1943/44 the Allies would slowly overwhelm the Axis player anyway. And losses of the Soviet side are already huge compared to the Wehrmacht so I think there is not much need to add even more weak units which can only block the Axis units for a turn or two but unable to cause any considerable damage.
Its good.PS. And yes, what do you think about add recon air unit ? New class. In example in section Recon . Cheap. Maybe its will be very useful.
Yes, there will be recon planes, more on this a bit later.