Nato mod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Field Marshal - Elefant
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Re: Nato mod
All the soviet land units are now ready to fight !
(It is impossible to show them all)
(It is impossible to show them all)
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
The Red Tide 

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- Field Marshal - Elefant
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Re: Nato mod
Yes, go on Matrix for an image of better quality
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- Field Marshal - Elefant
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Re: Nato mod
Here are all the land USA units with the new captured units :
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
Wow, this is amazing. This is really amazing.


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- Field Marshal - Elefant
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Re: Nato mod
Thank you for the compliments.
Here are all the GB land units :
Here are all the GB land units :
Re: Nato mod
Nice as ever! 

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- Field Marshal - Elefant
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Re: Nato mod
Here are some modifications :
- new nato symbol : assault gun (StuG IIIA)
- you can better distinguish the tactical bomber (Ju87B with one line at the top) of strategic bomber (Do17Z with two lines at the top)
- new nato symbol : assault gun (StuG IIIA)
- you can better distinguish the tactical bomber (Ju87B with one line at the top) of strategic bomber (Do17Z with two lines at the top)
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
SdKfz 231 it's truck based or the icon is just for telling it's a transport ?
Good work anyway you know
Edit: Nevermind, i've confused it with the 251

Good work anyway you know

Edit: Nevermind, i've confused it with the 251


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- Field Marshal - Elefant
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Re: Nato mod
The symbol below and to the left represents only the type of movement (The same symbol as that used by the game).
At the beginning, it can be misleading.
At the beginning, it can be misleading.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
I know, as i said i confused the unit
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- Corporal - Strongpoint
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Re: Nato mod
Hi,
A good war simulation (aka wargame) needs abstraction...
it is my deep conviction.
But I like all the same a little of graphics. more boardgame's style.

A good war simulation (aka wargame) needs abstraction...
it is my deep conviction.
But I like all the same a little of graphics. more boardgame's style.


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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
That would be cool too but i dont think this thread is the better place to post it.
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- Corporal - Strongpoint
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Re: Nato mod
You're right...
I go away.
I go away.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
Don't get me wrong, try opening a thread to show us your mod and we will see how it works.maitrebongo wrote:You're right...
I go away.
I do prefer the style with numbers that terminator is working on, but those counters can work very well with equipment files that change, so you do not depend on the numbers that much.

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- Field Marshal - Elefant
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Re: Nato mod
The first one wargame about ww2 whom I played was sicily'43.
My work bases itself on this game.
My work bases itself on this game.
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- Field Marshal - Elefant
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Re: Nato mod
The mod will go out with three versions:
- the current version with the names of units and the numbers
- a version with only the names of units (for more abstraction)
- a version with only the numbers (for more reality)
- (maybe a fourth version without the names of units and the numbers for extreme abstraction)
Here is the version with only the names of units: Here is the version with only the numbers:
- the current version with the names of units and the numbers
- a version with only the names of units (for more abstraction)
- a version with only the numbers (for more reality)
- (maybe a fourth version without the names of units and the numbers for extreme abstraction)
Here is the version with only the names of units: Here is the version with only the numbers:
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- Lieutenant-General - Do 217E
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Re: Nato mod
Names only for meterminator wrote:The mod will go out with three versions:
- the current version with the names of units and the numbers
- a version with only the names of units (for more abstraction)
- a version with only the numbers (for more reality)
- (maybe a fourth version without the names of units and the numbers for extreme abstraction)

Just curious how it looks if an aircraft and a land unit are stacked.
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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- Sergeant - 7.5 cm FK 16 nA
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Re: Nato mod
Vanilla Game
- When an air unit is selected it is shown bigger, and when the land unit is selected the air one is sent to the background smaller.
With this mod and the transparent backgrounds i think it will work the same but we can see the land unit behind
Time to show us more pics
- When an air unit is selected it is shown bigger, and when the land unit is selected the air one is sent to the background smaller.
With this mod and the transparent backgrounds i think it will work the same but we can see the land unit behind


Time to show us more pics

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- Field Marshal - Elefant
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Re: Nato mod
Well, you ask a question which represents the main difficulty.The problem is that the air units are always shown over the ground units. It causes problems when the air unity is supposed to be underneath.
Here is the solution that I found acceptable after various tests :
1.The air unit is over the land unit (no problem): 2.The air unit is under the land unit (problem):
Here is the solution that I found acceptable after various tests :
1.The air unit is over the land unit (no problem): 2.The air unit is under the land unit (problem):