thanks Horst
Unit issues 6.1.8
Moderators: The Artistocrats, Order of Battle Moderators
Re: Unit issues 6.1.8
Has no one noticed yet, part #911: Japanese engineers still cost the same 30 bucks from year 39-45.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats.
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

- Posts: 3710
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Re: Unit issues 6.1.8
Sorry, Horst, but I'm not "no-one"Horst wrote: ↑Tue Oct 23, 2018 7:11 pm Has no one noticed yet, part #911: Japanese engineers still cost the same 30 bucks from year 39-45.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats.![]()
(Second post of this thread)GabeKnight wrote: ↑Fri Jun 01, 2018 3:09 pm And looking at this, you should consider equalizing the RP costs of Japanese and US engineers to all the other nations as well...
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terminator
- Field Marshal - Gustav

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Re: Unit issues 6.1.8
Here is the usual cost of the engineers (german, british, italian, soviet, finnish, dutch...) :
I noted two other problems concerning the engineers :
indian_engineers_41 = indian_engineers_42 (strictly identical units)
Greek_engineers_41 & Yugoslavian_engineers_41 : no value of shock & assault
Usually for the engineers, shock = 10 and assault = 7
I noted two other problems concerning the engineers :
Usually for the engineers, shock = 10 and assault = 7
Re: Unit issues 6.1.8
Norwegian Mortar Infantry (1324) belongs to incorrect faction. It's currently listed under "finland". It should be "norway", obviously.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)
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Admiral_Horthy
- Sergeant First Class - Panzer IIIL

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Re: Unit issues 6.1.8
I also have a whole list of unit/graphics bugs but I wait till the new release to see if they are still up. I corrected them for myself but of course they need to be done centrally 
Re: Unit issues 6.1.8
Sub_Orzel/Sub_Orzel_submerged's fuel: 99 -> 3
I don't think it's intentional to let it dive forever.
I don't think it's intentional to let it dive forever.


