Looks great, cant wait to play new Scenario!phcas wrote: ↑Sat Mar 07, 2020 12:33 pmYour luckyWe are updating the Hungarian units now for the Balkan scenario. You will find the Hungarian 3rd army on the Yugoslavian border in the Balkan scenario. Just added the gun crews.
hun.jpg
New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
hello;
I play your mod with grand campain 39-45 and it's impossible to have SS nation, all SE units are missing except airplanes SE.
I play your mod with grand campain 39-45 and it's impossible to have SS nation, all SE units are missing except airplanes SE.
"Seul celui qui sait comment mourir sait comment vivre"
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
SS units will be givin to you in the Big scenarios of the campaign starting with the Poland scenario. SS units are a seperate nation now (37). We are busy to make it possible you can purchase them.Stormbringer wrote: ↑Sat Mar 07, 2020 6:27 pm hello;
I play your mod with grand campain 39-45 and it's impossible to have SS nation, all SE units are missing except airplanes SE.
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- Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
SE units are not supposed to be SS units (SE=Super Elite?)phcas wrote: ↑Sat Mar 07, 2020 7:32 pmSS units will be givin to you in the Big scenarios of the campaign starting with the Poland scenario. SS units are a seperate nation now (37). We are busy to make it possible you can purchase them.Stormbringer wrote: ↑Sat Mar 07, 2020 6:27 pm hello;
I play your mod with grand campain 39-45 and it's impossible to have SS nation, all SE units are missing except airplanes SE.
Perhaps it might be interesting to receive captured units instead of SE units?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Hi,
I am still "playtesting" your e-file (and full mod v 0.38) on the US side (Western campaign).
No movement sound for M36 Jackson (Berlin scenario)
US 1943 paratrooper is moving by air with a British (and not US) Dakota (Berlin scenario)
US paratroopers using standard US flag could be replaced by US paratroopers with 101st division flag (Bastogne scenario). I understand the scenario was not reworked so this is normal. It would have been easier to spot 101st Airborne paratroopers with the fantastic icons you have at your disposal.
NB: SS tank divisions are frightening when you play on the Allied side...
German 81mm GRW84 (small arty) has no attack sound (Remagen scenario)
I also played the very last Soviet scenario against Japanese (Mandchuria), Japanese units are great especially air units!
Congrats for your work, this is an awesome mod!
I am still "playtesting" your e-file (and full mod v 0.38) on the US side (Western campaign).
No movement sound for M36 Jackson (Berlin scenario)
US 1943 paratrooper is moving by air with a British (and not US) Dakota (Berlin scenario)
US paratroopers using standard US flag could be replaced by US paratroopers with 101st division flag (Bastogne scenario). I understand the scenario was not reworked so this is normal. It would have been easier to spot 101st Airborne paratroopers with the fantastic icons you have at your disposal.
NB: SS tank divisions are frightening when you play on the Allied side...
German 81mm GRW84 (small arty) has no attack sound (Remagen scenario)
I also played the very last Soviet scenario against Japanese (Mandchuria), Japanese units are great especially air units!
Congrats for your work, this is an awesome mod!
Last edited by RobertCL on Sun Mar 08, 2020 11:18 am, edited 3 times in total.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Thats true, Allied SE units are no SS units but the German SE ground units are SS units. The German desert Aircraft SE units are no SS of course. You can also buy SS units as normal units.terminator wrote: ↑Sun Mar 08, 2020 6:59 amSE units are not supposed to be SS units (SE=Super Elite?)phcas wrote: ↑Sat Mar 07, 2020 7:32 pmSS units will be givin to you in the Big scenarios of the campaign starting with the Poland scenario. SS units are a seperate nation now (37). We are busy to make it possible you can purchase them.Stormbringer wrote: ↑Sat Mar 07, 2020 6:27 pm hello;
I play your mod with grand campain 39-45 and it's impossible to have SS nation, all SE units are missing except airplanes SE.
Perhaps it might be interesting to receive captured units instead of SE units?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Hello Robert,RobertCL wrote: ↑Sun Mar 08, 2020 8:02 am Hi,
I am still "playtesting" your e-file (and full mod v 0.38) on the US side (Western campaign).
No movement sound for M36 Jackson (Berlin scenario)
US 1943 paratrooper is moving by air with a British (and not US) Dakota (Berlin scenario)
US paratroopers using standard US flagcould be replaced by US paratroopers with 101st division flag. I understand the scenario was not reworked so this is normal. It would have been easier to spot 101st Airborne paratroopers with the fantastic icons you have at your disposal.
NB: SS tank divisions are frightening when you play on the Allied side...
I also played the very last Soviet scenario against Japanese (Mandchuria), Japanese units are great especially air units!
Congrats for your work, this is an awesome mod!
Movement sound for the M36 is fixed. It's nice you play so many scenarios with the mod but know that the allied side scenarios still has to be reworked by us.
You like the Japanese air units. In the next update they will have a place to land!

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Hi
Fantastic carriers, Pearl Harbor is not safe anymore...
Don't forget Battlecruisers like Yamato...
It would be nice to have a 1945 scenario where Japansese could attack San Francisco.
Just recently watched the series "The Man in the High Castle" where USA is split among German and Japanese occupation: terrifying nightmare but fun to watch... Would be fun to play alternate history (uchrony) scenarios in Pz Korps too.
NB:
a) German 81mm GRW84 (small arty unit) has no attack sound ("Remagen" scenario)
b) Soviet T34 M1943 has no movement sound ("Operation Unthinkable" scenario)
c) British Tiger II captured tank seizes a city with US flag and not British flag ("Operation Unthinkable" scenario)
d) "Captured" Schütze 1943 and all German infantry unit should not bear German flag but US flag since this is already the case for tanks ("Operation Unthinkable" scenario)
BTW: in Berlin scenario (standalone scenario played on Allied side using US, British and Russian troops) from time to time I had the message "Bad CRC" and/or after a played a unit, game came back to menu. I just had to click on "OK" error message when it appeared, then to click on "alt tab" to come back to scenario screen and continue the game as if nothing happened.
Strange... Does the game behave like this when too many units are used in game ? I also had the case on Big Poland scenario.
Fantastic carriers, Pearl Harbor is not safe anymore...

Don't forget Battlecruisers like Yamato...
It would be nice to have a 1945 scenario where Japansese could attack San Francisco.
Just recently watched the series "The Man in the High Castle" where USA is split among German and Japanese occupation: terrifying nightmare but fun to watch... Would be fun to play alternate history (uchrony) scenarios in Pz Korps too.
NB:
a) German 81mm GRW84 (small arty unit) has no attack sound ("Remagen" scenario)
b) Soviet T34 M1943 has no movement sound ("Operation Unthinkable" scenario)
c) British Tiger II captured tank seizes a city with US flag and not British flag ("Operation Unthinkable" scenario)
d) "Captured" Schütze 1943 and all German infantry unit should not bear German flag but US flag since this is already the case for tanks ("Operation Unthinkable" scenario)
BTW: in Berlin scenario (standalone scenario played on Allied side using US, British and Russian troops) from time to time I had the message "Bad CRC" and/or after a played a unit, game came back to menu. I just had to click on "OK" error message when it appeared, then to click on "alt tab" to come back to scenario screen and continue the game as if nothing happened.
Strange... Does the game behave like this when too many units are used in game ? I also had the case on Big Poland scenario.
Last edited by RobertCL on Sun Mar 08, 2020 7:56 pm, edited 5 times in total.
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- Major-General - Jagdtiger
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
With some delay, but... Thanks for the last mod update (v0.38)!
In it, I found three new unit icons for transport/merchant ships. One of them with be perfect to implement the idea of "heavy Sea Transport" for railroad guns, armored trains, very heavy or siege artillery and super heavy tanks. Excellent!!
In it, I found three new unit icons for transport/merchant ships. One of them with be perfect to implement the idea of "heavy Sea Transport" for railroad guns, armored trains, very heavy or siege artillery and super heavy tanks. Excellent!!

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Tell me, will you have operation Frank ?
http://union.4bb.ru/viewtopic.php?id=634&p=12#p111320
Japanese units are excellent) I Hope there will be tanks, self-propelled guns and infantry of all kinds )))
https://russian7.ru/post/reyd-dulittla- ... li-yaponc/
http://union.4bb.ru/viewtopic.php?id=634&p=12#p111320
Japanese units are excellent) I Hope there will be tanks, self-propelled guns and infantry of all kinds )))
https://russian7.ru/post/reyd-dulittla- ... li-yaponc/
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
All ship unit icons come from AKRebel. All the Big units are made by PHCAS.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Matyna wrote: ↑Fri Mar 06, 2020 9:27 pm Hello,
I have been going trough new units and i can see that Finnish Vickers 6-ton still have that old Vickers Mk.VI model, but it should look like this https://www.pinterest.cl/pin/4893443157 ... &x=16&y=10
Also, Finnish Stugs have been G Version, not F/8.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Looks Great! But Fins never used Mk.VI.phcas wrote: ↑Tue Mar 10, 2020 11:22 amx32022_Vickers_MkVI.pngMatyna wrote: ↑Fri Mar 06, 2020 9:27 pm Hello,
I have been going trough new units and i can see that Finnish Vickers 6-ton still have that old Vickers Mk.VI model, but it should look like this https://www.pinterest.cl/pin/4893443157 ... &x=16&y=10
Also, Finnish Stugs have been G Version, not F/8.
x32022_Vickers_MkE.png
x32022_Vickers_MkF.png
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
OK we didn't do research on the Fins yet. If it wasn't used we trow it outMatyna wrote: ↑Tue Mar 10, 2020 12:05 pmLooks Great! But Fins never used Mk.VI.phcas wrote: ↑Tue Mar 10, 2020 11:22 amx32022_Vickers_MkVI.pngMatyna wrote: ↑Fri Mar 06, 2020 9:27 pm Hello,
I have been going trough new units and i can see that Finnish Vickers 6-ton still have that old Vickers Mk.VI model, but it should look like this https://www.pinterest.cl/pin/4893443157 ... &x=16&y=10
Also, Finnish Stugs have been G Version, not F/8.
x32022_Vickers_MkE.png
x32022_Vickers_MkF.png

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
It's a busy day 
The Yugoslav gun crews and the rest of the Yugoslav army is added

The Yugoslav gun crews and the rest of the Yugoslav army is added
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
TonyAfan has finished the Barbarossa map, it is very nice! So after the Balkan scenario I can start making the Barbarossa scenario at once. Tony will start to make the Kursk map soon.
Thanks Tony
Thanks Tony
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- Brigadier-General - 15 cm Nblwf 41
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Nice work on the Vickers Mark E.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Hi PHCAS,
Excellent work!
I played the "Road to India" scenario from AK campaign, this is outstanding.
Just FYI, in 1944-45 Soviet units do not have KV tanks, I tried Seelöwe heights on Soviet side, strange that KV-85 tank is not present. But I know the e-file is not fully finalized even if I thought it was 100% compatible with vanilla e-file (anyway your e-file is top).
I played today your scenario in Poland, with the big map.
2 remarks:
a) units without movement sound are all Sperballon units (8A, 3A and 10A)
b) Please put Soviet units looking on the left and not on the right if possible (maybe Pz Korps does not allow this). It is strange it is as if Soviet units were looking at Mother Russia and not to the direction of Poland.
I am playing Norway now, fun to see we can purchase SS units.
It is also a good idea you brought in: prototype units cannot be repaired.
This mod recreates Pz Korps. I hope you will finalize all campaigns (not only the German ones), but so far so good.
I would like to see the Japanese campaign too, it should be awesome!
This is one of the best mod for Pz Korps certainly!
Excellent work!
I played the "Road to India" scenario from AK campaign, this is outstanding.
Just FYI, in 1944-45 Soviet units do not have KV tanks, I tried Seelöwe heights on Soviet side, strange that KV-85 tank is not present. But I know the e-file is not fully finalized even if I thought it was 100% compatible with vanilla e-file (anyway your e-file is top).
I played today your scenario in Poland, with the big map.
2 remarks:
a) units without movement sound are all Sperballon units (8A, 3A and 10A)
b) Please put Soviet units looking on the left and not on the right if possible (maybe Pz Korps does not allow this). It is strange it is as if Soviet units were looking at Mother Russia and not to the direction of Poland.
I am playing Norway now, fun to see we can purchase SS units.
It is also a good idea you brought in: prototype units cannot be repaired.
This mod recreates Pz Korps. I hope you will finalize all campaigns (not only the German ones), but so far so good.
I would like to see the Japanese campaign too, it should be awesome!
This is one of the best mod for Pz Korps certainly!
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- Major-General - Tiger I
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
What is the size of the map, I mean in hexes (x/y)?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481