Nato mod

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terminator
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Re: Nato mod

Post by terminator »

All the soviet land units are now ready to fight !
(It is impossible to show them all)
soviets2.jpg
soviets2.jpg (252.74 KiB) Viewed 5614 times
danijocker90
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Re: Nato mod

Post by danijocker90 »

The Red Tide :!:
terminator
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Re: Nato mod

Post by terminator »

Yes, go on Matrix for an image of better quality
terminator
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Re: Nato mod

Post by terminator »

Here are all the land USA units with the new captured units :
USA.JPG
USA.JPG (253.87 KiB) Viewed 5583 times
danijocker90
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Re: Nato mod

Post by danijocker90 »

Wow, this is amazing. This is really amazing.

Image
terminator
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Re: Nato mod

Post by terminator »

Thank you for the compliments.
Here are all the GB land units :
GB(2).jpg
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Magic1111
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Re: Nato mod

Post by Magic1111 »

Nice as ever! :D
terminator
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Re: Nato mod

Post by terminator »

Here are some modifications :
- new nato symbol : assault gun (StuG IIIA)
- you can better distinguish the tactical bomber (Ju87B with one line at the top) of strategic bomber (Do17Z with two lines at the top)
France.JPG
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danijocker90
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Re: Nato mod

Post by danijocker90 »

SdKfz 231 it's truck based or the icon is just for telling it's a transport ?

Good work anyway you know ;)


Edit: Nevermind, i've confused it with the 251 :oops: :lol:
terminator
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Re: Nato mod

Post by terminator »

The symbol below and to the left represents only the type of movement (The same symbol as that used by the game).
At the beginning, it can be misleading.
danijocker90
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Re: Nato mod

Post by danijocker90 »

I know, as i said i confused the unit
maitrebongo
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Re: Nato mod

Post by maitrebongo »

Hi,

A good war simulation (aka wargame) needs abstraction...
it is my deep conviction.

But I like all the same a little of graphics. more boardgame's style. :wink:

Image
danijocker90
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Re: Nato mod

Post by danijocker90 »

That would be cool too but i dont think this thread is the better place to post it.
maitrebongo
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Re: Nato mod

Post by maitrebongo »

You're right...

I go away.
danijocker90
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Re: Nato mod

Post by danijocker90 »

maitrebongo wrote:You're right...

I go away.
Don't get me wrong, try opening a thread to show us your mod and we will see how it works.

I do prefer the style with numbers that terminator is working on, but those counters can work very well with equipment files that change, so you do not depend on the numbers that much. :wink:
terminator
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Re: Nato mod

Post by terminator »

The first one wargame about ww2 whom I played was sicily'43.
My work bases itself on this game.
Sicily.JPG
Sicily.JPG (157.9 KiB) Viewed 5433 times
terminator
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Re: Nato mod

Post by terminator »

The mod will go out with three versions:
- the current version with the names of units and the numbers
- a version with only the names of units (for more abstraction)
- a version with only the numbers (for more reality)
- (maybe a fourth version without the names of units and the numbers for extreme abstraction)

Here is the version with only the names of units:
without_numbers.JPG
without_numbers.JPG (194.76 KiB) Viewed 5311 times
Here is the version with only the numbers:
without_letters.JPG
without_letters.JPG (210.34 KiB) Viewed 5311 times
BiteNibbleChomp
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Re: Nato mod

Post by BiteNibbleChomp »

terminator wrote:The mod will go out with three versions:
- the current version with the names of units and the numbers
- a version with only the names of units (for more abstraction)
- a version with only the numbers (for more reality)
- (maybe a fourth version without the names of units and the numbers for extreme abstraction)
Names only for me :D .

Just curious how it looks if an aircraft and a land unit are stacked.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
danijocker90
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Re: Nato mod

Post by danijocker90 »

Vanilla Game
- When an air unit is selected it is shown bigger, and when the land unit is selected the air one is sent to the background smaller.

With this mod and the transparent backgrounds i think it will work the same but we can see the land unit behind :idea: :?:

Time to show us more pics :twisted:
terminator
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Re: Nato mod

Post by terminator »

Well, you ask a question which represents the main difficulty.The problem is that the air units are always shown over the ground units. It causes problems when the air unity is supposed to be underneath.
Here is the solution that I found acceptable after various tests :
1.The air unit is over the land unit (no problem):
air_over_land.JPG
air_over_land.JPG (13.82 KiB) Viewed 5253 times
2.The air unit is under the land unit (problem):
land_over_air.JPG
land_over_air.JPG (13.45 KiB) Viewed 5253 times
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