rbodleyscott wrote: ↑Mon Jun 08, 2020 8:43 am
Of course not all RNGs in the game use a range of 1-6 for the individual random numbers - that is only for cohesion tests. Also your 1:36 assumes that there isn't another RNG "roll" governing whether the test is taken or not.
Yes, of course, but that doesn't alter the fact that once a cohesion test has been called for 1:36 is the limit of the least likely event.
I think my argument is probably misplaced, because it's not really the probability of an event occurring in isolation that bugs me, and I expect that might be true of others too, but the clustering of such events. If an event is very unlikely, then clearly it will still occur (hopefully rarely), but when there is a string of unlikely events, either occurring simultaneously (or nearly so) or over time but associated with an individual unit, that's what causes distress.
That's probably not very clear, so I'll try to illustrate the point.
Events over a period time, occurring to the same unit might include the situation where the unit which has a 58% chance of winning the melee fails to do so 18 melees in a row. The chance of that happening is a little less than 1 in 6 million (if I recall millennia ago maths lessons).
Event occurring simultaneously might be the situation I suffered recently, where a tight game, late on, with a small advantage to me, collapsed in a single turn because my opponent rallied almost all of his units eligible to rally. Not only those routing, but also those disrupted and fragmented, and then to add salt to the wound, he also won every single impact and melee on his turn, even those where the probability of that was highly unlikely. A tight game turned into a disastrous loss as a result of outlandish luck. Has that ever happened on a real battlefield? I’ll have to leave that question to the historians, but it certainly never happened in any of the limited number of battles I am aware of.
There often seems to be a disparity between the probabilities reported by the game and the results seen on the field of battle, but I say
seems for good reason. I am beginning to suspect that the fault may lie not in the game mechanics (although we can still argue over the likelihood of any particular event occurring), so much as the fallibility of computers' random number generators hitting irregular patches.
I don’t know how this weakness can be overcome, unless there’s a way the game could create some novel technique to create a genuinely random number. I expect if that was possible whoever was responsible would become very rich. Beyond my ability, sadly.
So perhaps it’s not me who suffers ill fortune in war, perhaps it’s my computer. I’ve read many computer reviews, detailing many technical specifications, unfortunately luck has never been included amongst them.
Best Wishes
Mike