Morris wrote:I think it should give player more options to play . If this game could only be played in a quite historic way , it will lose many fans who play it just for some funs . Maybe the specialist like Vokt will laugh at them , but most of players are not as expert as Vokt , they just need a game to try some new strategy which is quite different from real history . So please leave this option to them ........ Otherwise it will lose the market & kill the game !!

I'm not expert, my friend. On the contrary, and keeping in mind that by far you are the CEAW player that appears more times as playing an AAR game in the forums, you probably will have play thousands of games more than me so you are the expert here or at least you should be an expert in CEAW having played that many games for all of those years.
There can be historic and fantasy wargames and both types can be funny. Fantasy wargames can have unrealistic things on them and that will make them more enjoyable. Historic wargames, although allowing room for many what ifs, shouldn't include fantastic or unrealistic things or the game will become a joke. So you were wrong there either saying that I was laughing at people because what I meant is that fantastic things happening in a historical wargame should be deemed as a joke.
Furthermore, I tend to think that it uses to be a link between "funny" unrealistic operations and game exploits. Maybe players that use those exploits don't want the game to become more historic or realistic so they can keep on using those exploits to win games. That's the fun and the goal for those type of players: to win by all means.
Wargames historically based have to make possible WHAT IFS but not science fiction operations like the famous German invasion of Northern America. So yes it's possible to change history in a wargame by following those what ifs and a lot of fun may arise from that fact. Only condition could be that those what ifs have to be credible enough both historically and logistically for a wargamer to like them.
I believe that CEAW GS is a wargame that allows for many credible what ifs. I say credible because as I have mentioned, it's those that only should be in a historical wargame like GS is.
Another thing to take into consideration is that in historical wargames and if you look in the different forums, the mods that are more successful are those that try to make the vanilla game more historic. So it's a fact that people have more interest in historical mods than in fantastic mods.