Modern Conflicts 2.15 (RELEASED)

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Imeror
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Re: Modern Conflicts 1.7 (RELEASED)

Post by Imeror »

All-inclusive release, even if I think I will let "insignias" off. I fear it to be too chaotic, especially in Europe 2021 with the 30+ NATO and pals countries.
Last edited by Imeror on Thu Apr 28, 2022 9:22 pm, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Estherr
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Re: Modern Conflicts 1.7 (RELEASED)

Post by Estherr »

Single download sounds great as long as submods can be activated separately through GME - I agree insignias can be a bit too overwhelming at times =)
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
jfk2
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Re: Modern Conflicts 1.7 (RELEASED)

Post by jfk2 »

Akkula wrote: Wed Apr 27, 2022 9:05 pm
Thunderhog wrote: Tue Apr 26, 2022 1:18 am However, update 1.9 will be HUGE.


Don't tease us like that Akkula, that's not fair lol
:twisted:

I have a question for you guys, about the upcoming release. What do you prefer?
a) "All-Inclusive" release. Main Mod + all submods in a single big file (650mb aprox.)
b) Splitted release. Main Mod and submods distributed in separate files.

Best regards,
Akkula.
It's better all inclusive, as long as it doesn't give you a lot of work, of course
Akkula
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Re: Modern Conflicts 1.7 (RELEASED)

Post by Akkula »

Clear! :)
Even easier for me to have everything in a single file.

Fulfilling some of the Nico requests, some new toys for the Belgian forces:
Image

Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Imeror
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Re: Modern Conflicts 1.7 (RELEASED)

Post by Imeror »

I'm starting an AAR on the Europe 2021 scenario. It's been several weeks since I began this game, I'm only starting to post now. Even if the new version of the mod (whose release seems imminent) has certainly changed things, I think it can still help to see the global balance of the scenario.
According to what you sayed, this scenario was not the main focus of this update, so maybe it's still relevant ^^


Link here : viewtopic.php?p=969192#p969192
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Sapa
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Re: Modern Conflicts 1.7 (RELEASED)

Post by Sapa »

terminator wrote: Thu Mar 31, 2022 4:22 pm
Sapa wrote: Thu Mar 31, 2022 3:17 pm Hi

Working on a new scenario for this excellent mod but i had to change the look of the Russian units a bit. I hope this is ok?

Regards Mats
It is more or less forbidden in several German Länder but I don’t play this Mod (besides I never managed to make it work).
I will skip all of the scenario. Just wanted to make it realistic :oops:

Regards Mats
Akkula
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Akkula »

Hello guys.
Update 1.8 up and ready :D
Enjoy!

Download -Modern Conflicts v1.8-
https://www.mediafire.com/file/ddbl4808 ... 8.rar/file

Check the Readme.txt file for further details about the installation.
Changelog 1.8

CAMPAIGNS
- WW3: NATO
* NATO 09: Italian side bug fixed.

- Syria
* Few small adjustments on several scenarios.
* Scenario 02: Difficulty slightly increased
* Scenario 04: Difficulty slightly increased
* Scenario 08: Victory conditions fixed, finally (!)
* Scenario 12: Small overall adjustments.

SCENARIOS
- NEW: Slovyansk '14

- South Atlantic '82
* British AI added (W.I.P, experimental phase). The scenario is now compatible with SP for the Argentinian side.
* Glitch with British transport helicopters fixed.
* Argentinian core slots slightly reduced.
* Argentinian radar truck: switch icon added.
* Argentinian fleet, units starting position updated.

- Europe '21 (Work In Progress)
* Turns reduced to 50
* New units added.
* Towns added: Chernobyl, Chernihiv, Sumy.
* New roads in the Kiev-Chernihiv area.
* Bridge and road west of Timisoara fixed.
* Ukrainian/Russian/Belarusian frontline units rearranged.
* Few carrier deployment areas added
* NATO air units starting experience adjusted.
* French units starting experience adjusted.
* Reserves/Reinforcements reworked and added (both sides)

UNITS
- Russia
* 2S3M2 Akatsiya
* 2S23 Nona SVK
* 2S33 MSTA-SM2
* 2S34 Khosta
* Kamaz Typhoon
* Belgorod-Class Submarine
* Losharik-Class Submarine

- Norway
* NASAMS 2
* NASAMS 3

- Netherlands
* LGS Fennek SWP
* NASAMS 2

- Ukraine
* T-72A
* T-72AMT
* T-72AV
* Bayraktar TB2
* 2K12M Kub
* Project 1135.1-Class Frigate

- France
* VAB RECO
* EBRC Jaguar

- Belgium
* M113A1-B-ATK
* EBRC Jaguar
* Leopard 1A5
* GIAT LG1
* Iveco M250
* Iveco Stralis
* Pandur I

- Italy
* VBR NBC
* SAMP/T Aster 30
* Cougar Mastiff HE
* Iveco M250
* Iveco Stralis
* AAVP-7A1

- Belarus
* Cayman

- Finland
* NASAMS 2

- Lithuania
* NASAMS 2

- Croatia
* Mil Mi-17

GRAPHICS/SOUNDS
- FV101 Scorpion: unit icon reworked/resized.
- FV107 Scimitar: unit icon reworked/resized.
- IA58 Pucará: unit icon reworked.
- LCAC: unit icon reworked/resized.
- Zubr: unit icon reworked/resized.
- Few role icons fixed.
- Few anims and sounds fixed.
- Few big pictures fixed.

EQUIPMENT
- Mountain-type movement penalties on desert hills and dunes reduced.

- UK
* Westland Puma: SA & HA removed.

- France
* Panhard VBL MILAN: Spotting fixed.
* Puma SA330L: SA & HA removed.

- Russia
* 2S35 Koalitsiya-SV: Range increased, GD/AD increased.
* TOS-1: Range decreased. SA increased, HA decreased. "fortkiller" trait added. Moved to TOS family series.
* TOS-1A: SA increased, HA decreased. "fortkiller" trait added. Moved to TOS family series.
* Sukhoi Su-34 (Naval): NA reduced.

- Syria
* TOS-1A: SA increased, HA decreased. "fortkiller" trait added. Moved to TOS family series.

- Argentina
* Canberra: Fuel increased.
* Super Etendard: Fuel increased.
* Puma SA330L: SA & HA removed.

UI/OTHERS
- Scenarios screen selection improved.
- Overall UI improvements.
- Library updated.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Imeror
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Imeror »

Oh no, my AAR is already outdated :lol:

Noob question : can I continue old save if I install the update ? (big scenario, not campaign)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Akkula
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Akkula »

Imeror wrote: Mon May 02, 2022 6:08 pm Oh no, my AAR is already outdated :lol:

Noob question : can I continue old save if I install the update ? (big scenario, not campaign)
Hi Imeror!
Yeah, damn, bad timing. If I knew you were about to start a AAR, I would have warned you :oops:
To your question, unfortunately no. The update + old save will result in a mess, gameplay wise and graphics wise. I would not recommend that :(

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Imeror
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Imeror »

Ouch, I'm only turn 7 with my AAR, it will be difficult to not launch all my armies in a massive rush now :?

My AAR will not advance for several days, I will focus on advancing the scenario itself with pictures everywhere.

Phase 1 : finish the scenario ASAP
Phase 2 : Write the full AAR
Phase3 : NEW CAMO :D
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
nikivdd
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Re: Modern Conflicts 1.8 (RELEASED)

Post by nikivdd »

Hey Akkula,

Many thanks for the update.
Much appreciated to include Belgian units.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Turtler
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Turtler »

Something seems to be very wrong for me. I've unloaded all of the data, but very little works. I'm not seeing any of the scenario images (even though I know they are there, and can visually confirm them in the directory). Moreover, any time I start anything- campaign or scenario- it doesn't work, just throwing me into the Black Void.

While my install is somewhat unorthodox (mostly swapping to make the "Axis"/NATO Green on the Maps with Blue Airports, while the "Allies"/REDFOR Grey with Red ones), I don't think that can even come close to explain what's happening, since it worked perfectly back in 1.7.

Any help would be greatly appreciated.

Is anyone else dealing with something like this? Or is it just me?
Akkula
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Akkula »

Hello Turtler,
Black screen is 99% related to the game version. Remember to use 1.32 (included in the mod distribution file).
AND I strongly recommend to use a clean game installation, some times leftovers from other mods can interfere with MdC.
nikivdd wrote: Mon May 02, 2022 6:36 pm Hey Akkula,

Many thanks for the update.
Much appreciated to include Belgian units.
My pleasure. More to come in future updates.
Imeror wrote: Mon May 02, 2022 6:28 pm Ouch, I'm only turn 7 with my AAR, it will be difficult to not launch all my armies in a massive rush now :?

My AAR will not advance for several days, I will focus on advancing the scenario itself with pictures everywhere.

Phase 1 : finish the scenario ASAP
Phase 2 : Write the full AAR
Phase3 : NEW CAMO :D
Hehe, massive showdown! :twisted:
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Turtler
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Turtler »

@Akkula This is odd, since I had been using 1.32 for years by default, but a quick switch of one 1.32 to the other worked. I have no idea why.

That said, there are still some derpy things going on. The Title Cards for the scenarios are not showing, for instance.

But at least it will be functional now.
Vano2004
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Vano2004 »

Hello bestselling author, I hope I installed everything correctly ?
Image
Image
Image
Thank you so much for your military work! Is the Russian language also built in or wait for Estherr * ?
nikivdd
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Re: Modern Conflicts 1.8 (RELEASED)

Post by nikivdd »

Hey Akkula,
I have four more unit requests for Grand-Duchy of Luxembourg:
Lux infantry, Lux Hvy Infantry, Lux HMMWV, Lux Dingo 2

I forgot to request them when i asked for the Belgian units.
Then i have everything i need.
Thanks for your consideration.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
Imeror
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Imeror »

Hello there !

2 requests :
- can someone post pictures of the new Slaviansk'14 scenario ? I am very curious to what it looks like but I had the brillant idea to start an AAR just before the release of MC 1.8 (and I'm too stuborn to stop it), so I can't download it now :'(
- more an idea than a request : Akkula, I realize that you have totally forgot one of the NATO member. Not a major one but still significant, overshadowed by its southern neighbor ... Canada ! Maybe few US units could be replaced by candians one in v1.9 ? Or added in the NATO campaign ?

Anyway, the work for v1.8 is over, time to rest now. I'll not launch a salvo of requests as you are certainly taking a break from MC.


Oh, just a last question : you work on this mod since what ? 2016 or 2017 ? Still not bored ? (Please : say no :D )
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Vano2004
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Vano2004 »

Imeror wrote: Tue May 03, 2022 4:42 pm Hello there !

2 requests :
- can someone post pictures of the new Slaviansk'14 scenario ? I am very curious to what it looks like but I had the brillant idea to start an AAR just before the release of MC 1.8 (and I'm too stuborn to stop it), so I can't download it now :'(
- more an idea than a request : Akkula, I realize that you have totally forgot one of the NATO member. Not a major one but still significant, overshadowed by its southern neighbor ... Canada ! Maybe few US units could be replaced by candians one in v1.9 ? Or added in the NATO campaign ?

Anyway, the work for v1.8 is over, time to rest now. I'll not launch a salvo of requests as you are certainly taking a break from MC.


Oh, just a last question : you work on this mod since what ? 2016 or 2017 ? Still not bored ? (Please : say no :D )
viewtopic.php?p=969326#p969326
Follow the link and you will be happy)
Imeror
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Imeror »

Good, you were right : I was happy.
And as bonus I can see more of the new camo.

What do you think about the new soundtrack ?
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Vano2004
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Vano2004 »

Imeror wrote: Tue May 03, 2022 6:56 pm Good, you were right : I was happy.
And as bonus I can see more of the new camo.

What do you think about the new soundtrack ?
Everything is fine everything is great ) The soundtrack is also on top !
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